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    Default Re: GitP PrC Contest XXXI: Wibbly Wobbly Timey Wimey... Stuff

    Timebreaker Savage

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    See you next week! - Barbarous Flux, about to use a Timebreaker Strike

    An odd lot of warriors, the Timebreaker Savages are barbarians who rather than improve themselves via simple mundane training take a second route to power and blend their inborn rage with the power of time itself, bending, warping and even breaking it over their knee in an attempt to utterly annihilate their opponents.

    Becoming a Timebreaker Savage

    To become a Timebreaker Savage requires skills in striking things with power and above average reflexes, as well as martial skill, basic knowledge of magic and history and the ability to fly into a rage.

    ENTRY REQUIREMENTS
    BaB: +6
    Skills: Knowledge (Arcana) 2 ranks, Knowledge (History) 2 ranks
    Feats: Power Attack, Improved Initiative
    Special: Must have the Uncanny Dodge or Improved Uncanny Dodge ability, and must be able to use the Rage or Frenzy ability, or a similar ability that replaced a Rage ability as an Alternate Class feature.

    Class Skills

    The Timebreaker Savage's class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Concentration (Con), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Knowledge (Arcana), Knowledge (History), Listen (Wis), Ride (Dex), Spellcraft (Int), Survival (Wis), and Swim (Str).

    Skills Points at Each Level: 4 + int mod.

    Hit Dice: d8

    {table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|1st|2nd|3rd|4th

    1st|
    +1
    |
    +2
    |
    +2
    |
    +0
    |Armoured Mage, Spellcasting, Lightning Fast Fury|2|1|||

    2nd|
    +2
    |
    +3
    |
    +3
    |
    +0
    |Steal the Years 1/encounter|3|1|0||

    3rd|
    +3
    |
    +3
    |
    +3
    |
    +1
    |Speedy Steps|3|2|1||

    4th|
    +4
    |
    +4
    |
    +4
    |
    +1
    |Steal the Years 2/encounter|4|2|2|0|

    5th|
    +5
    |
    +4
    |
    +4
    |
    +1
    |Timecrush Rebuke|4|3|2|1|

    6th|
    +6
    |
    +5
    |
    +5
    |
    +2
    |Steal the Years 3/encounter|4|3|3|2|0

    7th|
    +7
    |
    +5
    |
    +5
    |
    +2
    |Step Through Time|5|3|3|2|1

    8th|
    +8
    |
    +6
    |
    +6
    |
    +2
    |Steal the Years 4/encounter|5|4|3|3|2

    9th|
    +9
    |
    +6
    |
    +6
    |
    +3
    |Lightning Speed|5|4|4|3|2

    10th|
    +10
    |
    +7
    |
    +7
    |
    +3
    |Timebreaker Strike|5|4|4|3|3[/table]

    Unless otherwise stated, the Save DC's for a Timebreaker Savage's abilities are equal to 10 + Timebreaker Savage levels + Wis Mod.

    Weapon Proficiencies: A Timebreaker Savage gains no new proficiencies.

    Armoured Mage (Ex): The Timebreaker Savage's spells come from mostly a deeper understanding with few complex movements, and so this allows the Timebreaker Savage to cast spells from spellcasting granted by this class in light or medium armour and any shields (but not a tower shield) without any arcane failure chance.

    Spellcasting: A Timebreaker Savage casts arcane spells, which are drawn from the Timebreaker Savage's spell list below. When a Timebreaker Savage gains access to a new level of spells, they automatically know all the spells for that level on the Timebreaker Savage's spell list. A Timebreaker Savage can cast any spell they know without preparing it ahead of time. Essentially, their spell list is the same as their spells known list.

    To cast a Timebreaker Savage spell, a Timebreaker Savage must have a Wisdom score of 10 + the spell's level. The Difficulty Class for a saving throw against a Timebreaker Savage's spell is 10 + the spell's level + the Timebreaker Savage's Wisdom modifier. Like other spellcasters, a Timebreaker Savage can cast only a certain number of spells of each spell level per day. The base daily spell allotment is given on the table above. In addition, you receive bonus spells for a high Wisdom score (PHB 8).

    A Timebreaker Savage need not prepare spells in advance. They can cast any spell they know at any time, assuming they have not yet used up their spells per day for that spell level. Additionally, unlike other spellcasting, a Timebreaker Savage may cast these spells while in a Rage or a Frenzy (or similar ability: see Special Requirements).

    Timebreaker Savage Spell List:
    1st level spells: Accelerated Movement (SpC), Benign Transposition (SpC), Delay Disease (SpC), Expeditious Retreat (PHB), Expeditious Retreat, Swift (SpC), Nerveskitter (MoF), Snake's Swiftness (SpC), True Strike (PHB)
    2nd level spells: Allegro (SpC), Baleful Transposition (SpC), Bear's Endurance (SRD), Lesser Celerity (PHB II), Quick March (SpC), Swift Haste (SpC), Snake's Swiftness, Mass (SpC)
    3rd level spells: Bear's Endurance, Mass (SRD), Bladestorm (SpC), Blink (SRD), Divination (PHB), Haste (PHB), Slow (PHB), Snake's Swiftness, Mass (MiniHB)
    4th level spells: Aura of Evasion (SpC), Blink, Greater (SpC), Celerity (PHB II), Death Pact (SpC), Delay Death (SpC), Dimension Door (PHB), Freedom of Movement (PHB)

    Lightning Fast Fury (Ex): At 1st level, the Timebreaker Savage learns to become faster and more alert while raging. While in a Rage, frenzy or similar ability (see prerequisites), the Timebreaker Savage gains a +2 bonus to Dexterity. Additionally, Timebreaker Savage and Barbarian levels stack for determining the power of the Timebreaker Savage's rage, including increased bonuses the rage grants and whether or not the rage still tires them.

    Steal the Years (Su): At 2nd level, the Timebreaker Savage develops the signature technique of their group - the ability to hit people so hard they get slammed through the timestream and physically age. As a standard action once per encounter, the Timebreaker Savage may make one melee attack at any creature within reach. If it connects, then the creature must make a Will Save or age one age category, up to a maximum of Venerable. However, aged victims do not gain the hindsight of experience normal ageing grants and so do not gain mental bonuses like normal ageing endows. Creatures that do no age or have age categories instead take one point of ability damage to each of their physical scores per failed will save, as the ravages of time simply flay the victim's body. You cannot age a creature past Venerable with this ability.
    The ageing process can be reversed with a Remove Curse or Regenerate spell, but it takes a casting of the spell for each age category the victim has been unnaturally aged. Timeless creatures who took ability damage instead heal their ability damage in the normal ways.
    A Timebreaker Savage gains another use per encounter of this ability at 4th, 6th and 8th level.

    Speedy Steps (Ex): At 3rd level, the Timebreaker Savage gains increased speed from exposure to the flow of time. The Timebreaker Savage gains a +20 untyped bonus to all of their movement speeds, and retroactively gain this bonus to any other types of movement they might gain later. While raging/frenzying/etc, this bonus increases to +60ft.

    Timecrush Rebuke (Su): At 5th level, the Timebreaker Savage can, with a flurry of lightning speed, crush anyone foolish enough to strike back at the barbarian. The Timebreaker Savage may now make double the normal amount of AoO's the Timebreaker Savage would normally be allowed against a victim, including factoring in things like a Rogue's Opportunist ability and the Combat Reflexes feat.

    Step through Time (Psi): At 7th level, the Timebreaker Savage can slip into a pocket of safe time for a little while. The Timebreaker Savage can, 1/encounter as an immediate action, Time Hop forward in time three rounds. This ability otherwise works as the power, but only affecting the Timebreaker Savage.

    Lightning Speed (Su): At 9th level, the Timebreaker Savage becomes saturated with the flow of time's energies, and is faster for it. The Timebreaker Savage is continually under the effects of a Haste spell, with a caster level equal to the Timebreaker Savage's caster level. Additionally, the Timebreaker Savage, while raging, may now make two extra attacks in a round at his highest base attack bonus (this includes full-attacks too), which stacks with any other extra attacks (like those granted by the Whirling Frenzy ACF).

    Timebreaker Strike (Su): At 10th level, the Timebreaker Savage perfects their skill and channels it into one, soul-rending strike. Once per encounter as a standard action, the Timebreaker Savage may choose to designate a single melee attack to be a Timebreaker Strike. If the attack fails, then it does not count as the one use per encounter of this ability. If the attack is successful, then the target dies instantly as their body is sent to a week in the future, leaving their shredded soul behind. The victim is treated as dying of old age because of the time energies involved and so requires a Wish or Miracle to come back. When this ability succeeds, initially there is no body left behind. One week later however, the victim's body reappears in the exact same spot where the victim died, in the same condition before it's death.

    Playing a Timebreaker Savage

    To play a Timebreaker Savage is to flout the laws of time for glory and riches and to approach speeds no other warrior could.

    Combat: A Timebreaker Savage is best served by buffing itself and allies with spells, before wading in and weakening its opponents by Stealing their Years. Once weakened and battered, a high level Timebreaker Savage can simply use their Timebreaker Strike and assure that no, the cleric isn't going to raise them again.

    Advancement: Timebreaker Savages are best served with Barbarian levels, although some take interest in the Sublime Way, and others explore their magical aptitude with Sorcerer and Wizard levels. A rare few even take up Clerichood by worshipping gods of Time and Fate.

    Resources: Timebreaker Savages are on their own on the most part, being made up of a scatted lot of warriors, but a Timebreaker Savage can always benefit from meeting with other spellcasters to trade tips, tricks and knowledge of spells.

    Timebreaker Savages in the world

    Oh sweet Pelor, not that madman again...... - Cleric Starbright of the Order of Illumination, talking about a Timebreaker Savage

    Daily Life: The typical day of a Timebreaker Savage is not that different from a barbarian's day, only that they make some time to practise their new found skills and hone their spellcasting.

    Notables: A notable Timebreaker Savage is one of the earliest ones - Clockwork Carl (Male Personality CN Warforged Barb 4/Fighter 6/Timebreaker Savage 10). Named because of the primitive clockwork mechanisms used to fix old battle wounds, Carl was famous for his obsession with Time Dragons, or rather owning one as a pet. He travelled far and wide and to nearly all the planes of existence known in creature to find one and in a happy ending, was last seen holding the reigns of a Time Dragon by his fellow Timebreaker Savages in the Temporal Energy Plane, visibly laughing his gears off.

    Organizations: The Timebreaker Savages view themselves as almost a brotherhood, and many Barbarian Lodges can be found hidden in lost ruins, old buildings and even in the Temporal Energy Plane.

    NPC Reaction

    People are not too fond of Timebreaker Savages, what with them being raging beserkers wielding the timestream and then hitting it until it does what they want, and even in a simplistic view, they run around like a blur with sharp pointy objects.
    Not very safe.

    Timebreaker Savages in the game

    People are not too fond of Timebreaker Savages, what with them being raging beserkers wielding the timestream and then hitting it until it does what they want, and even in a simplistic view, they run around like a blur with sharp pointy objects.
    Not very safe.

    Adaptation: The Timebreaker Savages have no underlying fluff, and so are easy to place in any setting, although it could be based on magic learned from Draconic texts, or it could be cybernetic enhancements rather than magic.

    Encounters: Timebreaker Savages are normally encountered in the heat of battle, whizzing across the battle like a bold from the blue.
    Last edited by TheGeckoKing; 2011-11-18 at 12:48 PM.
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