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Thread: 3.5 PrC: The French Mime P.E.A.C.H.

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    Bugbear in the Playground
     
    GreenSorcererElf

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    biggrin 3.5 PrC: The French Mime P.E.A.C.H.

    This is my first Prestige Class, please critique.

    The French Mime



    “Bards were divided. Lines were drawn in the sand. Conflict was inevitable. Weapons of mass destruction were created. Cover bands. Boy bands. Pop music. But worst of all, was the Classic French Mime.” - Duke Fernando of Tango, Bard.

    "..." - Marcus, Master Mime


    This Prestige class is based on the French Mime seen in the following video:
    http://www.youtube.com/watch?v=jlt0c...el_video_title
    PLEASE watch the video before critiquing, so you know what I was basing the PrC on.

    We all know how to mime. You act something out, but instead of using an actual object, you act as if one is there. This is called miming, and people do it all the time.
    But what if mimes could bend reality? What if we could change the universe simply by pretending it is different? What if simply by miming something, you make it real?
    Born in the frenzy of war, the Mimes in this ancient order are masters of stealth and cunning. Their black and white painted face strikes fear into the hearts of those who oppose them. They are always silent, they are always ready, and they are always watching.
    Since the war ended, the members of this ancient order have dwindled slowly, and mimes are always seeking to convert new people to their ways. And so the masters created the MimeCurse. Mimes can curse a black or white fashion accessory, like a scarf or a hat. Anyone who puts on one of these items will become a MimeSlave. These MimeSlaves have some rudimentary Mime powers, and do the bidding of their master.
    They are resistant to magic and physical weapons, but they have one weakness: Speaking. If a Mime breaks his Oath of Silence then he loses all mime-powers, and all of his secret abilities.

    Entry requirements:
    Alignment: Any chaotic
    Skills: 6 ranks are required in both Perform (act) and Sleight of Hands
    Abilities: The average of a Mime’s DEX and CHA scores must be at least 16.

    Table: The French Mime
    {table=head]Level|BAB|Fort|Ref|Will |DR| SR|
    Class Ability
    |
    Spells per Day

    1st|
    +1
    |
    +0
    |
    +3
    |
    +3
    |
    2
    |
    1
    |
    Mime, Oath of Miming
    |
    -
    |
    2nd|
    +2
    |
    +1
    |
    +3
    |
    +3
    |
    2
    |
    2
    |
    Mime
    |
    +1 level of existing spellcasting class
    |
    3rd|
    +2
    |
    +1
    |
    +4
    |
    +4
    |
    3
    |
    2
    |
    Mime
    |
    -
    |
    4th|
    +3
    |
    +1
    |
    +4
    |
    +4
    |
    3
    |
    3
    |
    Mime
    |
    +1 level of existing spellcasting class
    |
    5th|
    +4
    |
    +2
    |
    +5
    |
    +5
    |
    4
    |
    3
    |
    Mime
    |
    -
    |
    6th|
    +5
    |
    +2
    |
    +5
    |
    +5
    |
    4
    |
    4
    |
    Mime
    |
    -
    |
    7th|
    +5
    |
    +2
    |
    +6
    |
    +6
    |
    5
    |
    4
    |
    Mime
    |
    +1 level of existing spellcasting class
    |
    8th|
    +6
    |
    +3
    |
    +6
    |
    +6
    |
    5
    |
    5
    |
    Mime, MimeCurse
    |
    -
    |
    9th|
    +7
    |
    +3
    |
    +7
    |
    +7
    |
    6
    |
    5
    |
    Mime
    |
    +1 level of existing spellcasting class
    |
    10th|
    +8
    |
    +3
    |
    +7
    |
    +7
    |
    6
    |
    6
    |
    Mime
    |
    -
    |
    11th|
    +8
    |
    +4
    |
    +8
    |
    8
    |
    7
    |
    6
    |
    Mime
    |
    -
    |
    12th|
    +9
    |
    4
    |
    8
    |
    +8
    |
    7
    |
    7
    |
    Mime, Master Mime
    |
    +1 level of existing spellcasting class
    | [/table]

    Hit Die: 1d6
    Weapon proficiency: Mimes are proficient only with Mime weapons. Once they become a Mime, they cannot use anything that is not mimed.
    Spells per Day/Spells Known: On certain Mime levels, if the character had a spellcasting class before Mimehood, then he gains new spells per day (and spells known, if applicable) as if he had also gained a level in whatever spellcasting class in which he could cast spells before he added the prestige class level. He does not, however, gain any other benefit a character of that class would have gained. If a character had more than one arcane spellcasting class before he became a Mime, he must decide to which class he adds each level of Mime for the purpose of determining spells per day.
    However, a Mime cannot speak or use props, so a Mime can only cast spells if he has the Silent Spell feat, and cannot cast spells with the Still Spell feat. And, as all Mime objects are invisible, the effects of his spells are now invisible, and cannot be detected by any means. The effects of a spell would still be as before, like a fireball burning down a tree, but you would not see the fireball until it hit. The victim therefore suffers a penalty to any check attempting to dodge a spell equal to half the Mime’s caster level.
    Class skills: The class skills of a Mime are: Balance, Climb, Disguise, Escape Artist, Hide, Intimidate, Jump, Listen, Move Silently, Open Lock, Perform, Sense Motive, Sleight of Hand, Spot, Survival, Swim, Tumble, Use Rope. Mimes get 4+Int skill points.

    Class Features

    Mime: The French Mime can mime an object, animal, weapon, and anything else, by making a Mime check, as a standard action. This is 1d20 + levels in French Mime. The DC is decided by the DM according to how hard the subject of the mime would be to obtain in the real world, and how hard it is to mime. If he fails the check, then he still spends a standard action, but the mime is so poor that nobody can tell what he is miming, so the mime fails.
    You cannot mime something which is as big as or larger than you in any direction.
    A general guideline for deciding the DC would be:
    DC 5: A simple item that it is very easy to Mime, because there is clear body language when using it, like eating a sandwich. Anybody would be able to see that you are eating a sandwich if your hands are by your mouth as if they were holding something flat and you are biting.
    DC 15: An item that it is still quite clear what you are doing, but it could be a little hard to tell if not mimed well, like sweeping the floor with a broom. When mimed well, it is quite clear what you are doing, but somebody might just think you were waving your hands in a weird way.
    DC 20: An item that even if you mime it very realistically, it would still be hard to tell exactly what you are miming because there are many things similar to it. For instance, if you were to draw a sword, it would be quite clear that you were drawing a sword, but it would be difficult to tell things like size, what type of sword, or if it was maybe a dagger or a spear.
    DC 25: An item that is very hard to mime, and you cannot easily see what it is, like a dog. The Mime can pat it on the head, stroke it, etc, but it would be very hard to tell what it is he is miming.
    DC 30: An item that the audience for the mime does not know what it is, and therefore would not recognise it even if he mimed it well.
    At Lvl 1, the Mime can mime ordinary, mundane objects, and simple light weapons.
    At Lvl 2, the Mime can mime ordinary, mundane objects, and simple weapons.
    At Lvl 3, the Mime can mime ordinary, mundane objects, simple weapons, and common animals.
    At Lvl 4, the Mime can mime rare or magical objects, simple weapons, and common animals.
    At Lvl 5, the Mime can mime rare or magical objects, martial weapons, and common animals.
    At Lvl 6, the Mime can mime rare or magical objects, martial weapons, and all animals.
    At Lvl 7, the Mime can mime rare or magical objects, light exotic weapons, and all animals.
    At Lvl 8, the Mime can mime rare or magical objects, light exotic weapons, all animals, and barriers, like a wall.
    At Lvl 9, the Mime can mime rare or magical objects, exotic weapons, all monsters mundane monsters and creatures, and barriers, like a wall.
    At Lvl 10, the Mime can mime rare or magical objects, exotic weapons, all magical creatures, and barriers, like a wall.
    At Lvl 11, the Mime can mime rare or magical objects, exotic weapons, all magical creatures, other people, and barriers, like a wall.
    At Lvl 12, the Mime can mime anything.
    Mimes can use something they are miming in a skill check, like miming a rope then making a Use Rope skill check, or miming a Key then using an Open Lock skill check. When they do this, then they make a Mime check as usual instead of a skill check, but they add the skill check modifier to the roll. So the roll becomes 1d20 + levels in mime + modifier for appropriate skill. They must make this roll again, but with the DC lower by 4, every round until the mime ends.
    There is no limit to the number of times a Mime can mime a day, however they can only mime one thing at a time.
    The moment a Mime no longer gives any indication that something he has mimed is there, then it disappears. But if he still acts as if it is there, then it stays. For instance, if he were to drop something, and then do nothing to show that it is on the floor, like carefully stepping over it, or kicking it, etc, then it will disappear. But if he mimed a barrier and made a low ceiling above his head, and even though he would not be touching it, he would be bent over and this would show that it is there.


    Damage Reduction: French Mimes have damage reduction that progresses as their level rises. The progression is shown in Table: The French Mime. This damage reduction effective against all weapon types except Mimed weapons. Mimed weapons deal extra damage to a Mime equal to their damage reduction.
    Any opponent can make a knowledge (local) check, with a DC of 15. If they succeed, then they know exactly what a Mime is, what it can do, and if an opponent has the requirements to be a Mime, then they can make a Mime check like a Lvl 1 Mime during the battle, with a DC of 20. Therefore, a noble opponent of true heart has a chance to beat a Mime at their own game, by pulling out a Mime weapon of his own.

    Spell Resistance: French Mimes have spell resistance that progresses as their level rises. The progression is shown in Table: The French Mime. This spell resistance is effective against all magic, except for Lawful aligned spells, on which the spell resistance has no effect.

    Oath of Miming: In the initiation ceremony to become a French Mime, a Mime takes an Oath of Miming. After he makes this Oath, he must mime everything. He cannot use any physical object that he has the power to mime. He has no belongings, and no weapons. He only has what he can mime. He can never talk again, including laughing, crying, yelling in pain, or anything like that. All these things must be mimed silently. If he ever speaks, or uses a prop, then he has broken his Oath, and he becomes a Fallen Mime, commonly known as a Circus Freak. Circus Freaks have a -2 on all rolls, he cannot mime, and he loses all spell resistance and damage reduction.
    He can only become a Mime once he has repented of this sin. This process, called Mime redemption. In order to undergo redemption, you need to seek out a Master Mime, one of the strongest Mimes, and retrain with them.
    Once a Mime makes his Oath, they aquire the Painted Face. This is special black and white face paint, unique to Mimes. It cannot be removed by any means other than death. Even if you lose your Mime-hood, and become a Circus Freak, you still keep the Painted Face as a mark of shame.
    In addition to the black and white Painted Face, Mimes must only wear the colours black and white.

    MimeCurse: Lvl 8 French Mimes can curse a fashion accessory, like a hat, or a scarf. As long as it is either black or white, and really unfashionable, a Mime can curse it by making a Mime check with the same DC as if they were miming this object. Once cursed, this object will turn anyone who wears it into a MimeSlave. They make a will save against this, with a DC of twice the Lvl of the Mime. They acquire the painted face, and lose all free will. They gain all the powers of a Mime, but they become like a mindless zombie, doing the bidding of the Mime who cursed them. Their effective Mime Lvl is half the Lvl of the Mime who cursed them. The only way to cure this MimeCurse is for the MimeSlave to break the Oath of Miming. They are then returned to normal, with no memory of what happened. If a Mime breaks the Oath, all his MimeSlaves are returned to normal with no memory of what happened.
    A Mime can only have a number of MimeSlaves equal to half of his level at a time.
    However, a Mime can only do this once a day.

    Master Mime: At 12th Lvl, a French Mime becomes a Master Mime. Now one of the elder masters of the ancient order of Mimes, you can learn no more about Miming, and instead become one of it’s teachers. You can train new Mimes, recruiting more into your ranks, and Circus Freaks can come to you for redemption.
    In the ceremony for redemption, there is silence for one minute as you meditate, then the Circus Freak remakes their Oath. Then there is another minute of silence as the newly redeemed Mime meditates.
    In addition to this, your MimeCurse is permanent and cannot be broken. If your MimeSlaves break the Oath, then you can simply redeem them.
    However, with great power comes great responsibility, and this cannot be trusted with Oathbreakers. If a Master Mime ever breaks his Oath, then when he is redeemed he loses the Master Mime ability.
    Last edited by Zolkabro; 2012-02-25 at 01:52 PM.