View Single Post

Thread: [3.5] Soulcrafter: a soulknife remix

  1. - Top - End - #3
    Troll in the Playground
     
    Flumph

    Join Date
    Aug 2009

    Default Re: [3.5] Soulcrafter: a soulknife remix

    SOULCRAFTER EXTRAS




    SOULCRAFTER FEATS

    Spoiler
    Show
    EXPERT SHADOWCRAFTER [Shadow]
    You can manifest and sustain more shadowcrafts than normal, and your shadowcrafts are more powerful.
    Prerequisites: Shadowcrafting, caster level 4th
    Benefit: Your maximum number of shadowcrafts is increased by 1. This also increases the maximum number of augments you can apply to a shadowcraft by 1.
    Special: You may take this feat more than once. Its effects stack.

    EXPERT SOULCRAFTER [Psionic]
    You can manifest and sustain more soulcrafts than normal, and your soulcrafts are more powerful.
    Prerequisites: Soulcrafting, manifester level 4th
    Benefit: Your maximum number of soulcrafts is increased by 1. This also increases the maximum number of augments you can apply to a soulcraft by 1.
    Special: You may take this feat more than once. Its effects stack.

    POSITIVE ENERGY STRIKE [Psionic or Shadow]
    Your midnight strike or psychic strike is dangerous to undead creatures.
    Prerequisites: Midnight Strike or Psychic Strike
    Benefit: Your midnight strike or psychic strike is imbued with positive energy, and deals damage normally against undead creatures. This feat does not allow you to heal creatures that are normally healed by positive energy.
    Special: This is a [shadow] feat if you have midnight strike and a [psionic] feat if you have psychic strike. If you have both strikes, this feat has both descriptors.


    PSYCHOTOXIC STRIKE [Psionic or Shadow]
    Your midnight strike or psychic strike is dangerous to mindless creatures.
    Prerequisites: Midnight Strike or Psychic Strike
    Benefit: Your midnight strike or psychic strike attacks the nervous system like a neurotoxin, and deals damage normally against mindless creatures.
    Special: This is a [shadow] feat if you have midnight strike and a [psionic] feat if you have psychic strike. If you have both strikes, this feat has both descriptors.


    SOULCRAFT WARRIOR [Psionic]
    You have learned to blend your soulcrafting talent with the martial psionics of your psychic warrior training.
    Prerequisites: Psychic Strike, ability to manifest 2nd level psychic warrior powers
    Benefit: Your psychic warrior and soulcrafter levels stack when determining your psychic warrior manifester level and maximum power level, and when determining your soulcrafter manifester level, the level augments you can ready (least, lesser, and so forth) and how many augments you can ready at once.


    TAINTED ASCETIC [Shadow]
    When you empty your mind, the taint within you rises to fill the void.
    Prerequisites: Midnight Strike, Ki Strike +1
    Benefit: Your monk and shadowcrafter levels stack when determining your unarmed damage, AC, and Speed bonuses, and when determining your shadowcrafter manifester level and how many augments you can ready at once. You gain Bluff as a monk class skill and Autohypnosis as a shadowcrafter class skill. You may apply augments to your unarmed strike as if it was a shadowcrafted weapon.

    TAINTED EIDOLON [Shadow]
    Recognizing the taint of shadow within you, your deity has called you to abide in darkness.
    Prerequisites: Midnight Strike, Darkness domain, divine caster level 1st
    Benefit: Your avatar and shadowcrafter levels stack when determining your avatar caster level, and when determining your shadowcrafter manifester level and how many augments you can ready at once. You gain Hide and Move Silently as avatar class skills, and Concentration and Knowledge (religion) as shadowcrafter class skills. Whenever you would gain a domain enhancement, you may instead choose to encourage the taint of shadow within you to spread, and gain access to the next highest grade of shadowcrafter augment (lesser, greater, etc.).
    Special: If the avatar class is not used in your campaign, substitute the cleric class instead.

    TAINTED FOOTPAD [Shadow]
    Your training in stealth and deception has involved you in something darker, and you have become tainted by the essence of shadow.
    Prerequisites: Midnight Strike, sneak attack +2d6
    Benefit: Your daring outlaw levels and cunning fighting style fighter levels stack with your shadowcrafter level when determining your sneak attack progression and your shadowcrafter manifester level and how many augments you can ready at once.
    Additionally, whenever you strike a creature both with your midnight strike and your sneak attack you gain the ability to hide in plain sight until the beginning of your next turn.
    Special: If the above-mentioned classes are not used in your campaign, substitute the rogue and sneak attack fighter variant (from Unearthed Arcana) instead.

    TAINTED SAVANT [Shadow]
    You have learned to blend your shadowcrafting talent with the shadow magic of your shadowcaster training.
    Prerequisites: Midnight Strike, ability to manifest 2nd level shadowcaster mysteries
    Benefit: Your shadowcaster and shadowcrafter levels stack when determining your shadowcaster caster level and number of mysteries known and prepared, and when determining your shadowcrafter manifester level and how many augments you can ready at once. Whenever you would gain the Sustaining Shadow feature or an improvement to that feature, you may instead choose to encourage the taint of shadow within you to spread, and gain access to the next highest grade of shadowcrafter augment (lesser, greater, etc.). This delays your progression in the Sustaining Shadow feature (you don't skip over the feature you forfeited).



    SOULCRAFTER ALTERNATE CLASS FEATURES AND CLASS VARIANTS

    Spoiler
    Show
    HIDDEN TALENT

    SHADOWCRAFTER VARIANT CLASS

    Unlike the soulcrafter, who learns to conjure equipment using meditation and innate psychic prowess, the shadowcrafter has an intuitive grasp of shadow magic. A shadowcrafter refers to his conjured equipment as ‘shadowcrafts’ rather than soulcrafts, and they appear as semisolid objects composed of darkness condensed from the surrounding shadows. A shadowcrafter’s spell-like and supernatural abilities function as written, but derive their power from shadow magic rather than from psionic energy.

    A shadowcrafter has all of the standard soulcrafter class features, except as noted below. A shadowcrafter is not a psionic character and does not have a psionic manifester level.

    Shadowcrafter Class Features
    Level Feature
    1st Augment shadowcraft (least), fundamental, shadowcrafting, Weapon Focus (shadowcraft weapons)
    2nd Empty mind, free draw, ranged shadowcraft
    3rd Midnight strike
    4th Bonus feat
    5th Whisper in the night
    6th Augment shadowcraft (lesser)
    7th Bladewind
    8th Bonus feat
    9th Augment shadowcraft (greater)
    10th Shadow apprentice
    11th Knife in the dark
    12th Augment shadowcraft (dark), bonus feat
    13th Midnight strike (full attack)
    14th Shadow initiate
    15th Augment shadowcraft (fearsome)
    16th Bonus feat
    17th Bladestorm
    18th Augment soulcraft (epic)
    19th Shadow master
    20th Bonus feat

    Class Skills: A shadowcrafter loses Autohypnosis and Knowledge (psionics) as class skills. He gains Bluff, Knowledge (arcana), and Sleight of Hand as class skills.

    Augment Shadowcraft (Su): This ability functions like Augment Soulcraft, but cannot be used to produce any effect with the [Light] descriptor. A shadowcrafter is not a spellcaster or a psionic character, but he does possess a shadowcrafter caster level, which is used whenever his mysteries or augments check for a caster level or manifester level.

    Fundamental (Su): A shadowcrafter learns the basics of shadow magic, and can use a single fundamental as an at-will supernatural ability. This fundamental must be selected from the list of fundamentals available to shadowcasters.

    Midnight Strike (Su): As psychic strike.

    Bonus Feat: At 4th level, and again every four levels thereafter, you gain a bonus feat, which can be any [shadow] or [metashadow] feat or any fighter bonus feat. You must meet any prerequisites, but you may take feats that require Weapon Focus as if you were a fighter with the weapon master fighting style of two levels lower than your shadowcrafter level.

    Whisper in the Night (Su): When cloaked by shadow, a shadowcrafter of 5th level or higher can steal nearby shadows to suddenly focus his energies. To use this ability, you must be within an area of darkness or shadowy illumination and must not be observed by any opponent. As a swift action, you may either charge your midnight strike or replace one of your readied augments with a different augment of your choice. If you replace a readied augment, you may immediately reselect augments for all of your currently manifested shadowcrafts. You may not use the Hide skill or benefit from concealment until the beginning of your next turn.

    Shadow Apprentice (Sp): At 10th level, a shadowcrafter learns one of the terrible secrets of shadow magic, and can use a single apprentice mystery as an at-will spell-like ability. This apprentice mystery must be selected from one of the following paths: Cloak of Shadows, Dark Snare, Ebon Whispers, or Eyes of Darkness. If the effect has a duration other than instantaneous, invoking it a second time while a first casting is still active automatically dismisses the prior casting.

    Knife in the Dark (Su): Beginning at 11th level, when a shadowcrafter makes a midnight strike, he can forfeit any number of midnight strike bonus dice to deal Strength, Dexterity, or Constitution damage (his choice) equal to point per die forfeited. You gain 5 temporary hit points each time you deal ability damage in this fashion. These temporary hit points last for 1 hour.
    You can decide on each successful midnight strike how many dice of damage and how many points of ability damage to deal, but you can’t deal ability damage to the same creature with knife in the dark more than once per round.

    Shadow Initiate (Sp): At 14th level, a shadowcrafter learns a deeper and more unsavory secret of shadow magic, and can use a single initiate mystery as an at-will spell-like ability. This initiate mystery must be selected from one of the following paths: Body and Soul, Dark Journey, Shadow’s Shield, or Umbral Mass. If the effect has a duration other than instantaneous, invoking it a second time while a first casting is still active automatically dismisses the prior casting.

    Shadow Master (Sp): At 19th level, a shadowcrafter learns an unspeakable secret of shadow magic, and can use a single master mystery as an at-will spell-like ability. This master mystery must be selected from one of the following paths: Castle of Darkness, Darkness Undying, Ebon Walls, or Endless Void. If the effect has a duration other than instantaneous, invoking it a second time while a first casting is still active automatically dismisses the prior casting.



    NEW POWERS
    Spoiler
    Show
    DARK WAY, PSIONIC
    Metacreativity (Creation)
    Level: Psion/wilder 2
    Display: Material, Visual: see text
    Manifesting Time: 1 standard action
    Range: Medium (100 ft. + 10 ft./level)
    Effect: One bridge of hardened ectoplasm 5 ft. wide, 1 in. thick, and up to 20 ft./level long
    Duration: 1 round/level
    Saving Throw: None
    Power Resistance: Yes

    As dark way (Spell Compendium p.58), except as noted here.
    Last edited by jiriku; 2014-08-06 at 01:03 AM.
    D&D Remix for 3.x: balanced base classes and feats, all in the authentic flavor of the originals. Newest: shadowcaster. Most popular: monk and fighter.

    Innovative new mid-tier classes compatible with 3.x and 3.x Remix: Machinist, Shapeshifter, Avatar, Magus of Blades, Ritualist, Magician, Dawnblade, Summoner, plus 5 elemental casters!