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    Mar 2008

    Default Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection

    Quote Originally Posted by n00bsticker View Post
    The whole part where you only roll once per encounter per type. The feat doesn't care about individual monsters, only what type they are. This is poor design.
    What is the difference, in terms of how to damage them, between a 2-HD and 20-HD Skeleton? A 5-HD and a 10-HD animal? A 15HD and a 50HD dragon? They all work the same. Having to make higher checks to get the same benefits, so that at 20th level you have invested one of your seven feats and something like a hundred skill points to get the same +1 to attack and damage you were getting 20 levels ago? That would be poor design.

    That's not what I said, at all. If you want to argue against a straw man, feel free. Monsters get tougher, and more obscure as you level. The fact that Knowledge Devotion does not take this into account is poor design.
    Monsters get tougher, yes - but more famous, too. Legends are written about many of them, including legends of Brave Sir Stabsalot, who is said to have killed many a [blank] by [blanking] them in the [blank] with a big [blank].
    Last edited by Flickerdart; 2011-09-11 at 07:55 PM.
    Quote Originally Posted by Telok View Post
    Imagine if the combat system was as well thought out and explained as the skill system. You could cut it down to a page and a half, monsters would be about three sentences long. Best of all you don't have to remember any tables for conditions or detail the special abilities because you've got rulings instead of rules.
    Quote Originally Posted by Artanis View Post
    I'm going to be honest, "the Welsh became a Great Power and conquered Germany" is almost exactly the opposite of the explanation I was expecting