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    Bugbear in the Playground
     
    RedWizardGuy

    Join Date
    Jun 2010

    Default [3.5 Feats] Badass Feats-You Know You Want To

    Background- This actually came around accidentally after looking at the Badass Universal Subsitution level. Next thing I knew, I'd made a bunch of Badass feats to enable people to make their Badass one feat at a time. Enjoy!

    Badass[Badass]
    Prerequisites:
    Cha 13
    Benefit: You are a badass. You can flick cars through windows, get the girl and another two besides, and out-Chuck Norris Chuck Norris himself. You gain a bonus to Intimidate equal to the number of Badass feats you have, and gain a pool of Awesome Points equal to 1 + the number of Badass feats you have. By expending one Awesome point, you may grant a bonus equal to the number of Badass feats you have to one of the following: a skill check result, caster level check, class level for purposes of using a class feature, or one save. Each such use seems more epic than a normal use would, whether it seems like you have powered up way more than you have, or random explosions that have no actual game effect. Awesome Points are refreshed at the beginning of each day, regardless of whether you have rested or not.
    Special: All [Badass] feats may be selected as fighter bonus feats and are treated as such for effects that depend on the number of fighter bonus feats you have.

    Force of Personality[Badass]
    Prerequisites:
    Badass
    Benefit: Your personality is larger than life, and can be seen in more than just your Badass demeanor. So much so that, instead of adding your Strength modifier for Strength-based skill checks and melee attacks, you may instead add your Charisma modifier, and may add a bonus equal to 1/2 the number of Badass feats you have to any such check regardless of whether you use your Strength or Charisma modifier. You may expend one Awesome point in order to increase the bonus to the number of Badass feats you have.

    Command Respect[Badass]
    Prerequisites:
    Badass
    Benefit: You don't ask for people to respect you. You command them to. You may now use the Intimidate skill instead of the Diplomacy skill for any situation that would require the use of the Diplomacy skill. Also, by expending 1 Awesome Point, you may either add the number of Badass feats you have to an Intimidate check used this way or use an extraordinary effect that mimics the Command spell, treating your caster level as being equal to your HD + 1/2 the Badass feats you have.

    Punch to the Face[Badass]
    Prerequisites:
    Badass, Improved Unarmed Strike
    Benefit: You know how to give a good punch to the face to enhance the pain your enemy feels, to a degree that you can do it to creatures who don't feel pain or don't even have faces. You treat your unarmed strike damage as being equal to that of a monk of level equal to the number of Badass feats you have. By expending 1 Awesome Point, you may add another die of damage to unarmed attacks for a number of rounds equal to the number of Badass feats you have + 1. By expending 2 Awesome Points, you may increase your unarmed attack's effective monk level by 1 and treat your unarmed attacks as being the right type of weapon to bypass damage reduction(ex. bypass 5/magic and silver by treating the unarmed attack as being silver and magic). This effect lasts for a number of rounds equal to the number of Badass feats you have - 1.

    Aura of Badassery[Badass]
    Prerequisite:
    Badass, one other Badass feat
    Benefit: Your level of Badassery is even more apparent than before, causing people to be affected by your Awesomeness even more. This aura has a radius equal to 5 ft + 5 ft per Badass feat you have. When not in combat, this aura grants you a bonus to Charisma-based checks equal to the number of Badass feats you have against people within range, as everyone loves a badass, whether they like him/her or not. When in combat, it functions as the extraordinary ability Frightful Presence, except that those with equal or up to 2 HD higher than you are shaken instead of unaffected, and which activates whenever you charge or attack. You may expend 2 Awesome Points to cause all those with equal or 2 more HD than you to be frightened if they fail their saves against your ability or shaken if they succeed, with all creatures with less HD lower than you becoming frightened with no save when Awesomeness points are used this way. This effect lasts for the rest of the encounter.

    Badass Combat[Badass]
    Prerequisite:
    Badass, Punch to the Face, one other Badass feat, 6th level
    Benefit: You know how to fight like a true Badass. You gain a bonus to melee attack and damage rolls equal to 1/2 the number of badass feats you have. Additionally, all Awesome Point effects for the Punch to the Face feat have their cost reduced by 1, with the 1 Awesome Point ability becoming automatic. Also, the critical range for your unarmed attack lowers by 1 per two Badass feats you have. Lastly, you may expend 1 Awesome Point to increase the bonuses of this feat to equal the number of Badass feats you have for a number of rounds equal to 1.5 x the number of Badass feats you have.

    More Awesome Than You Know[Badass]
    Prerequisites:
    Badass, one other Badass feat
    Benefit: You gain 3 Awesome Points, in addition to the one you would get by selecting this feat.

    Font of Awesome[Badass]
    Prerequisites:
    Badass, able to use Inspiration points
    Benefit: At any time, you may exchange two Inspiration Points for 1 Awesome Point that lasts until the end of the encounter. Alternatively, you can also exchange one Awesome Point for two Inspiration Points using this feat.

    On Fire[Badass]
    Prerequisites:
    Badass, two other Badass feats, 6th level
    Benefit: You're too awesome to be affected by fire. You do not take any fire damage from combustion that affects items that you wear or carry, and may touch ignited objects without taking fire damage. You also take no damage from eating objects on fire(so long as they were edible before being put up in flame), and take no damage from catching on fire. This does not render you immune from taking fire damage from attacks, spells, powers, or any other kind of offensive maneuver, simply granting you the ability to not take fire from your items or your body catching on fire. Additionally, if you are on fire when you make a melee attack, you may add the fire damage you would normally be being dealt to your attack. You may expend 1 Awesome Point to light yourself on fire through sheer force of will and add 1d8 fire damage to your attacks. This fire lasts for a number of rounds equal to the number of Badass feats you have.

    Explosions[Badass]
    Prerequisites:
    Badass, one other Badass feat, 3rd level
    Benefit: You are inured to and can cause explosions. Whenever caught up in an explosion, you take half damage. Additionally, you can cause an explosion with a radius of 5 ft per two Badass feats you have, dealing 1d8 fire damage per two Badass feats you have as a standard action. By expending 1 Awesome Point, you may improve an explosion's damage to equal 1d8 per Badass feat you have.

    Explosive Punch[Badass]
    Prerequisite:
    Badass, Punch to the Face, Explosions, 6th level
    Benefit: You may add half of a normal explosion's fire damage to all melee attacks you make. By expending 1 Awesome Point, you may knock back an opponent hit with an explosive punch 5ft per Badass feat you have.

    Badass Resilience[Badass]
    Prerequisites:
    Badass, On Fire, one other Badass feat, 9th level
    Benefit: You have the tough body of a Badass. You gain 1 hit point per Badass feat you have, and also gain an extraordinary ability that mimics a constant Endure Elements effect. Additionally, when attacked, you may expend 1 Awesome Point as an immediate action to ignore a number of points of damage equal to the number of Badass feats you have.

    Ultimate Badass[Badass]
    Prerequisites:
    Badass, four other Badass feats, 12th level
    Benefits: You aren't just any Badass. You're amongst the best, a Badass's Badass. This grants you multiple benefits. For one, you can't be held back. You gain an extraordinary ability that mimics a constant Freedom of Movement. Secondly, you learn how to teach others to be Badasses, if only for a moment. As a standard action once per day per two Badass feats you have, you may grant an ally within 30 ft the benefits of any one Badass feat you know as though they had half the Badass feats that you do. This effect lasts for a number of rounds equal to the number of Badass feats you have. Thirdly, once per day per three Badass feats you have, you may expend four Awesome Points to double any roll you make or double your class/caster level when using an ability.
    Last edited by Pyromancer999; 2011-08-09 at 11:56 AM.
    Newest Work: Pyromancer - My submission for Base Class Contest X
    Vote here.

    Awesome Quotes:

    Quote Originally Posted by chess435 View Post
    May Chuck Norris smile upon you.


    Finall got an Extended Homebrew Signature, courtesy of Cipherthe3vil