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Star-Lotus Apostle

A Star-Lotus apostle having just used a spell card.
Two Star-Lotus apostles fighting after the first attack.
A Star-Lotus apostle engaged in a dispute.

Oh, so you do that thing where you try to hit with only one shot. What's it called? Oh yeah, aiming!

Once there was a girl who saw an undefined object fly across the sky into a nearby forest. Drawn by its fantastic nature, she sought it out, and so it was she discovered the Star-Locus Ship. From it she gained powerful abilities allowing her to unleash a barrage of attacks that could cover a nearby area. She was the first Star-Lotus Apostle. Eventually, others came and learned the ways of the Star-Lotus, and spread the abilities throughout the land.

Adventures: Star-Lotus apostles tend to adventure for many reasons. However, the majority do so for petty reasons, as the calling of the Star-Lotus Ship seems to mainly attract those of more shallow personalities.

Characteristics: Star-Lotus Apostles are capable of unleashing a horde of attacks that can mostly cover the surrounding area as if a curtain of projectiles. This tends to allow them a degree of field control. However, their abilities tend to manifest in various patterns, and as such are often avoidable if one pays close attention.

Alignment: Star-Lotus apostles can be any alignment, but many are chaotic.

Religion: Most Star-Lotus apostles consider the Star-Lotus Ship a gift from the heavens, though frequently worship the normal deities.

Background: Some would say that those who become Star-Lotus apostles do so as they feel it to be a calling in their life, much like many priests believe their work to be. Most would say people become Star-Lotus apostles because they want the ability to fire hundreds of lasers at once with reckless abandon. Those who say the former reason usually then call those who say the latter reason jealous.

Races: Star-Lotus apostles are a varied lot. Oddly there seem to be at least as many non-human members as human. A peculiarity given the larger numbers of humans in the world.

Other Classes: Star-Lotus apostles tend to relate with other classes mainly based on how the individual perceives their common strategy of shooting everything in the surrounding area haphazardly until all enemies are vanquished. Which is to say those who feel such a strategy lacks finesse seem to find Star-Lotus apostles grate on their nerves. Those who find it entertaining or appreciate the intricate patterns get along with them fine.

Role: Star-Lotus apostles focus largely on blasting and field control.

Adaptation: A DM might remove the fluff of the Star-Lotus Ship and provide an alternate source for the Star-Lotus apostle's power. This may require some other re-flavouring of the class but it likely wouldn't be anything major.

GAME RULE INFORMATION
Star-Lotus apostle's have the following game statistics.
Abilities: Charisma and Dexterity are the most important skills for a Star-Lotus apostle.
Alignment: Any.
Hit Die: d8
Starting Age: As rogue.
Starting Gold: As monk.

Class Skills
The Star-Lotus apostle's class skills (and the key ability for each skill) are...

Skill Points at First Level: (4 + Int modifier) x 4
Skill Points at Each Additional Level: 4 + Int modifier

CLASS NAME
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special

1st|
+0
|
+0
|
+2
|
+0
|Spell Cards, Evasion

2nd|
+1
|
+0
|
+3
|
+0
|Focus

3rd|
+1
|
+1
|
+3
|
+1
|Swift Movement

4th|
+2
|
+1
|
+4
|
+1
|Combine Spell Cards (2)

5th|
+2
|
+1
|
+4
|
+1
|Bomb (1)

6th|
+3
|
+2
|
+5
|
+2
|Flight

7th|
+3
|
+2
|
+5
|
+2
|

8th|
+4
|
+2
|
+6
|
+2
|Combine Spell Cards (3)

9th|
+4
|
+3
|
+6
|
+3
|

10th|
+5
|
+3
|
+7
|
+3
|Improved Evasion

11th|
+5
|
+3
|
+7
|
+3
|

12th|
+6/+1
|
+4
|
+8
|
+4
|Combine Spell Cards (4)

13th|
+6/+1
|
+4
|
+8
|
+4
|

14th|
+7/+2
|
+4
|
+9
|
+4
|

15th|
+7/+2
|
+5
|
+ 9
|
+5
|Bomb (2)

16th|
+8/+3
|
+5
|
+10
|
+5
|Combine Spell Cards (5)

17th|
+8/+3
|
+5
|
+10
|
+5
|

18th|
+9/+4
|
+6
|
+11
|
+6
|

19th|
+9/+4
|
+6
|
+11
|
+6
|

20th|
+10/+5
|
+6
|
+12
|
+6
|Combine Spell Cards (6)[/table]

Class Features
All of the following are class features of the Star-Lotus apostle.

Weapon and Armor Proficiencies: A Star-Lotus apostle is either proficient with all simple weapons and a single martial weapon of her choice, or with a single exotic weapon of her choice. She is not proficient with any armour or shields.

Spell Card (Su): The key abilities of a Star-Lotus apostle are her spell cards. Generally they are unique to each individual, developed as she progresses through life. Spell cards refer to abilities that unleash a large barrage of attacks over the surrounding area in intricate patterns, usually depicted on cards the Star-Lotus apostle carries. At first level and every level thereafter, a Star-Lotus apostle makes one spell card. Starting at third level and every level thereafter she has the option to enhance a pre-existing spell card as well, as her abilities develop and grant new options. If enhancing a pre-existing spell card, she may not remove any attributes it already has, only add new ones or improve those already there. See Making Spell Cards below for details.

Evasion (Ex): A Star-Lotus apostle is adept at dodging large areas of damage. At first level she gains evasion as the rogue ability.

Focus (Ex): A Star-Lotus apostles gain the ability to forgo speed and for enhanced accuracy. Starting at second level she may as a free action enter or leave focused mode. While in this mode, her speed is halved. However, in turn she gains a bonus to attack equal to half her class level (rounded up). This counts as normal BAB for determining iterative attacks.

Swift Movement (Ex): A Star-Lotus apostle is adept at moving quickly to avoid various things. Starting at third level she gains the ability to move up to half her movement speed as a swift action.

Combine Spell Cards (Su): Starting at fifth level, when a Star-Lotus apostle gains a new spell card or enhances an existing spell card, she may choose to combine it with another spell card she already has. When spell cards are combine, the half point cost of the second spell card is added to the point cost of the first. When the first spell card is then used, the second spell card automatically is used the next round without additional action being required on the part of the Star-Lotus apostle. Combine spell cards are permanently combine, and may only be activated via the first card in the chain. At fifth level till tenth, only two spell cards may be combine in a single chain. Starting at tenth and every fifth level thereafter, chains may be increased by an additional spell card. In the case of chains longer than two cards, the point cost increase is applied to the cards from the last to first. Thus in a 3 card chain you add half the cost of the third card to the second card, then add half the new cost of the second card to the first card.

Bomb (Su): Starting at fifth level, a Star-Lotus apostle gains the ability to use a bomb once per day. Using a bomb is an immediate action and has the following effects.

Flight (Su): Starting at sixth level, a Star-Lotus apostle gains a flight speed of 5 feet per two class levels with perfect maneuverability.

Improved Evasion (Ex): A Star-Lotus apostle is adept at dodging large areas of damage. At tenth level she gains improved evasion as the rogue ability.

Making Spell Cards

Spell cards are a key feature of a Star-Lotus apostle's arsenal. Making spell cards requires a few steps. First, one must decide on the general shape of the spell card. Second, one needs to decide on the actual shape of the spell card. Third, one needs to decide on the attributes of the spell card. Last, one needs to decide on the damage type of the spell card. These things act on a point system. While there is a level based limit on the number of points a spell card may cost, the key issue points effect is what type of action is required to use a spell card. Thus one may choose to make weaker cards that can be used more easily, or make stronger cards that prevent other actions from being taken.

General Shapes:
Choose one of the following. This affects the number of squares of space that may be used in designing the actual shape, as well as the area within which they may be placed. While these values scale with level, already made spell cards are not upgraded unless enhanced.
Line:
Cone:
Square:

Actual Shape:
Coming soon.

Attributes:
Coming soon.

Owrtho