Epic spellcasting is broken anyway; I think a modified version of the epic metamagic replacement posted here a while back is a better way to go.Plus, you have to consider epic levels. Epic spellcasting focuses on Spellcraft checks.
That's a feature, not a bug.so the wizard has even less of a chance of ending the encounter in one spell.
Sort of. You'll get a better chance of getting someone totally taken out of the fight, but on the flip side you get no effect if someone just barely misses their save (since two sickened effects, for instance, don't stack.)Now, I couldn't really understand the special DC stuff about each track, but I do believe that the more afflicted you are by an effect of a certain level, the easier it is to afflict you with an effect of the next level. That's a big deal, because it means that parties will be more effective if everyone is spamming the same kinds of abilities.
Except that if everyone plays a wizard so they can spam stun, they'll be extremely vulnerable to classes and monsters that are strong against wizards, and they will find themselves having to escape or face a TPK relatively often.Stun will be more useful is everyone runs stun, or everybody but the damage guy runs stun. This will encourage parties to play similar characters, which is almost against the iconic nature of D&D.
Except that makes no sense. Why should being dazzled make you more vulnerable to nausea? Better to rely on the fact that party diversity is still needed for the same reasons as usual, and on the fact that spamming the same effect over and over is a double-edged sword.I dislike that, and would prefer that if a character is affected by ANY tier 1 effect, it becomes easier for him/her to be hit with ANY tier 2 effect.
Done.Please correct me if I'm wrong in my assumptions. I are not always the read gud.