2011-09-08, 06:57 PM
Re: The Beastman [3.5, PEACH]
I pulled the ability directly from the Druid, level and all. Honestly, though, I don't think it matters too much... how often does poison come up in the average game, natural or otherwise?
Originally Posted by Debihuman
I'm glad you like the class. Thanks for all your praise
Originally Posted by Dralnu
-I see your point about Improved Grab, but I really can't think of a better place to put it without opening up dead levels. I feel like pounce and rend are stronger. And at that low a level... I don't know, I can't help but feel like he's not an outstanding grappler. He's only got a medium BAB, and his strength probably won't be as good as a dedicated warrior. In my group, grappling really only comes up when the party is trying to capture someone (in which case, clawing them is counterproductive) or to try and lock down a spellcaster, in which case the AoO is pretty minor.
-I didn't want to put Animalistic Resilience too early-- the class is already pretty tough, what with the d12 HD, and I was afraid of giving it such a potent healing ability at a low level.
-Short of switching to the shapeshifter variant from the PHB II (which would probably require a complete rebuild of the class), I don't think there's much to do with Wild Shape. You already summed up both sides pretty well.
I might eventually make a Shapeshifter variant, but-- in this case-- I think it would require more work than simply replacing wild shape. It's a considerably weaker variant, and, to a large extent, overlaps with the abilities the beastman gets for his base form.
Originally Posted by Dryad
Update: I added some flavor text.
Last edited by Grod_The_Giant; 2011-09-09 at 02:01 PM.