2011-07-27, 02:36 AM (ISO 8601)
Firbolg in the Playground
Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Defilers, oh my!"
Problem with Zoanthropes is their powers work like this;
Originally Posted by nyarlathotep
PsyTest => Roll To Hit => Roll to Pen => Roll to damage
3 (or 4, if you don't like damage rolls) chances to fail. And that's not even including that every other army out there tries to shuts down Powers whenever they can. Compare to a Librarian Dreadnought with Lance. While it may have failed it's Psychic Test - or otherwise failed to kill a vehicle - it's still a Dreadnought with an S6 Force Weapon.
Hive Guard are great. But, AV13+ still is a problem. Like Predators, Leman Russes, and Ironclads with dual-Flamers that are about to tear your swarm a new one.
Of course, there are Tyrannofexes. But, they cost as much as a Land Raider (or Mephiston) and aren't anywhere near as good. Not to mention that they're apparently a pain in the butt to make - if you can find a conversion idea that you like.
Tyranids (or, rather, Malan'tai Lists) were incredibly good right up until that happened.
Also sadly the FAQ has gotten rid of the best anti-mech Doom's ability to hit people inside transports.
Last edited by Cheesegear; 2011-07-27 at 02:39 AM.
Steam Name: Cheesegear
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You can fight like a krogan or run like a leopard but you'll never be better than Commander Shepard.
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