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Thread: Order Of The Vestiges

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    Default Re: Order Of The Vestiges

    STARSHINE - RED BLUR
    Level: 4 - Binder Check: 23 - Special Requirement: Yes

    Legend: one of the greatest thieves of her times, Starshine was a daring and beautiful rogue, loved by her friends and hated by her enemies. After a hard and sorrowful youth she grew up as one of the finest thieves of the local guild, but soon abandoned that path and turned to a life of adventuring, the best way to gain riches and powerful items. During her adventuring days she found and nearly missed her love, the bard Elan, and the two of them embarked on a quest to destroy a dangerous lich who threatened to free a terrifying magical beast. The two succeeded in their endeavour, but as she thought that life was at last beginning to reward her, her beloved Elan died: mad with sorrow, Starshine turned back to her life of thievery, stealing anything she could put her hands upon from anyone, without preferences or prejudices, for since Death had stolen the most precious possession she had, she could well do the same to the entire world. Her bitterness against life grew until her last hour, when she staged the greatest robbery of her career: she stole her very soul from the gods, becoming a vestige.

    Special Requirement: you must place on the seal a stolen item, even if devoid of actual value; the item vanishes before Starshine appears.

    Manifestation: Starshine slowly appears from nothingness as a beautiful human woman with impossibly long red hair: she's naked, but the hair cover her body as a long dress. In her left hand she grips a longbow, while in her right she holds a green-feathered arrow. The woman speaks to you with a caressing voice, proposing her pact: in case of a good pact she, before vanishing, smiles suavely to you; in case of a poor pact she instead mocks you showing her tongue, before vanishing.

    Sign: your hair become red and long, and you always have a strand out of place on your forehead.

    Influence: you feel the urge to lie to everyone, apart from those you consider an intimate family member; if you have the opportunity to seize a valuable good, be it a magic item, a gem, a treasure or anything else, you have to catch it, no matter the consequences. Lastly, if you have but a single gold piece you feel the need to devote some time to polish and clean it.

    Granted powers:
    • Weapon proficiency: you gain the proficiency with the composite longbow, composite shortbow, longbow and shortbow. If already proficient with any of these weapons, you instead gain a +2 competence bonus on attack rolls with them.
    • Neverending purse: while bound to Starshine, as a standard action which doesn't provoke attacks of opportunity you can designate any purse or bag in your possession as a Neverending purse: such an item works as a Bag of Holding IV which, however, only weights 5lbs; if you die, quit your pact with Starshine or designate another purse, the first purse reverts to its nonmagical status; apart from the weight, a Neverending purse works by all means as a normal Bag of Holding, with all its features and limitations.
      At any time you (and only you) can reach in the purse and take a masterwork set of thieves' tools, a grappling hook, 50ft of silk rope, a shortbow and 20 arrows: these items, which are never counted against the purse weight, stay in existence until the purse keeps its designation as Neverending purse.
      You can designate only one purse in this way.
    • Starshine' stealth: you gain a +8 competence bonus to Move Silently and Hide checks.
    • Sneak Attack, Bitch: you can make sneak attacks as if you were a Rogue whose level is half your effective binder level. If made against an opponent whose gender is opposite to yours and whose Charisma is higher than yours, the sneak attacks are made as if your Rogue level was instead equal to your EBL, provided that you scream the name of the power itself.
    • Silver tongue: you know how to lie: you can activate this power as a move action which doesn't provoke attacks of opportunity and gain a competence bonus to a single Bluff check equal to half your EBL; this power only affects verbal bluffing: it won't give any bonus to Feints, to Create a diversion to Hide and to Deliver a secret message. Once you have used this ability, you cannot do so again for 5 rounds.
    Last edited by Cicciograna; 2012-12-06 at 11:41 AM.