1. - Top - End - #8
    Ogre in the Playground
     
    zagan's Avatar

    Join Date
    Jul 2007

    Default Re: GitP PrC Contest XXXI: Wibbly Wobbly Timey Wimey... Stuff

    PROCRASTINATOR


    Why must you hurry so ? We have all the time in world, weíll do that later.
    Carin Muin, Procrastinator

    The urge to push an unpleasant task at a later date is quite common. After all itís normal to not want to do unpleasant thing. Some people, often call lazy, often wish for the ability to push anything and everything unpleasant to later. Sometimes they discover a way to do exactly that, it require much more study and dedication than what they are accustomed but itís worth it. If they succeed they become Procrastinator.

    BECOMING A PROCRASTINATOR
    Nearly anyone with the require skill can become a procrastinator, that said those able to inflict harmful condition with regularity gain a fair amount of power from this class. Spellcaster could also gain some power from it but they would lose a great amount of spellcasting power.

    ENTRY REQUIREMENTS
    Skills: Concentration 8 ranks, Spellcraft or Psicraft 4 ranks, Knowledge (the planes) 4 ranks
    Feats: Iron Will
    Special: Must have suffered from at least ten different harmful conditions (see sidebar) during your adventuring carer so far.

    Class Skills
    The Class Name's class skills (and the key ability for each skill) are Autohypnosis (Wis), Bluff (Cha), Concentration (Con), Disguise (Cha), Heal (Wis), Hide (Dex), Intimidate (Cha), Knowledge (the planes) (Int), Perform (Cha), Psicraft (Int), Spellcraft (Int), Spot (Wis), Survival (Wis)
    Skills Points at Each Level: 4 + int

    Hit Dice: d8

    {table=head]
    Level
    |
    Base Attack Bonus
    |
    Fort Save
    |
    Ref Save
    |
    Will Save
    |
    Special

    1st|
    +0
    |
    +2
    |
    +0
    |
    +2
    |Iíll do that later (damage), You donít need that yet

    2nd|
    +1
    |
    +3
    |
    +0
    |
    +3
    |Take it easy

    3rd|
    +2
    |
    +3
    |
    +1
    |
    +3
    |Iíll do that later (condition)

    4th|
    +3
    |
    +4
    |
    +1
    |
    +4
    |Not so fast

    5th|
    +3
    |
    +4
    |
    +1
    |
    +4
    |Iíll do that later (targeted magical effect), Wait a little

    6th|
    +4
    |
    +5
    |
    +2
    |
    +5
    |Not so soon

    7th|
    +5
    |
    +5
    |
    +2
    |
    +5
    |Iíll do that later (ability damage)

    8th|
    +6
    |
    +6
    |
    +2
    |
    +6
    |Just a little longer

    9th|
    +6
    |
    +6
    |
    +3
    |
    +6
    |Iíll do that later (area magical effect)

    10th|
    +7
    |
    +7
    |
    +3
    |
    +7
    |Youíll do that later, I forgot about that
    [/table]

    Weapon Proficiencies: You gain no proficiency with any weapon or armor.

    Iíll do that later (Su): Procrastinator posses the unique ability to delay harmful effect that affect them, they may do so via a combination of supreme concentration and a little bit of time manipulation. Starting at first level, you can as an immediate action delay an effect you would have suffer, which effect depend on your level see below. The effect is delayed for a number of rounds equal to half your class level, minimum one maximum five, after that it take effect as normal. Also you can as a free action end the delay of an effect, in that case you it take effect immediately. You may not have more effects delayed at once than your Constitution modifier. You can otherwise use this ability at will. You cannot delay an effect if you already delayed it once. If between the moment you delay an effect and the moment the effect apply youíve gained a benefit that would reduce of negate the effect in question, the benefit apply as if youíve posses it when you first delayed the effect. For example if you choose to delay 10 points of damage from an attack, in the following round an ally cast a spell that grant you damage reduction 5 and then you end the delay, you would take only 5 points of damage.
    • At first level you can only delay damage, this damage can come from any source and be in any amount.
    • At third level you gain the ability to delay harmful condition (see sidebar). The duration of those condition does not change, only the moment upon which it begin to affect you.
    • At fifth level you gain the ability to delay magical effect targeting you (see sidebar). You can only delay a magical effect if you are itís only target and you must choose to delay before making any saving throw related to the magical effect. If a magical effect would deal damage, inflict an harmful condition or deal ability damage (see below) that you could delay you cannot delay the inflict condition after having delayed the magical effect itself.
    • At seventh level you gain the ability to delay ability damage. This otherwise work like delaying normal damage.
    • At ninth level you gain the ability to delay magical effect affecting an area and magical effect affecting multiple target. You can only delay such magical effect if you are included in itís area or if you are one of itís target. When you delay an area magical effect when it take effect itís in its original area even if its creator of the effect has moved or is dead. When you delay a magical effect (see sidebar) with multiple target when it take effect it affected all the original target even if they are outside the normal range of the effect.


    You donít need that yet (Su): Procrastinator can also use their time manipulation ability to delay an effect that would heal their foes. Starting at first level you can as an immediate action delay an effect that would heal or remove an harmful condition. You can only delay such effect if it target only one creature and if that creature is within 30ft. The effect is delayed for a number of rounds equal to one third of your class level, minimum 1, maximum 3. If an healing effect take effect on a dead creature it has no effect and if a effect that remove a condition take effect after the condition in question dissipated it has no effect either. Once you have used this ability you do not need to remain within 30ft of the affected creature to maintain the delay. You can use this ability twice per encounter.

    Take it easy (Su): Procrastinator are by nature patient and able to wait for long period, with a little creative time manipulation they may force other creature to wait. Starting at second level you can as standard action, that does not provoke attack of opportunity, target any one creature within 30ft of you and at the same time you must chose one of the following: martial maneuvers, psionic powers, psi-like abilities, spells, spell-like abilities or supernatural abilities. If the target creature failed a Will save (DC 10 + class level + Cha modifier) it must wait 1d4 rounds after using an ability of the chosen type before being able to use any other ability of the same type. For example if a wizard is subject to this effect and spells was selected he must wait 1d4 rounds after casting a spell before he can cast another one. This effect last until the end of the encounter and a creature can only be the subject of this ability once per encounter. Once you have used this ability you do not need to remain within 30ft of the affected creature to maintain the delay. You can otherwise use this ability at will.

    Not so fast (Su): When a creature make a series of attacks, there is a slight delay between each of them. A procrastinator can with a little effort increase this delay by a noticeable margin. Starting at fourth level you can as standard action, that does not provoke attack of opportunity, target any one creature within 30ft of you. If the target creature failed a Will save (DC 10 + class level + Cha modifier) it lose a number of attack when making a full-attack action. The attacks are simply lost, the increase delay between attack meaning that the creature does not have time to finish. The creature lose 25 % of itís attack if you are level four or five, 50% if you are level six or seven and 75% if you are level eight or higher, calculate the number of lost attack when the creature announce that it make a full-attack and then round down to the closest round number. For example a level 16 fighter wielding a longsword in two hands can normally make up to four attack during a full-attack if affected by Not so fast he could make only three, two or even only one attacks depending on your level. A dragon normally able to attack six times during a full attack (one bite, two claws, two wings and a one tail slap) if affected by Not so fast it could only make five, three or two attacks depending on your level. You can use the table below to quickly determine the number of lost attack. This effect normally last until the end of the encounter but an affected creature can spend one full-round action doing nothing (this does not provoke attack of opportunity) to end the effect prematurely. A creature can only be the subject of this ability once per encounter. Once you have used this ability you do not need to remain within 30ft of the affected creature to maintain the delay. You can otherwise use this ability at will.
    Note: An affected creature can still attack as a standard action normally, making only one attack unless it posses an ability that would allow it to make more attack. In the same way this does not prevent a creature from making attack of opportunity.

    Table: Not so fast effect
    Spoiler
    Show

    {table=head]
    Normal number of attacks
    |{colsp=3}Number of lost attacks
    |
    25%
    |
    50%
    |
    75%
    |

    1
    |
    0
    |
    0
    |
    0
    |

    2
    |
    0
    |
    1
    |
    1
    |

    3
    |
    0
    |
    1
    |
    2
    |

    4
    |
    1
    |
    2
    |
    3
    |

    5
    |
    1
    |
    2
    |
    3
    |

    6
    |
    1
    |
    3
    |
    4
    |

    7
    |
    1
    |
    3
    |
    5
    |

    8
    |
    2
    |
    4
    |
    6
    |

    9
    |
    2
    |
    4
    |
    6
    |

    10
    |
    2
    |
    5
    |
    7
    |

    11
    |
    2
    |
    5
    |
    8
    |

    12
    |
    3
    |
    6
    |
    9
    |

    [/table]


    Wait a little (Su): Procrastinator often feel that the world move far too fast, leaving them behind but they can impose on other the same sort of feeling. Starting at fifth level, you can as standard action, that does not provoke attack of opportunity, target any one creature within 30ft of you. The targeted creature place in the initiative change so that it act last during the round. This does not allow a creature to act more than once during any given round, if the creature is affected by this ability after acting during the round it will act last during the following round. For example in an encounter with a procrastinator and one of itís ally, a wizard, against three lions and a druid, with the following initiative order wizard, lion 1, lion 2, druid, procrastinator, lion 3. In the first round immediately after the druid act the procrastinator use Wait a little on the druid changing his place in the initiative order to immediately after the third lion but because the druid already act this round he would only act at the end of the following round after everyone else. A creature can only be the subject of this ability once per encounter. You can otherwise use this ability at will.

    Not so soon (Su): Sometimes when a foe is impaired in some way, it might be beneficial to increase the duration of those impairment. Procrastinator know how to delay the end of such impairment. Starting at sixth level, you can as standard action, that does not provoke attack of opportunity, target any one creature within 30ft of you that is currently affect by an harmful condition (see sidebar). The duration of this harmful condition increase by half itís normal duration, round down but minimum one additional round and maximum one additional hour. For example a creature that should be confused for 10 rounds, would instead be confused for 15 rounds. A creature can only be the subject of this ability once per encounter. Once you have used this ability you do not need to remain within 30ft of the affected creature to maintain the extended duration. You can otherwise use this ability at will.

    Just a little longer (Su): After practicing a little more with its Not so soon ability, procrastinator discover that they can do similar thing directly with magical effect. Starting at eight level, you can as standard action, that does not provoke attack of opportunity, target any one magical effect within 30ft of you with a duration other than instantaneous or permanent. If the targeted magical effect affected multiple creature, summon multiple creature or object, create multiple creature or object, or similar then they must all be within 30ft of you when you use this ability for it to function. The duration of this magical effect increase by half itís normal duration, round down but minimum one additional round and maximum one additional hour. If a magical effect inflict an harmful condition that you could extend with your Not so soon ability you cannot extend the inflict condition after having extend the magical effect itself. Once you have used this ability you do not need to remain within 30ft of the affected creature to maintain the extended duration. You can use this ability three times per day.

    Youíll do that later (Su): Being able to delay your own problem is great but sometime itís one of your ally that need it more, to that effect procrastinator have developed a way to delay their allies problem. Starting at tenth level you can use your Iíll do that later ability on any one allies within 30ft of you, it's still an immediate action. While this allow you to delay any effect list under I'll do that later on an ally, you still cannot delay an an area magical effect or on with multiple target if you are not in the area or one of its target even if one of your allies his. You may not delay more than one effect on any given allies at the same times. Once you have used this ability you do not need to remain within 30ft of the affected creature to maintain the delay. You cannot prematurely end the delay of an effect on an ally.

    I forgot about that (Su): It is well know that procrastinator have a tendency to forget to do things, but you can take advantage of that. Starting at tenth level when an effect you have delayed via your Iíll do that later ability would take effect you can choose to forget about it, a free action. The effect in question simply dissipate never taking place. You cannot forget an effect before the normal end of itís delay, five rounds now, if you choose to prematurely end a delay you cannot forget the effect in question. You can use this ability once per encounter.

    Sidebar: Harmful Condition and Magical Effect
    Spoiler
    Show

    • For the purpose of the procrastinator class harmful condition are as follow: blinded, confused, dazed, dazzled, deafened, exhausted, fascinate, fatigue, frightened, immobilizedToM p140, nauseated, negative level, panicked, paralyzed, petrified, shaken, sickened and stunned.
    • For the purpose of the procrastinator class harmful condition are as follow: spells, spell-like abilities, supernatural abilities, psionic power and psi-like abilities.




    PLAYING A PROCRASTINATOR
    In the beginning of your career as a procrastinator your play style wonít change much simply gaining a few defensive option with your Iíll do that later ability. Later youíll gain ability that can greatly handicap spellcaster and warrior. Toward the end of your career you will also be able to increase the duration of useful spells from an ally.
    Combat: In combat your first priority should be to locate those able to cast spell, or with similar ability and impose a delay on their action. After that you should either target warrior to limit their attack or spellcaster again to delay their turn. If a foe is affected by an harmful condition do not forget to extend itís duration or prevent their removal.
    Advancement: Any and all path are open to you, procrastinator increase your option and defensive capability but does not restrict you in any way. The only real limit is that it does not progress any class ability so choosing ability that do not depend on class level is recommend.
    Resources: None in particular, procrastinator are not particularly prone to group with each other. That said they are frequently associate with spellcaster for their ability to increase the duration of their spells.

    PROCRASTINATOR IN THE WORLD
    Procrastinator ? Yes, I knew one. Useful against monster but lazy, like you wouldnít believe.

    Procrastinator are often perceived as very lazy creature, always pushing thing for later. Still people who know of their ability are willing to deal with those quirk because they are useful allies.
    Daily Life: You wake up, late if possible. Prepare yourself for the day, taking your time, and then do nothing for as long as possible, before going back to sleep.
    Notables: Very few procrastinator can be called notable, still at least one is well know Nelo restal. He was a wizard who studied the nature of time while he was much weaker in pure magic than most of his colleagues he was able to endure much more than them. This particular fact grant him a little fame, for the originality if nothing else.
    Organizations: No official procrastinator organization exist, too much work. But they are frequently member of organizations dedicated to the study of time and sometimes they are member of the church of CyndorCD p121

    NPC Reaction
    Procrastinator are often perceived as lazy people, which is often very true but those that know them consider them very useful in dealing with monster and spellcasters in particular.

    PROCRASTINATOR IN THE GAME
    This is a good place to provide a quick note on how your class will effect game play statistically.
    Adaptation: Procrastinator can be used in any setting without trouble.
    Encounters: Procrastinator will often be used in conjunction with creature able to inflict statue effect to increase their duration and/or as part of group and charged with disrupting their foe strategy.

    Sample Encounter
    The lazy nephew.
    EL 9 (but used as an ally): The party has been hired by the commander of the guard to investigate strange happening in the hills. Because he does not trust them he send his lazy nephew to accompany the party. While not really strong, compared to the PC, and quite lazy, the nephew will prove himself useful in a supporting role during any encounter.

    The lazy nephew (elite array)
    CN Male Human
    Bard 5/Procrastinator 4
    Init +1, Senses: Listen +9, Spot +1
    Languages Common
    ------------------------------------------------
    AC 18, touch 12, flat-footed 17 (+1 dex, +4 armor, +2 shield, +1 deflection)
    hp 75 (9 HD(5d6+4d8)
    Fort +10, Ref +7, Will +12
    ------------------------------------------------
    Speed 30 ft. (6 squares)
    Melee Mwk Dagger +6 (1d4-1, 19-20/*2)
    Ranged +1 Light Crossbow +8 (1d8, 19-20/*2)
    Space 5ft Reach 5ft
    Base Atk +6, Grp +5
    Combat Gear Crossbow Bolt (20)
    Spells Know (CL 9th)
    2nd: (2/day) Blur (DC 14), Detect Though (DC 14), Glitterdust (DC 14)
    1st: (4/day) Cure Light Wound (DC 13), Feather Fall (DC 13), Silent Image (DC 13)
    0: (3/day) Light, Mage Hand, Message, Open/Close (DC 12), Prestidigitation (DC 12), Read Magic
    Spell-like Abilities Abilities Fascinate
    Supernatural Abilities Countersong, Inspire Courage +2, Inspire Competence, Iíll do that later (damage, conditions), You donít need that yet, Take it easy, Not so fast (25%)
    -----------------------------------------------
    Abilities Str 8, Dex 13, Con 18, Int 10, Wis 12, Cha 15
    SQ Human trait, Bardic Knowledge (+5), Bardic Music (Countersong, Fascinate, Inspire Courage +2, Inspire Competence; 5/day)
    Feats Human: Iron Will, 1st: Lingering SongCAd p111, 3rd: Song of the HeartECS p60, 6th: Practiced Spellcaster CAr p82, 9th: SubsonicsCAd p112
    Skills Concentration +16, Hide +9, Knowledge (the planes) +12, Listen +9, Perform (oratory) +14, Spellcraft +12 (+14 to decipher scrolls), Survival +1 (+3 on other planes), (Use Magic Devices +14 (+16 with scroll)
    Possessions Amulet of Health +2, +1 Studded Leather Armor, +1 Buckler, +1 Light Crossbow, Mwk Dagger, Cloak of Resistance +1, Ring of Protection +1, 30gp (Total market value: 11997gp)
    Last edited by zagan; 2011-11-11 at 09:30 AM.
    Latest homebrew: The Avatars of Magic, powerful monster each dedicated to ne school of magic.

    My homebrewer's Extended Signature
    My character :
    Spoiler
    Show

    Mirar, Bizarre human Focused Conjurer/Master specialist (summoning specialist)
    Xilef, shifter Druid 8//Barbarian 5/Weretouched master 3
    Other Character.