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    Jul 2008

    Default Re: Like a clockwork corpse, yet living [3.5 PEACH]

    Materials

    Materials are the parts needed to create necroclock devices. These range from metals used to make the gears, to muscles and tendons used to improve the functionality, to nerve connectors to grant the someone control over the device, to ceramics, metals, and leathers used to cover the completed piece both for protection and decoration.

    Pedigree bonus: Given usage of reanimated body parts in necroclock devices, some materials have a quality dependant on the quality of what provides the part. By default, such a bonus is based off a listed value of the creature it is gained from plus any modifiers the creature may have had. In the case of abilities, use half the ability modifier rounded down.

    Procuring dead parts for a necroclock device requires the corpse be less than a day old. Time spent under the effect of Gentle Repose or a similar effect does not count toward this time limit.

    Specifics:
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    Tendon (negative)
    A tendon reanimated by negative energy. Often used in place of springs.
    Power: 1/4 caster level + Str Pedigree
    Responsiveness: 1/4 caster level + Dex Pedigree
    Elasticity: caster level + Con Pedigree
    Base Material: A piece of muscle and tendon.
    Required Spells: Animate Dead
    Craft: DC 25 combine survival and craft (necroclock) to gather base material.

    Tendon (positive)
    A tendon reanimated by positive energy. Often used in place of springs.
    Power: 1/4 caster level + Str Pedigree
    Responsiveness: 1/4 caster level + Dex Pedigree
    Elasticity: caster level + Con Pedigree
    Base Material: A piece of muscle and tendon.
    Required Spells: Animate Dead variant using positive energy
    Craft: DC 25 combine survival and craft (necroclock) to gather base material.

    Nerve (negative)
    A nerve reanimated by negative energy. Used to connect the complete device to an individual.
    Power: 1/2 caster level
    Responsiveness: 1/2 caster level + Dex Pedigree
    Base Material: A piece of nerve tissue.
    Required Spells: Animate Dead
    Craft: DC 30 combine survival and craft (necroclock) to gather base material.

    Nerve (positive)
    A nerve reanimated by positive energy. Used to connect the complete device to an individual.
    Power: NA
    Responsiveness: NA
    Base Material: A piece of nerve tissue.
    Required Spells: Animate Dead variant using positive energy
    Craft: DC 30 combine survival and craft (necroclock) to gather base material.

    Gear
    A gear made from some material.
    Power: 1/6 craft check + hardness
    Responsiveness: 1/4 craft check (-4 penalty if not made specifically to mesh with other parts it's used with)
    Base Material: A piece of some material to craft.
    Required Spells: NA
    Craft: DC 15 craft (necroclock) (or other craft as DM deems appropriate)

    Winding Gear
    A gear designed to connect to tendons.
    Power: 1/6 craft check + hardness
    Responsiveness: 1/4 craft check (-4 penalty if not made specifically to mesh with other parts it's used with)
    Base Material: A piece of some material to craft.
    Required Spells: NA
    Craft: DC 20 craft (necroclock) (or other craft as DM deems appropriate)

    Winding Key
    A key designed to fit into and wind a gear.
    Power: NA
    Responsiveness: NA
    Base Material: A piece of some material to craft.
    Required Spells: NA
    Craft: DC 15 craft (necroclock) (or other craft as DM deems appropriate)

    Protective Plating
    A plating of some durable material that may be used to protect inner workings of a necroclock device.
    Defence: Hardness
    Decoration: undecided.
    Base Material: A piece of some material to craft.
    Required Spells: NA
    Craft: DC 10 + twice hardness craft (Armorsmithing) (or other craft as DM deems appropriate)

    Porcelain Plating
    A plating made from porcelain, often used for decorative purposes.
    Defence: Hardness
    Decoration: undecided.
    Base Material: Porcelain.
    Required Spells: NA
    Craft: DC 10 + twice hardness craft (sculpting) (or other craft as DM deems appropriate)

    Animated Porcelain Plating
    A plating made from porcelain that has been enchanted so that it is somewhat soft and malleable like flesh. Mainly used if porcelain plating is making a face. If used in a cover, a nerve may be connected to it to grant the person attached feeling as if it was their own skin (granting a +1 bonus to checks requiring fine manipulation if part in question is used).
    Defence: Hardness
    Decoration: undecided.
    Base Material: Porcelain plating
    Required Spells: Animate Object

    Hide
    A cover made from some form of skin. Contains a frame underneath to avoid becoming jammed in the gears.
    Defence: Natural Armor Pedigree
    Decoration: Charisma Pedigree (at DMs discretion based on the creature in question)
    Base Material: Skin of a creature.
    Required Spells: Gentle Repose
    Craft: DC 10 + twice hardness craft (leatherworking) (or other craft as DM deems appropriate)

    Animated Hide
    A cover made from some form of skin that has been enchanted so that it is somewhat soft and malleable like flesh. Mainly used if hide is making a face. If used in a cover, a nerve may be connected to it to grant the person attached feeling as if it was their own skin (granting a +1 bonus to checks requiring fine manipulation if part in question is used).
    Defence: Natural Armor Pedigree
    Decoration: Charisma Pedigree (at DMs discretion based on the creature in question)
    Base Material: Hide
    Required Spells: Animate Dead

    More will likely come


    Owrtho
    Last edited by Owrtho; 2011-08-31 at 09:47 PM.
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