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Thread: Soulmeld List by Class and Slot

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    BardGuy

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    Default Re: Soulmeld List by Class and Slot

    Totemist


    Each soulmeld will have their Totem chakra bind listed in their description, which will be found under the slot they are shaped under.

    Crown Chakra
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    Beast Tamer Circlet - Not useful
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    Basic Effect:+2 Insight bonus on Handle Animal and Wild Empathy checks
    Essentia: +2 to above checks/essentia invested

    Bound Effect: Speak with Animals
    Totem Bind effect: Animal Trance


    Frost Helm - Good for Endure Elements
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    Basic Effect:Endure Elements
    Essentia:Cold Resistance 5/essentia invested

    Bound Effect:Ray deals 1d6 Cold damage + 1d6/essentia invested
    Totem Bind effect: Target 1 creature + 1/essentia invested. Will save or be stunned for 1d4 rounds. If target is attacked or violently shaken (full-round action), it's allowed another save. Once a creature has resisted or broken the effects, it cannot be targeted by this ability for 24 hours.


    Hunter's Circlet - Good for Track
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    Basic Effect:+2 to Heal and Survival checks
    Essentia:Additional +2/essentia invested

    Bound Effect: Track
    Totem Bind effect: Scent ability


    Shedu Crown - Useful for Mindsight
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    Basic Effect:Immune to being pushed back as a result of Bull Rush
    Essentia: +1 Competence bonus on saving throws vs mind-affecting/essentia invested

    Bound Effect: Telepathy 100'
    Totem Bind effect: Trample attack. 1d8 Bludgeoning damage +1.5*Str mod


    Threefold Mask of the Chimera -
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    Basic Effect:Cannot be flanked. Period.
    Essentia: +1 Competence bonus on Search checks

    Bound Effect: At the end of your turn, take an extra Move action. If you do, you take a -5 penalty on AC and all attack rolls until the end of your next turn. Furthermore, on your next turn, you can only take a single standard action OR a move action, but not both, nor a full-round action. Essentia reduces the penalty by 1/essentia invested (maximum of 0), but does not affect the reduction in action economy.
    Totem Bind effect: Gain natural attacks. One bite (1d8), one Bite (1d6), and one Gore (1d6). As a standard action, you can attack with any one of them, applying full Str mod as bonus on damage roll. As a full attack action, you can attack with all three, applying full str mod on all three. Alternately, as part of a full attack, you can make a secondary attack with ONE head at a -5, applying 1/2 Str mod to damage.



    Feet Chakra
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    Dread Carapace - Handy for natural attack damage bonuses
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    Basic Effect:+2 bonus on damage when using a Bite attack, +1 when using a Claw or other natural attack. In exchange, take a -1 penalty on attack.
    Essentia: Increase both the damage bonus (+2 for bite, +1 for other natural attacks) and the penalty on attack rolls per essentia invested.

    Bound Effect: 1/min you can add an enhancement bonus of 60' to your speed for 1 round. This is further increased by 10'/essentia invested.
    Totem Bind effect: When you charge, all enemies within 60' who can see you become shaken for 1 round (Will/negates)


    Landshark Boots - Very situationally useful
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    Basic Effect:+4 Competence bonus on Jump checks
    Essentia: Increase said bonus by +2/essentia invested

    Bound Effect: Move action for Tremorsense 10'. Cannot pinpoint the location of any creature. Every point of essentia increases range by 5'
    Totem Bind effect: Hands gain claws for 1d6. +1 enhancement bonus on attack and damage with these claws per point of invested essentia. As a part of a move, make Jump check to attack with all four claws as a standard action. If you do so, you cannot make any other attacks in the same round, regardless of the source.


    Totem Avatar - Versatile soulmeld that has various applications
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    Basic Effect: Bonus hit points equal to meldshaper level. These are NOT temp hit points, and do not go away first.
    Essentia: +1 Enhancement bonus to Natural Armor/Essentia invested

    Bound Effect: +4 bonus on checks to resist a bull rush, overrun, or trip. You are ALSO treated as if you were one size category larger than normal when making a check to resist a bull rush, grapple, overrun, or trip attack.
    Totem Bind effect: +1 Morale bonus on natural weapon damage/essentia invested


    Urksan Greaves - Good for Pounce builds
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    Basic Effect:+5 untyped bonus on Balance checks on ice
    Essentia:Resistance to Cold 5/essentia invested

    Bound Effect: When you charge, if your melee attack hits, you deal an additional 1d4 damage per point invested
    Totem Bind effect: When you attempt to overrun an opponent, the target cannot choose to avoid you. You also gain a +2 bonus on Str checks to knock down your opponent, with an additional +1/essentia invested


    Worg Pelt -
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    Basic Effect: +2 Competence bonus on Hide and Move Silently
    Essentia: Additional +2 to the aforementioned checks/essentia invested

    Bound Effect: Base land speed increases 5' plus an additional 5'/essentia invested
    Totem Bind effect: Bite attack deals 1d6. Use either as Primary attack or as a Secondary attack. +1 Enhancement bonus on attack and damage per point of Essentia invested




    Hand Chakra
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    Bloodtalons - Avoid this
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    Basic Effect:You are not disabled by being -1 to -9 hit points. When you hit -10, you immediately die. Since specific trumps general, this actually bypasses normal immunity to death via damage, making this worse than useless for any build which might normally take advantage of being below 0 hit points.
    Essentia: +2 untyped bonus on Spot checks/essentia invested.

    Bound Effect: Weapon Finesse with natural weapons
    Totem Bind effect: Hands gain claws that deal 1d4 damage. On the round after you hit with a claw, the wounds bleed for an additional 1 point of damage per point of essentia invested. Nonliving creatures are immune to this. Every point of essentia also grants a +1 enhancement bonus on attack rolls made with these claws.


    Kruthik Claws - Not bad for claws
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    Basic Effect: +4 Competence bonus to Hide and Move Silently checks
    Essentia: Increase bonus by +2/essentia invested

    Bound Effect: Weapon Finesse with natural weapons
    Totem Bind effect: Hands gain Claws do 1d6 damage + 1d4/essentia acid damage invested.


    Rageclaws - Avoid this
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    Basic Effect: Not disabled when -1 to -9 hit points. You immediately die at -10 or lower. See Bloodtalons for why this is bad.
    Essentia: Increase the negative hit point threshold by -3/essentia invested. If your essentia investment is reduced (voluntarily or otherwise) and your current hit point total is at or below the point at which you would die, you immediately die.

    Bound Effect: While your hit point total is below 0, you gain a +2 morale bonus on melee attack, melee weapon damage, and fort saves.
    Totem Bind effect: Hands gain claws that do 1d6. When you grapple, you can attack with both claws, which are not subject to the usual -4 penalty for attacking with a natural weapon while in a grapple. +1 Enhancement bonus on attack and damage rolls with your claws/essentia invested


    Sphinx Claws - The go-to soulmeld for all your Pouncing needs
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    Basic Effect: +1 Competence on Str checks and Str-based skill checks
    Essentia: Increase bonus by +1/essentia invested

    Bound Effect: Pounce with natural weapons only.
    Totem Bind effect: Hands grow claws do 1d8 damage. +1 enhancement to attack and damage per point of essentia invested


    Worg Pelt - Situationally useful for trip builds that have a bite
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    Basic Effect: +2 Competence bonus on Hide and Move Silently
    Essentia: Additional +2 to the aforementioned checks/essentia invested

    Bound Effect: When you hit with a Bite attack, you get a free Trip attempt. You cannot be tripped if you fail.
    Totem Bind effect: Bite attack deals 1d6. Use either as Primary attack or as a Secondary attack. +1 Enhancement bonus on attack and damage per point of Essentia invested




    Arms Chakra
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    Dread Carapace - Handy for natural attack damage bonuses
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    Basic Effect:+2 bonus on damage when using a Bite attack, +1 when using a Claw or other natural attack. In exchange, take a -1 penalty on attack.
    Essentia: Increase both the damage bonus (+2 for bite, +1 for other natural attacks) and the penalty on attack rolls per essentia invested.

    Bound Effect: Threat range of any natural attacks you possess is doubled. Does NOT stack with any other effect that increases threat range of your natural weapon.
    Totem Bind effect: When you charge, all enemies within 60' who can see you become shaken for 1 round (Will/negates)


    Girallon Arms - Go-to soulmeld for lots of claw attacks
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    Basic Effect: +2 competence bonus on Climb and Grapple checks
    Essentia: increase bonus by +2/essentia invested

    Bound Effect: If you hit with at least two claws, you can Rend, automatically dealing double claw damage, including double Str bonus
    Totem Bind effect: You gain four claws that deal 1d4 damage each. +1 enhancement bonus on attack and damage rolls per point of essentia invested


    Kraken Mantle -
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    Basic Effect: +8 Competence bonus to Swim checks. With a successful Swim check, you can move at up to your speed (as a full round action) or one-half speed (as a move action)
    Essentia: +5' swim speed/essentia invested.

    Bound Effect: Bonus on grapple checks equal to number of points of essentia invested. In addition, successful grapple check deals 1d8 bludgeoning damage plus Str mod to opponent.
    Totem Bind effect: Breathe underwater


    Lammasu Mantle - Good against evil things
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    Basic Effect: +2 Deflection bonus to AC vs attacks made by Evil creatures
    Essentia: +1 Resistance bonus on saving throws against spells and effects used by Evil creatures/essentia invested

    Bound Effect: Share deflection bonus to AC vs evil creatures with all all allies within 10'
    Totem Bind effect:15' cone of fire dealing 1d4 fire damage +1d4/essentia invested (Ref/half)


    Riding Bracers: - Good bonus on Handle Animal and Ride checks
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    Basic Effect: +4 Insight bonus on Handle Animal and Ride checks
    Essentia: Increase bonus by +2/essentia invested

    Bound Effect: +2 Insight bonus to melee damage and +2 Dodge bonus to AC while mounted
    Totem Bind effect: If you are riding an animal or magical beast with an Int of 1-2, you can handle the creature as a Free action, or push it as a Move action, even if you don't have any ranks in Handle Animal. In addition, your mount gains Evasion.


    Totem Avatar - Versatile soulmeld that has various applications
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    Basic Effect: Bonus hit points equal to meldshaper level. These are NOT temp hit points, and do not go away first.
    Essentia: +1 Enhancement bonus to Natural Armor/Essentia invested

    Bound Effect: Improved Grapple
    Totem Bind effect: +1 Morale bonus on natural weapon damage/essentia invested





    Brow Chakra
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    Basilisk Mask - Nerf-bats hurt, yo
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    Basic Effect:Low-Light vision
    Essentia: Darkvision with a range of 30'/essentia invested

    Bound Effect: Blind-Fight feat
    Totem Bind effect: Full round action Flesh To Stone duration is only 1 round (Fort/negates)


    Disenchanter Mask -
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    Basic Effect: Detect Magic 10'
    Essentia: Increases range of Detect Magic by 10'/essentia invested

    Bound Effect: When using this Detect Magic ability, you instantly determine the number, strength, and location of each magical aura present. You must still make a Spellcraft check to determine the school of magic involved in each aura.
    Totem Bind effect: As a Standard Action, you may make a melee touch attack with a reach of 5' longer than your natural reach. If you hit, make a Meldshaper level check DC 11+magic item's caster level to repress for 10 minutes. You may also use this to suppress a specific soulmeld, but you have to specify it.


    Great Raptor Mask - Good for Evasion without armor limitations
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    Basic Effect: +2 competence bonus on Spot checks.
    Essentia: increase bonus by +2/essentia invested

    Bound Effect: Low light vision 5x as far as normal
    Totem Bind effect: Evasion


    Krenshar Mask - Good for intimidate stacking
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    Basic Effect: +4 Competence to Jump and Move Silently checks
    Essentia: Increase bonus by +2/essentia invested

    Bound Effect: Bonus also applies to Intimidate checks
    Totem Bind effect: Standard action to cause one creature within 30' to become Frightened for 1 round (Will/negates). Sonic, mind-affecting


    Unicorn Horn -
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    Basic Effect: +2 Competence bonus on Wild Empathy and Move Silently
    Essentia: Increase bonus by +2

    Bound Effect: Detect Evil
    Totem Bind effect: Horn can gore for 1d6 damage. Enhancement bonus on attack and damage rolls with the horn equal to essentia invested. +1d6 damage vs undead.


    Yrthak Mask -
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    Basic Effect: +4 Competence bonus to Listen checks
    Essentia: Increase bonus by +2/essentia invested

    Bound Effect: Limited Blindsense. Move action to pinpoint the location of every creature within 10' with LoE. Range increases by 10'/essentia invested. Any creature you cannot see still has Total Concealment and you still have normal miss chance when attacking foes with concealment. Visibility still affects your movement. You are still denied your Dex Bonus to AC against attacks from creatures you cannot see. You also take a -4 penalty on Spot checks, but a +4 on saving throws vs Gaze, visual effects, illusions, and other attack forms that rely on sight.
    Totem Bind effect: Once every two rounds, you can use a ranged touch attack ray for 1d6 Sonic per point of essentia invested




    Shoulders Chakra
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    Displacer Mantle -
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    Basic Effect: +4 Competence bonus on Hide checks
    Essentia: Increase bonus by +2/essentia invested

    Bound Effect: 20% miss chance, as per Blur
    Totem Bind effect: 2 tentacles deal 1d4 damage. Have natural reach + 5', but cannot make AoO. +1 Enhancement to attack and damage/essentia invested


    Kruthik Claws - Not bad for Claws that also gives Acid resistance
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    Basic Effect: +4 Competence bonus to Hide and Move Silently checks
    Essentia: Increase bonus by +2/essentia invested

    Bound Effect: Acid resistance 10 +5/essentia invested
    Totem Bind effect: Hands gain Claws do 1d6 damage + 1d4/essentia acid damage invested.


    Lammasu Mantle - Good against evil things
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    Basic Effect: +2 Deflection bonus to AC vs attacks made by Evil creatures
    Essentia: +1 Resistance bonus on saving throws against spells and effects used by Evil creatures/essentia invested

    Bound Effect: No summoned creatures except those of Good alignment may approach within 10' of you (see Magic Circle against Evil)
    Totem Bind effect: 15' cone of fire dealing 1d4 fire damage +1d4/essentia invested (Ref/half)


    Pegasus Cloak - So the totem bind is worse than the shoulder bind? Wut?
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    Basic Effect: +2 Enhancement bonus on Jump checks
    Essentia: Increase bonus by +2/essentia invested

    Bound Effect: Fly (average maneuverability) 10'/essentia invested
    Totem Bind effect: As a move action, can fly up to 10'/essentia invested (Average maneuverability), but must start and land on a solid surface or fall


    Phase Cloak -
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    Basic Effect: +4 Competence bonus on Climb checks. May always Take 10 on Climb checks.
    Essentia: Increase bonus by +2/essentia invested

    Bound Effect: When you move at least 5', you can become ethereal during the movement, but become physical again at the end of each move. If you are in a solid object when you become physical, you are shunted to nearest open space taking 1d6/5' so traveled. While traveling so, you may be attacked by ethereal creatures.

    Totem Bind effect: Bite deals 1d4 damage and has poison (Fort/negate 1d3 Con). Can be used either as primary or secondary attack. +1 Enhancement bonus to attack with this bite attack per point of essentia invested.


    Shadow Mantle - Someone forgot to read what Darkness actually does
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    Basic Effect: +4 Competence bonus to Listen checks
    Essentia: Increase bonus by +2/essentia investd

    Bound Effect: Magical darkness radius 5'/essentia invested. You also gain Blindsight within the same radius. Magical silence negates this blindsight. You may end this effect as a Swift action
    Totem Bind effect: Bonus to Listen also applies to Hide checks


    Totem Avatar - Versatile soulmeld that has various applications
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    Basic Effect: Bonus hit points equal to meldshaper level. These are NOT temp hit points, and do not go away first.
    Essentia: +1 Enhancement bonus to Natural Armor/Essentia invested

    Bound Effect: Natural Weapons deal damage as if you were one size category larger
    Totem Bind effect: +1 Morale bonus on natural weapon damage/essentia invested




    Throat Chakra
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    Ankheg Breastplate - long cooldown on the bound effect
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    Basic Effect: +2 Armor bonus to AC
    Essentia: Increase bonus by +1/essentia

    Bound Effect: Once Per Minute Line of Acid 5' + 5'/essentia invested. Deals 2d6 + 1d6/essentia invested. Ref/half.
    Totem Bind effect: Bite attack does 1d8 + 1d4 Acid/essentia invested


    Behir Gorget - Long cooldown on the damage output, but electricity resistance is good
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    Basic Effect: +4 bonus resist being bull rushed or tripped
    Essentia: Resistance Electricity 5/essentia invested

    Bound Effect: Once Per Minute line of lightning 5' + 5' per essentia invested dealing 2d6 + 1d6/essentia invested (Ref/half)
    Totem Bind effect: Bite deals 1d8 + 1d4 electricity/essentia invested


    Brass Mane -
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    Basic Effect: +4 Competence bonus to Intimidate
    Essentia: additional +2/essentia

    Bound Effect: Once per Minute, 10' point-blank area effect Wil save or Fatigued. Increase range by 10'/essentia invested
    Totem Bind effect: Bite 1d8. +1 enhancement/essentia invested


    Gorgon Mask - I like to be useful more than 1/day
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    Basic Effect: +1 Resistance bonus to Fort saves, +2 resistance bonuses vs bull rush, tripped, overrun, or trampled
    Essentia: additional +1 to aforementioned bonuses/essentia invested.

    Bound Effect: 1/day, single-target against adjacent foe Flesh to Stone (Fort/negates)
    Totem Bind effect: Trample 1d8


    Winter Mask -
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    Basic Effect: Touch attack to Fatigue (Fort/negates)
    Essentia: Also deals 1d4 nonlethal cold damage/essentia

    Bound Effect: Once every 1d4 rounds, 15' Cone of Cold deals 2d6 + 1d6/essentia invested (Ref/half)
    Totem Bind effect: Bite deals 1d6 + 1d4 Cold damage/essentia invested




    Waist Chakra
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    Heart of Fire -
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    Basic Effect: +1 Insight to attack and damage vs creatures with Cold subtype
    Essentia: increase bonus by +1/essentia invested

    Bound Effect: 1d6/essentia invested fire damage retributive strike. Explicitly doesn't stack with totem bind
    Totem Bind effect: natural weapons or unarmed strikes deal +1d4/essentia fire damage. Creatures grappling also take this damage.


    Lamia Belt -
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    Basic Effect: +4 Competence bonus to Bluff and Hide
    Essentia: Increase bonus by +2/essentia invested

    Bound Effect: Enhancement bonus of 10' to land speed and gain Spring Attack
    Totem Bind effect: Gain two more Claw attacks 1d4 damage


    Manticore Belt - Go-to soulmeld for ranged Natural Attacks
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    Basic Effect: +2 enhancement bonus on Jump and Spot checks
    Essentia: increase bonus by +2/essentia invested

    Bound Effect: Fly (Clumsy maneuverability) 10'/essentia + Flyby Attack
    Totem Bind effect: As a standard action, Ranged attack spines deal 1d6. They are listed as natural attacks, so all soulmelds which affect natural attacks also affect these. 1 spine/essentia invested


    Phoenix Belt -
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    Basic Effect: Endure Heat up to 140 degrees
    Essentia: Resistance to Fire 5/essentia invested

    Bound Effect: When you resist fire, you gain fast healing 1 for number of rounds equal to amount of damage negated. Doesn't stack with itself or any other kind of fast healing, use longer duration.
    Totem Bind effect: Standard action point-blank area effect deals 1d6 fire damage per point of invested essentia (Ref/half)


    Wormtail Belt - Good for natural armor, do not bind it
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    Basic Effect: +2 Enhancement to Natural Armor
    Essentia: increases by +1/essentia

    Bound Effect: Awesome Blow, but DC is calculated as any other soulmeld effect, so it sucks now
    Totem Bind effect: stinger deals 1d6 damage + 1d4 Str poison (Fort/negate). May not use any other attacks when using this. +1 enhancement bonus on attack and poison save DC per essentia invested.




    Heart Chakra
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    Blink Shirt - Good for DimDoor action. Shadowpouncer's best friend
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    Basic Effect: DimDoor 10' unlimited use
    Essentia: Increases range of DimDoor 10'/essentia

    Bound Effect: Blink
    Totem Bind effect: You can DimDoor as a Move action. Keep in mind that DimDoor still shuts down the rest of your actions that round.


    Dread Carapace - Handy for natural attack damage bonuses
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    Basic Effect:+2 bonus on damage when using a Bite attack, +1 when using a Claw or other natural attack. In exchange, take a -1 penalty on attack.
    Essentia: Increase both the damage bonus (+2 for bite, +1 for other natural attacks) and the penalty on attack rolls per essentia invested.

    Bound Effect: SR 5 + 4/essentia invested
    Totem Bind effect: When you charge, all enemies within 60' who can see you become shaken for 1 round (Will/negates)


    Shedu Crown -
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    Basic Effect:Immune to being pushed back as a result of Bull Rush
    Essentia: +1 Competence bonus on saving throws vs mind-affecting/essentia invested

    Bound Effect: May shift to the Ethereal plane as a standard action, and back to the Material as a free action. Each day, you may spend a total number of rounds equal ethereal to your meldshaper level.
    Totem Bind effect: Trample attack. 1d8 Bludgeoning damage +1.5*Str mod


    Totem Avatar - Versatile soulmeld that has various applications
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    Basic Effect: Bonus hit points equal to meldshaper level. These are NOT temp hit points, and do not go away first.
    Essentia: +1 Enhancement bonus to Natural Armor/Essentia invested

    Bound Effect: DR 5/Magic +1/essentia invested
    Totem Bind effect: +1 Morale bonus on natural weapon damage/essentia invested




    Soul Chakra
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    Threefold Mask of the Chimera -
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    Basic Effect:Cannot be flanked. Period.
    Essentia: +1 Competence bonus on Search checks

    Bound Effect: At the end of your turn, you may take an additional standard action. However, if you do, you can take no actions, and you have a -5 on AC and attack rolls until the end of your next turn. Essentia reduces penalties by 1/esentia invested (maximum of 0), but does not affect the reduction in action economy.
    Totem Bind effect: Gain natural attacks. One bite (1d8), one Bite (1d6), and one Gore (1d6). As a standard action, you can attack with any one of them, applying full Str mod as bonus on damage roll. As a full attack action, you can attack wtih all three, applying full str mod on all three. Alternately, as part of a full attack, you can make a secondary attack with ONE head at a -5, applying 1/2 Str mod to damage.


    Last edited by ShneekeyTheLost; 2011-09-30 at 06:12 AM.
    Quote Originally Posted by The Underlord View Post
    All hail great Shneekeythulhu! Ia Ia Shneeky fthagn
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    Quite possibly, the best rebuttal I have ever witnessed.
    Joker Bard - the DM's solution to the Batman Wizard.
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    Incarnum and YOU: a reference guide
    Soulmelds, by class and slot: Another Incarnum reference
    Multiclassing for Newbies: A reference guide for the rest of us

    My homebrew world in progress: Falcora