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Thread: The Beastman [3.5, PEACH]

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    Default Re: The Beastman [3.5, PEACH]

    Update: After examining the rage powers, I decided that they would add too much complexity to an already-complex class. However, in the spirit of avoiding "boring" levels, I added:

    1) Bonus Wild feats, which have a similar effect to the rage powers in cool-new-things-you-can-do, but are simpler to implement.
    2) Animalistic combat abilities like pounce and rend.
    3) Animalistic healing and might, to add a bit of cool magic to higher levels.

    I also cleaned up the table a bit, removing all the "wildshape x/day" entries.
    Last edited by Grod_The_Giant; 2011-09-05 at 07:48 PM.