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    gkathellar's Avatar

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    Default Re: Masterwork and Magic Arms & Armor That Don't Make Me Cry Myself to Sleep at Night

    Quote Originally Posted by Ziegander View Post
    I'm not penalizing anything. In the existing rules non-magical weapons can't harm incorporeals. This doesn't change that, but it does make non-magical weapons more effective across the board.
    This is true, and I was a little unclear: I kind of think you should change that. At the very least, I feel this should overcome magic DR.

    Quote Originally Posted by Ziegander View Post
    The alternate rules here already add the full enhancement bonus to the max dex bonus. Are you saying that you think that's too much?
    No, I just missed that part. Carry on.

    Quote Originally Posted by Ziegander View Post
    Understandably, but it feels only fair.
    Not sure it does, actually. An attack already has to pass AC, and now it also has to pass SR to get its full effects? That feels like hitting melee with the nerfbat, to me.

    Quote Originally Posted by Ziegander View Post
    It was always character level or caster level, but it should be more clear now (I hope).
    It is clear now, thank you.

    Quote Originally Posted by Ziegander View Post
    I'm not sure what you're talking about here, to be honest. Again, crafting magic items always require the Item Creation feats before, this isn't a new limitation.
    I'm suggesting that you may want to remove the need for a feat, at least for weapons and armor, and bring it under the umbrella of craft checks. Since you're creating new enchantments, you don't have to worry about breakage potential therein.
    Last edited by gkathellar; 2011-11-07 at 07:29 AM.
    Quote Originally Posted by KKL
    D&D is its own momentum and does its own fantasy. It emulates itself in an incestuous mess.