2011-09-05, 03:17 PM (ISO 8601)
Firbolg in the Playground
Re: The Beastman [3.5, PEACH]
Update: After examining the rage powers, I decided that they would add too much complexity to an already-complex class. However, in the spirit of avoiding "boring" levels, I added:
1) Bonus Wild feats, which have a similar effect to the rage powers in cool-new-things-you-can-do, but are simpler to implement.
2) Animalistic combat abilities like pounce and rend.
3) Animalistic healing and might, to add a bit of cool magic to higher levels.
I also cleaned up the table a bit, removing all the "wildshape x/day" entries.
Last edited by Grod_The_Giant; 2011-09-05 at 07:48 PM.