So, if your deity offers Healing, Protection, Good, and Sun domains, then your options for your first Devotional is: Cure Light Wounds, Protection from Evil, Sanctuary, or Endure Elements.
Let's say you choose Cure Light Wounds as your first devotional.
Now, you level up again. You can't pick Cure Wounds until you have another first level Devotional. So, your options are ProEvil, Sanctuary, or Endure Elements.
Let's say you're running in an environmentally unfriendly game, so you pick up Endure Elements.
At 3rd level, you can now select a 2nd level Devotional, however you have to already have the 1st level Devotional to get it. So your options at this point are: Cure Wounds, ProEvil, Sanctuary, or Heat Metal.
Fixed this typo. Thanks for catching it.You refer to devotionals as mysteries when you mention the save.
I really like devotionals though, mainly because they are based off of shadowcasting (which has always been a favorite of mind).
Eventually, I hope to, however I'd like to playtest the class, which means re-using domain spells as devotionals to make sure the class is mechanically viable.And I'm goint to ask the same thing as eledragon, are you going to use spells already made, or are you going to create your own devotionals? (I hope you create your own, as it would add even more unique flavor to thh class).
I despise BoED/BoVD with a passion, and absolutely refuse to acknowledge Exalted/Vile feats.Do you only have access to devotional feats when you gain bonus feats? May I suggest allowing exalted feats? They are a bit powerful, but...
And yes, the only feats you can gain access to are Devotional feats. However, these feats apply universally to devotionals, much in the same way that Metashadow feats work.