Andrui's Baneful BackFire
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Basically causes the next dispel magic on an item OR a temporary enchantment to auto-fail. And on top of that, causes the dispeller to lose a memorize spell of equal level to the effect he tried to dispel, or the next highest level if he doesn't have one of that level. Specially called out on working with de-buffs like Slow and the like. Nasty Surprise


Arachnophobia
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AHHHH SPIDERS!!!! creates an illusion of spiders crawling all over the victims body, basically a save or lose, but with spiders. effects 1 target per level. two saves, fail both and be completely unable to act for 1 round/level, fail only the second and still run away in screaming spider terror for 2-5 rounds.


Arnvid's Unseen Limb
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Conjures an invisible limb that can replace a missing limb, or act as an extra limb. Can become intangible if you want it, for instance you can send it into a locked box, uncork a potion and dump it out, but not pull the potion back out. Can be used to attack with and has a fully developed sense of touch. lasts an hour/level. Level 4 conjuration. Talk about giving someone the "Stranger" lol


Basket Trick
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very LuLzy version of Blink, requires large baskets or urns to work. The caster randomly blinks from one to another one within 10 yards per caster level. Places whatever was in the basket you are going into the basket you came from. I can see Kobolds having FUN with this one. Level 3 Alteration


Bowgentle's Fleeting Journey
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Like a Teleport Bungee Jump, teleport 20 feet horizontally or 10 feet vertically per level for one round and then on the following round return to where you started. It uses the hi/low mechanic and if you end up in an object you are shunted to the Astral rather than slain. can only be cast on someone other than the caster, and gives them one round of actions before snapping them back into place. Level 5 Alteration


Bubble Breath
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Breath out 1d6 bubbles that you make attacks for, if the attack fails they are harmlessly blown away. if it hits the it reduces the movement speed of the victim by half and inflicts a -2 on all combat rolls and saving throws. Level 6 Evocation


Cache
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Transfers an item to the Astral Plane for 1/hr per level. It follows you around while its in there, and has a 15%(-1% per caster level) chance of coming back damaged somehow. doesn't work on living creatures. level 3 Conjuration/summoning


Maybe do some more later when I have a chance to look through them. hope they help lol