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    Default Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"

    Quote Originally Posted by Timberwolf View Post
    I once tried to stop a Hierophant with 1250 pointrs of regular codex BA stuff. Lascannon spam ahoy. I didn't even knock a wound off it as, not only does it have regen, T8 I think, may be wrong on that... it also has a 3+ invulnerable save if I recall correctly. I'm a bit hazy as this is not my favourite 40k moment and I'd like to forget it. Anyway, I do know that when I caused a wound, the owner of the Hierophant, who was using my treasonous dice, kept saving it.
    Nope, it's got a 6++ save. If it had a 3++ save, your opponent was being a jerk and mixing old rules with new ones. In 4th (The book the Hierophant was built for), Warp Field is a special rule that gives 2+/6++ saves. In 5th, it's the special rule that gives Zoanthropes their 3++ save.
    Last edited by Arcanoi; 2011-07-31 at 04:04 AM.