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Thread: 3.5 PrC: The French Mime P.E.A.C.H.

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    Bugbear in the Playground
     
    GreenSorcererElf

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    Jul 2009
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    frown Re: 3.5 PrC: The French Mime P.E.A.C.H.

    Quote Originally Posted by Grod_The_Giant View Post
    There you go.

    {table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special|Spells per Day
    1st|
    +x
    |
    +x
    |
    +x
    |
    +x
    |Class Ability|+1 level of existing spellcasting class
    2nd|
    +x
    |
    +x
    |
    +x
    |
    +x
    |Class Ability|+1 level of existing spellcasting class
    3rd|
    +x
    |
    +x
    |
    +x
    |
    +x
    |Class Ability|+1 level of existing spellcasting class
    4th|
    +x
    |
    +x
    |
    +x
    |
    +x
    |Class Ability|+1 level of existing spellcasting class
    5th|
    +x
    |
    +x
    |
    +x
    |
    +x
    |Class Ability|+1 level of existing spellcasting class
    6th|
    +x
    |
    +x
    |
    +x
    |
    +x
    |Class Ability|+1 level of existing spellcasting class
    7th|
    +x
    |
    +x
    |
    +x
    |
    +x
    |Class Ability|+1 level of existing spellcasting class
    8th|
    +x
    |
    +x
    |
    +x
    |
    +x
    |Class Ability|+1 level of existing spellcasting class
    9th|
    +x
    |
    +x
    |
    +x
    |
    +x
    |Class Ability|+1 level of existing spellcasting class
    10th|
    +x
    |
    +x
    |
    +x
    |
    +x
    |Class Ability|+1 level of existing spellcasting class[/table]

    Although I have to ask... why is there a spellcasting progression? This seems like a rogue-type class... not to mention the fact that you can't speak means you'd have to take Silent Spell to be able to cast without breaking your mime oath.

    I'd replace the special mime check with a Perform: Mime skill check, and take away the ability to mime magic items. That just seems open to all kinds of broken madness. Instead, have your mime items bypass various forms of DR as your class level increases. Maybe give a scaling enchantment value for weapons and armor.
    Thank you, but the extra columns I was referring too are Damage Reduction and Spell Resistance.

    And I think making Mime weapons bypass DR makes them rather too overpowered, something I've been having trouble with from the start.

    Thanks anyway.
    Last edited by Zolkabro; 2011-10-28 at 11:22 AM.