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    Barbarian in the Playground
     
    Chimera

    Join Date
    Aug 2010
    Gender
    Male

    Default Hora-Quan Stats: Nobles

    Hora-Quan Scout[Work in Progress]
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    I'm almost done with my stats for it, but I need a picture of it before I post so as to double check. If someone could get me one, it would be a BIG Help. Thanks.

    [almost one year later...]Finally Found an image, but forgot my stats...oops...

    [half a year after thet...]Finally remembered my stats block for this guy, and will post them after one last look over...



    Hora-Quan Centurian (Stalker)
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    "Trying to pass a Stalker in an enclosed space is like trying to walk through the Tarrasque's mouth.
    "With one difference, Stalkers are more common."

    -Krusk and Mialee, talking about Centurians

    CR 1
    TN Medium Outsider(Native) Ranger 1
    HP: 9 (1d8+4+1)
    Init +3
    Speed: 30ft
    Armor Class: 22=10+3(DEX)+5(Natural)+4(Sheild), Touch: 18, Flat-Footed: 19
    B.A.B:+1, Grapple:+2
    Ranged:Hora-Quan Ether Shot, Heavy +4(+5 if within 30ft) (1d10+3(+4 if within 30ft))
    Special Qualities: Low-Light Vision, Darkvision 60ft, Outsider (Native) Traits, Skull Gem, Fused Armor (Breastplate), Social Laws, Weapon Familiarity(Hora-Quan)
    Saves: Fort:+6, Ref:+5, Will:+2
    Abilities: STR 13, DEX 17, CON 18, INT 12, WIS 14, CHA 11
    Skills: Balance:+9, Climb:+7, Intimidate:+4, Spot:+10, Listen:+10, Survival:+6, Move Silently:+7, Hide:+7
    Racial Bonus: Balance+2, Climb+2, Spot+4, Listen+4, Move Silently+2, Hide+2
    Feats: Point-Blank Shot, Precise Shot
    Treasure: Standard+(Fused Breastplate, Skull Gem, Hora-Quan Heavy Ether Shot, Hora-Quan Energy Tower Sheild)
    Favored Class: Ranger

    Centurian Characters:
    Ability Modifiers: +4CON, -2CHA
    Hora-Quan Traits
    Bonus Feet: Point-Blank Shot
    [to be expanded later]
    LA:+1

    Centurians are more commonly reffered to by commoners as Stalkers.

    Hora-Quan Grunt
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    CR 1
    LN Medium Outsider(Native) Monk 1
    HP: 10 (1d8+4+1+3)
    Init +3
    Speed: 30ft
    Armor Class: 18=10+3(DEX)+5(Natural), Touch: 18, Flat-Footed: 15
    B.A.B:+0, Grapple:+1
    Melee: Unarmed +3(1d6+1)
    Special Qualities: Low-Light Vision, Darkvision 60ft, Outsider (Native) Traits, Skull Gem, Fused Armor (Breastplate), Social Laws, Weapon Familiarity(Hora-Quan)
    Saves: Fort:+6, Ref:+5, Will:+4
    Abilities: STR 13, DEX 17, CON 18, INT 12, WIS 14, CHA 11
    Skills: Balance:+7, Climb:+5, Intimidate:+4, Spot:+10, Listen:+10, Survival:+6, Move Silently:+7, Hide:+7
    Racial Bonus: Spot+4, Listen+4, Move Silently+2, Hide+2
    Feats: Weapon Finesse, Combat Reflexes, Improved Unarmed Strike, Stunning Fist, Toughness
    Treasure: Standard+(Fused Breastplate, Skull Gem)
    Favored Class: Any [The one I statted has Favored Class: Monk]

    Grunt Characters:
    Ability Modifiers: +4CON, -2CHA
    Hora-Quan Traits
    Bonus Feat: Toughness
    [to be expanded later]
    LA:+1

    Hora-Quan Sling Blaster
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    CR 5
    TN Medium Outsider(Native) Cleric 3
    HP: 28 (3d8+12+3)
    Init +3
    Speed: 30ft
    Armor Class: 17=10+3(DEX)+4(Natural), Touch: 17, Flat-Footed: 14
    B.A.B:+2, Grapple:+3
    Ranged:Hora-Quan Ether Sling Spear +4(+5 if within 30ft) (1d10+3(+4 if within 30ft))
    Special Attacks: Channel Positive Energy 2d6 3/day
    Spells Prepared:(CL 3rd)[to be decided later]
    2nd(2+1)--
    1st(3+1)--
    0(4)--
    Domains: Force, Phantasm
    Special Qualities: Low-Light Vision, Darkvision 60ft, Outsider (Native) Traits, Skull Gem, Fused Armor (Chain Shirt), Social Laws, Quickness(ex), Weapon Familiarity(Hora-Quan)
    Saves: Fort:+7, Ref:+4, Will:+5
    Abilities: STR 13, DEX 17, CON 18, INT 12, WIS 16, CHA 11
    Skills: Balance:+7, Climb:+7, Spot:+9(Cross Class), Listen:+9, Survival:+5, Move Silently:+7, Hide:+7, Spellcraft:+6
    Racial Bonus: Balance+2, Climb+2, Spot+6, Listen+4, Move Silently+2, Hide+2
    Feats: Point-Blank Shot, Precise Shot
    Treasure: Standard+(Fused Chain Shirt, Skull Gem, Hora-Quan Ether Sling Spear)
    Favored Class: Cleric

    Sling Blaster Characters:
    Ability Modifiers: +4CON, -2CHA
    Hora-Quan Traits
    Bonus Feet: Point-Blank Shot
    Quickness(ex): A Sling Blaster is very quick at reacting. It can take an extra [trying to decide between a move or standard action] each turn.
    [to be expanded later]
    LA:+2

    New Domain: Phantasm
    Granted Power: Bedeviling Aura (Su): you can emit a 30-foot aura that bedevils your enemies with phantasmal assailants. Enemies within this aura move at half speed, are unable to take attacks of opportunity, and are considered to be flanked. This is a mind-affecting effect. You can use this ability 1/day per every 4 levels of Cleric you possess, min. 1/day.
    Domain Spells: [Work in Progress; if you have a better idea for a spell, post it]
    1-
    2-
    3-Ice Lance
    4-Sensory Deprivation
    5-Phantasmal Thief or Nightstalker's Transformation
    6-Panacea
    7-Ice Claw
    8-
    9-Shadow Landscape

    Hora-Quan Mantis
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    STOP JUMPING EVERYWHERE!!!!!
    -Krusk, Half-Orc Barbarian, Annoyed by a group of Hora-Quan Mantises

    CR 3
    LN Medium Outsider(Native, Earth) Fighter 2
    HP: 14 (2d8+8)
    Init +8
    Speed: 40ft, Burrow 20ft
    Armor Class: 20=10+4(DEX)+5(Natural)+1(Shield), Touch: 19, Flat-Footed: 16
    B.A.B:+2, Grapple:+2
    Melee: Hora-Quan Armblade
    Special Qualities: Low-Light Vision, Darkvision 60ft, Outsider (Native) Traits, Skull Gem, Fused Armor (Breastplate), Social Laws, Tremorsense 60ft, Weapon Familiarity(Hora-Quan)
    Saves: Fort:+7, Ref:+4, Will:+2
    Abilities: STR 11, DEX 18, CON 18, INT 12, WIS 14, CHA 11
    Skills: Jump:+14, Balance:+8, Spot:+5, Listen:+5, Survival:+3, Move Silently:+7, Hide:+7
    Racial Bonus: Jump+8, Spot+2, Listen+2, Move Silently+2, Hide+2
    Feats: Weapon Finesse, Improved Initiative, Lunge
    Treasure: Standard+(Fused Breastplate, Skull Gem, Hora-Quan Armblade Shields)
    Favored Class: [I don't Know yet; Need suggestions]

    Mantis Characters:
    Ability Modifiers: -2STR, +2DEX, +4CON, -2CHA
    Hora-Quan Traits
    Bonus Feat: Lunge
    [to be expanded later]
    LA:+1

    Hora-Quan Hosehead
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    I HATE these things...
    -Lidda, in an encounter with Hoseheads

    CR 3
    TN Medium Outsider(Native)
    HP: 12 (2d8+8)
    Init +2
    Speed: 30ft, Climb 30ft
    Armor Class: 16=10+2(DEX)+3(Natural), Touch: 16, Flat-Footed: 14
    B.A.B: +2, Grapple: +5
    Melee: Claw +5(1d4+3)
    Ranged: Ether Mouth Shot, Heavy +4(+5 if within 30ft) (1d10+2(+3 if within 30ft))
    Special Attacks: Continual Fire
    Special Qualities: Low-Light Vision, Darkvision 60ft, Outsider (Native) Traits, Skull Gem, Fused Armor (Padded), Social Laws, Weapon Familiarity(Hora-Quan)
    Saves: Fort:+7, Ref:+5, Will:+4
    Abilities: STR 17, DEX 15, CON 18, INT 10, WIS 12, CHA 4
    Skills: Climb:+19, Hide:+18, Listen:+9, Move Silently:+14, Spot:+9
    Racial Bonus: Hide+4, Move Silently+4, Climb+8(can always take 10, can climb on ceilings)
    Feats: Point-Blank Shot
    Treasure: Standard+(Fused Padded, Skull Gem, Heavy Ether Mouth Shot)

    Continual Fire: A Hosehead can fire a special "beam" that covers a line up to 60ft from the Hosehead. Any who pass within range of the "beam" must make a DC 15 reflex save to jump over or roll under the "beam" or take damage (same as regular attack damage).

    Hora-Quan Juice Goon
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    Just because its Really REALLY Fat, doesn't mean its easy to beat; especially since it's never alone...
    -Gimble, telling the tale of his encounter with Juice Goons

    CR 3
    TN Large Outsider(Native) Hexblade 1
    HP: 16 (1d10+4+1+6)
    Init +3
    Speed: 20ft
    Armor Class: 18=10+3(DEX)+5(Natural), Touch: 18, Flat-Footed: 15
    B.A.B:+2, Grapple:+9
    Melee: Hora-Quan Juice Staff, Staff End +3(1d6+3), Hora-Quan Juice Staff, Juice End +3(1d8+3 Elec)
    Special Qualities: Low-Light Vision, Darkvision 60ft, Outsider (Native) Traits, Skull Gem, Fused Armor (Chain Shirt), Social Laws, Weapon Familiarity(Hora-Quan)
    Saves: Fort:+4, Ref:+2, Will:+4
    Abilities: STR 15, DEX 15, CON 18, INT 12, WIS 14, CHA 11
    Skills: Intimidate:+2, Spot:+7(Cross Class), Listen:+7(Cross Class), Survival:+3(Cross Class), Move Silently:+5(Cross Class), Hide:+5(Cross Class)
    Racial Bonus: Spot+4, Listen+4, Move Silently+2, Hide+2
    Feats: Toughness, Thick Fat
    Treasure: Standard+(Fused Chain Shirt, Skull Gem, Hora-Quan Juice Staff)
    Favored Class: Hexblade [for now...]

    Juice Goon Characters:
    Ability Modifiers: +4CON, -2CHA
    Large Size: -1 to AC/BAB, +4 to Grapple, +4 STR -2DEX, etc.
    Hora-Quan Traits
    Bonus Feat: Thick Fat
    [to be expanded later]
    LA:+2

    New Feat: Thick Fat:
    Prerequisite: Large Size
    Effect: You gain +3 hit points. Also, you gain +1 Natural Armor depending on your Size: Large:+1, Huge:+2, Gargantuan:+5, Colossal:+10

    Hora-Quan Rapid Gunner
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    Lucky Lidda only survived because of her fast reflexes. Anybody else would've been pinned to the wall by their arms and legs.
    -Mialee, Elf Wizard, about her party's first encounter with a Rapid Gunner.

    CR 5
    TN Medium Outsider(Native) Ranger 3
    HP: 22 (3d8+12+3+3)
    Init +3
    Speed: 30ft
    Armor Class: 17=10+3(DEX)+4(Natural), Touch: 17, Flat-Footed: 14
    B.A.B:+3, Grapple:+4
    Ranged:Hora-Quan Ether Shot, Heavy +4(+5 if within 30ft) (1d10+3(+4 if within 30ft))
    Special Qualities: Low-Light Vision, Darkvision 60ft, Outsider (Native) Traits, Skull Gem, Fused Armor (Chain Shirt), Social Laws, Weapon Familiarity(Hora-Quan)
    Saves: Fort:+7, Ref:+6, Will:+3
    Abilities: STR 13, DEX 17, CON 18, INT 12, WIS 14, CHA 11
    Skills: Intimidate:+7, Spot:+13, Listen:+13, Survival:+9, Move Silently:+13, Hide:+13
    Racial Bonus: Spot+4, Listen+4, Move Silently+2, Hide+2
    Feats: Point-Blank Shot, Precise Shot, Rapid Shot, Endurance, Toughness
    Treasure: Standard+(Fused Chain Shirt, Skull Gem, Hora-Quan Heavy Ether Shot)
    Favored Class: Ranger

    Rapid Gunner Characters:
    Ability Modifiers:+2DEX, +4CON, -2CHA
    Hora-Quan Traits
    Bonus Feet: Point-Blank Shot
    [to be expanded later]
    LA:+2

    Hora-Quan Cloaker
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    What's worse than a Rapid Gunner? A Rapid Gunner with Cloaking technology
    -Lidda, describing an encounter with a Cloaker.

    CR 9
    TN Medium Outsider(Native) Ranger 6
    HP: 22 (6d8+24+3)
    Init +3
    Speed: 30ft
    Armor Class: 17=10+3(DEX)+4(Natural), Touch: 17, Flat-Footed: 14
    B.A.B:+3, Grapple:+4
    Ranged:Hora-Quan Ether Shot, Heavy +4(+5 if within 30ft) (1d10+3(+4 if within 30ft))
    Special Qualities: Low-Light Vision, Darkvision 60ft, Outsider (Native) Traits, Skull Gem, Fused Armor (Chain Shirt), Social Laws, Weapon Familiarity(Hora-Quan), Greater Invisibility (at will)*
    Saves: Fort:+9, Ref:+8, Will:+5
    Abilities: STR 13, DEX 17, CON 18, INT 13, WIS 14, CHA 11
    Skills: Intimidate:+12, Spot:+16, Listen:+16, Survival:+13, Move Silently:+16, Hide:+16
    Racial Bonus: Spot+4, Listen+4, Move Silently+2, Hide+2
    Feats: Point-Blank Shot, Precise Shot, Rapid Shot, Endurance, Dodge, Shot on the Run
    Treasure: Standard+(Fused Chain Shirt, Skull Gem, Hora-Quan Heavy Ether Shot)
    Favored Class: Ranger

    *Note: A Cloaker's Greater Invisibility Ability only works when a Cloaker has more than half its hp.

    Cloaker Characters:
    Ability Modifiers:+2DEX, +4CON, -2CHA
    Hora-Quan Traits
    Greater Invisibiility (at will)*
    Bonus Feet: Point-Blank Shot
    [to be expanded later]
    LA:+3

    Hora-Quan Maniac Head
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    CR 1
    CN Medium Outsider(Native) Monk 1
    HP: 8 (1d8+4+1+3)
    Init +3
    Speed: 30ft
    Armor Class: 14=10+3(DEX)+1(Natural), Touch: 14, Flat-Footed: 11
    B.A.B:+0, Grapple:+1
    Melee: Claw +3(1d6+1)
    Special Qualities: Low-Light Vision, Darkvision 60ft, Outsider (Native) Traits, Skull Gem, Fused Armor (Padded), Social Laws, Weapon Familiarity(Hora-Quan)
    Saves: Fort:+6, Ref:+5, Will:+4
    Abilities: STR 13, DEX 17, CON 18, INT 10, WIS 14, CHA 11
    Skills: Balance:+7, Climb:+5, Intimidate:+2, Spot:+8, Listen:+8, Survival:+4, Move Silently:+7, Hide:+7
    Racial Bonus: Balance+2, Climb+2, Spot+4, Listen+4, Move Silently+2, Hide+2
    Feats: Weapon Finesse, Combat Reflexes, Improved Unarmed Strike, Stunning Fist, Toughness
    Treasure: Standard+(Fused Padded, Skull Gem)
    Favored Class: Monk[Chaotic Varient]

    Maniac Head Characters:
    Ability Modifiers: +4CON, -2CHA
    Hora-Quan Traits
    Bonus Feat: Toughness
    [to be expanded later]
    LA:+1

    Hora-Quan Wasp
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    The stupid things are almost as annoying as the Metal Jackets, because they use the EXACT SAME TACTICS!
    -Hao, Neraphim Fighter, about the Hora-Quan Wasps

    CR 2
    TN Medium Outsider(Native)
    HP: 18 (3d8+12)
    Init +3
    Speed: Fly 60ft(Perfect)
    Armor Class: 17=10+3(DEX)+4(Natural), Touch: 17, Flat-Footed: 14
    B.A.B: +3, Grapple: +3
    Ranged: Ether Tail Shot, Medium +6(+7 if within 30ft) (1d8+6(+7 if within 30ft))
    Special Qualities: Low-Light Vision, Darkvision 60ft, Outsider (Native) Traits, Skull Gem, Fused Armor (Chain Shirt), Social Laws, Weapon Familiarity(Hora-Quan)
    Saves: Fort:+10, Ref:+9, Will:+7
    Abilities: STR 11, DEX 17, CON 18, INT 10, WIS 12, CHA 9
    Skills: Fly:+27, Listen:+13, Spot:+17, Survival:+17
    Racial Bonus: Fly+4, Spot+4, Survival+4
    Feats:Point-Blank Shot, Precise Shot
    Treasure: Standard+(Fused Chain Shirt, Skull Gem, Medium Ether Tail Shot)


    A Note on Hora-Quan Characters:
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    If a Hora-Quan has Class Levels, its Fused Armor and weapons count as part of its bought equipment. Also, Hora-Quan Rangers often either give up their Animal Companion for the Distracting Attack ACF, and those who don't instead pick a Lesser Hora-Quan more often than not. [Will be expanded later]

    Next up: Hora-Quan Stats: Tank-folk
    Last edited by Lestroisrois; 2012-12-27 at 07:27 PM.