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    Default Re: Gitp PrC Contest XXVIII: My Life in Runes

    SCHEMA-SKETCHED SOUL

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    ”Each Warforged is created with a specific mark unique to that unit. Most end up pursuing something with ties to said marking, but is the rare unit that truly taps into that mark – working with it, duplicating it, even altering it.” – Written, current scribe of the Library of Free Westerbridge.
    Warforged are known for changing themselves. Some dare to become more human, truly learning to live and breathe as they experience their lives. Others go the opposite, becoming refined metal juggernauts, capable of leading charges into the roughest of areas with only minor scratches in return. Some, who pick up a bit of spellcaster as they fight foes learn to channel that magic into themselves as soldiers for future conflicts. However, the few that delve into some of the rarer forms of magical items begin to find their bodies ideal for something that should last for an eternity.
    BECOMING A SCHEMA-SKETCHED SOUL

    The few Warforged that learn how to create schemas – be they minor or otherwise – may eventually realize that their own bodies are a perfect means to always keep their schemas close at hand. A few of these beings eventually toy with those ideas, finding themselves toying with it more and more before finally either demanding someone copy their a set of runes onto them or risk doing it themselves. Thus few that do take those steps may eventually become a Schema-sketched soul or run across one who is help them learn some of the “tricks” to it.

    ENTRY REQUIREMENTS

    Skills: Craft (Calligraphy) 12 ranks, Concentration 6 ranks, Spellcraft 12
    Feats: Combat Casting, Etch Schema
    Base Attack Bonus: +5
    Race: Must be some form of Warforged or some other intelligent construct made primarily of metal or at least wood.
    Special: Warforged who enter this prestige class may not have the Unarmored Body feat.

    Class Skills

    The Class Name's class skills (and the key ability for each skill) are: Appraise (Int), Concentration (Con), Craft (Int), Disable Device (Int), Knowledge (Arcana) (Int), Knowledge (Architecture and Engineering) (Int), Knowledge (The Planes) (Int), Profession (Wis), Search (Int), Spellcraft (Int), Use Magic Device (Cha)
    Skills Points at Each Level: 4 + Intelligence modifier
    Hit Dice: d8

    {table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Class Abilities|Craft Reserve|Spellcasting

    1st|
    +0
    |
    +0
    |
    +0
    |
    +2
    |Schema-laced skin, Ease of Metal|
    750
    |
    +1 level of existing spellcasting class

    2nd|
    +1
    |
    +0
    |
    +0
    |
    +3
    |Pictographic Plate (+1), Swift Schemas|
    1500
    |
    +1 level of existing spellcasting class

    3rd|
    +2
    |
    +1
    |
    +1
    |
    +3
    |Quicksilver Schema, Supercharged Schema (+1/day)]|
    2500
    |
    +1 level of existing spellcasting class

    4th|
    +3
    |
    +1
    |
    +1
    |
    +4
    |Pictographic Plate (+2), Supercharged Schema (+2/day)|
    4000
    |
    +1 level of existing spellcasting class

    5th|
    +3
    |
    +1
    |
    +1
    |
    +4
    |Schema Sublime, Supercharged Schema (+3/day)|
    6000
    |
    +1 level of existing spellcasting class
    [/table]

    Weapon Proficiencies: Schema-sketched souls gain proficiency in one martial weapon of their choice.

    Spellcasting: At each level, a Schema-sketched soul gains new spells per day, spells known, and an increase in caster level as if he had also gained a level in a spellcasting class he belonged to before becoming a Schema-sketched soul. The character, however, does not gain any other benefits of that class when taking levels in Schema-sketched soul. For purposes of taking this class, treat Artificers as spellcasters as described on page 53 of Magic of Eberron.

    Craft Reserve: A Schema-sketched soul receives a pool of points he can spend instead of experience points when crafting schemas. Each time the Schema-sketched soul gains a new level in this prestige class, he receives a new craft reserve; leftover points from the previous level do not carry over. If the points are not spent, they are lost. A Schema-sketched soul can also use his craft reserve to supplement the XP cost of the schema he is making, taking a portion of the cost from his craft reserve and a portion from his own XP.

    Schema Laced Skin: At first level, a Schema-sketched soul learns how to carve schemas into his own skin, rather than resorting to base chunks of wood or iron. While he still follows the normal rules for activating schemas, as long as he remains conscious, he alone may use the schemas he has carved into his form. However, as schemas tend to take up large pieces of space, a Schema-sketched soul may only have so many of them literally on his person at any one time. Treat the schemas as the formulas found in a wizard’s spellbooks for the amount of space they occupy. Thus, a 3rd level schema would take up the space of a third level spell. A Schema-sketched soul may have as many as his level in schema-sketched soul times his caster level worth of schemas on his person at any one time. Thus, a 10th level Wizard/3rd level Schema-Sketched Soul would have an effective 39 “pages” worth of schemas on his actual body, any more must be carved onto excess wood or iron as per normal. Although these schemas are easily visible to opponents, they are not targetable and thus cannot be destroyed as the Schema-Sketched Soul takes strike after strike.

    Ease of Metal: Arcane spellcasting Warforged often have to worry about the slime chance that they will lose a spell due to their composite plating. This is no longer true for a Schema-Laced Soul. For each level of Schema-Laced Soul, the arcane spell failure chance caused by a Warforged’s composite plating or similar body feats such as Mithril Body or Adamantine Body is reduced by 5%. Warforged with special composite plating granted to them by their body feats gain extra benefits. For each level, of Schema-Laced Soul, the armor check penalty of their composite plating is reduced by 1, down to a minimum of -0. For every two levels in Schema-Laced Soul, their maximum dexterity bonus is also increased by 1, rounding down.

    Pictographic Plate: As the very magic of the schemas scratched into the Soul-Sketched Soul’s begins to slip into the his very form, his body becomes reinforced by the very runes he has carved into himself. At 2nd level, a Schema-Sketched Soul gains either an additional natural armor bonus or an additional armor bonus to his composite plating, both equal to ½ the Schema-Sketched Soul’s class level, rounded down, depending on whether or not the character is a non-Warforged or Warforged, respectively.

    Swift Schemas (Su): While a large number of minor schemas are dedicated to simple things like creating food for a day’s journey or providing light for a weary traveller, a Schema-Sketched Soul knows his very form can easily be viewed as a weapon. Due to their close connections to the schemas bound to their “flesh,” it is much easier for a Schema-Sketched Soul to use them. Starting at 2nd level, a Schema-Sketched Soul no longer needs to make a Use Magic Device for any schemas carved onto the character’s body, even if it is not a spell on that character’s spell-list, as is the case with Artificers or a Wizard trying to use a cleric-spell schema. Also at second level, the Schema-Sketched Soul may use any schemas on his body of his class level or lower as a swift action, assuming the schema mimics a spell that normally has a standard action casting time and is mimicking a spell on the Schema-Sketched Soul’s spell-list.

    Quicksilver Schema (Su): While the schema’s etched into a construct’s body are indeed permanent with a bit of energy, a Schema-Sketched Soul can learn to alter the very nature of one of his own etchings into something else entirely. Starting at 3rd level, once per day, a Schema-Sketched Soul may transform one of the minor schemas on his body into a different, equal level spell. Both the original and new schema must be from a spell or infusion on the character’s class list and one he knows, however. Thus, a wizard Schema-Sketched Soul could not transform his Schema of Cure Serious Wounds into a Fireball schema, but he could turn his Lightning Bolt schema into a Fireball or any other 3rd level wizard spell he knows. The transformed schema retains its altered shape until the character either dismisses it or decides to use this ability to change another schema.

    Supercharged Schema (Su): Starting at 3rd level, the Schema-Sketched Soul has managed to better tune himself to the runes that now litter his body. While each individual schema may still be used only once a day, the character may now choose to sacrifice the use of one schema to grant an additional use of a schema of the same level or lower. At 3rd level, he can do this once per day, but each additional level allows him another “charge,” thus two uses of this ability at 4th level and three at 5th level.

    Schema Sublime: While the knowledge of creating truly independent major schemas has been lost to the ages, a rare few Warforged has learned to at least create one schema of great power. At 5th level, a Schema-Sketched Soul may create a schema of a spell greater than 6th level. He must still pay the normal costs for doing so, and must abide by some additional limitations due to the massive amount of room and energy that this schema demands. First, the character may only ever have one such Schema Sublime at any one time. If he begins to create a new one, the previous one begins to fade away and fall to dust. Second, the schema must be based off a spell the character knows. Thus, a Cleric 10/Schema-Sketched Soul 5 could not craft a schema of Miracle or Wish simply because he would have no knowledge of such spells, but could carve a Schema Sublime of Regenerate. Third, no spell with an expensive material component or experience component may be carved into a schema. Those that require foci may still be created, but the Schema-Sketched Soul must have said focus on hand to use the schema in question.

    As Artificers are limited to only 6th level Infusions, treat them as knowing as many 7th to 9t level spells of a sorcerer of equal caster level to determine which spells they have access to when creating a Schema Sublime.

    PLAYING A SCHEMA-SKETCHED SOUL

    Brief description on how to play the class you are designing.

    Combat: Here's a section where you will describe common combat methods for your class. Remember to include information on how your class will use his powers in combat.

    Advancement: This is a section on different options and paths that the class can go down when they advance in power.

    Resources: What resources might a member of this PrC be able to draw on..

    CLASS NAME IN THE WORLD

    ”Written has spoken often of the magic of its birth, the magic of its life, and now each day the magic of its body. The damned thing even talks himself about this in his “sleep!” – “Deadman,” “known” Changeling Mindspy.

    A brief description of how your class is persevered in the world and how he interacts with the world.

    Daily Life: Some general information about the typical day in the life of your class.

    Notables: Make up some cool information about notable figures in the history of your class. It's best to give a little information from one of the good alignment and evil alignment (unless it's a good or evil only class).

    Organizations: Some information about organizations dedicated to the practice of your class and other organizations which members of your class will be attracted towards.

    NPC Reaction

    This is an in detail description of how NPC's would perceive your class and the immediate generalization that people would give of your class.

    CLASS NAME IN THE GAME

    This is a good place to provide a quick note on how your class will effect game play statistically.

    Adaptation: This is a place where you put in detail how people can adapt your class into their campaign setting.

    Encounters: This is a place to describe what sort of encounters PC's will have with NPC versions of your class.

    Sample Encounter

    Give an example of how one might encounter a member of this PrC.

    EL x: Give the encounter level and description of a sample member of this class and a stat block for him/her.

    Name

    alignment/Gender/Race/Levels

    Init +0, Senses: Listen +, Spot +,
    Languages
    ------------------------------------------------
    AC , touch , flat-footed ()
    hp ( HD)
    Fort +, Ref +, Will +
    ------------------------------------------------
    Speed ft. ( squares)
    Melee
    Base Atk +, Grp +
    Atk Options
    Combat Gear
    Spells Prepared
    Supernatural Abilities
    -----------------------------------------------
    Abilities Str , Dex , Con , Int , Wis , Cha
    SQ
    Feats
    Skills
    Possessions
    Last edited by Thrice Dead Cat; 2011-06-27 at 01:25 AM.


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    Quote Originally Posted by Wings of Peace View Post
    "See these cookies? Note how while good they taste sort of bland. Now try these, they're the same cookies but with chocolate chips added. Notice how with the second batch we expended slightly more ingredients but dramatically enhanced the flavor? That's metamagic."
    Quote Originally Posted by Doc Roc View Post
    Seriously, can we kill this misconception now? A wizard is never late, nor is he early. He shops for precisely what he means to.