Mosaican Template

A collection of magically infused stone, a mosaican is a guardian of many guises, usually disguised within artistic scenes as a creature attacking or watching keenly. They possess an imprint of the imagination of the maker to aid in the forming of scenes and the confusing of enemies.

They are most usually found underground, or in castles or vaults, guarding against any who may wish to pass.

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Sample Mosaican

Mosaican Lion


Large Construct
Hit Dice: 5d10+30 (57 hp)
Initiative: +2
Speed: 40 ft. (8 squares), climb 40 ft.
Armor Class: 17 (+2 dex, +6 natural, -1 size), touch 11, flat-footed 15
Base Attack/Grapple: +3/+14
Attack: Claw +9 melee (1d4+7)
Full attack: 2 claws +9 melee (1d4+7) and bite +4 melee (1d8+3)
Space/Reach: 10 ft./10 ft.
Special Attacks: Fragment spray, treadeasy
Special Qualities: Animate scene, artistic touch, construct traits, damage reduction 5/bludgeoning and magic, darkvision 60 ft., immunity to magic, low-light vision, tremorsense 60 ft., up the walls
Saves: Fort +1, Ref +3, Will +2
Abilities: Str 25, Dex 15, Con -, Int -, Wis 12, Cha 1
Skills: -
Feats: -
Environment: Any
Organization: Solitary, Adorning (2), Exhibit (3+)
Challenge Rating: 5
Treasure: None
Alignment: Always Neutral
Advancement: 68 HD (Large)
Level Adjustment: -

A mosaican lion is around eight feet long and weighs nearly a ton.

Combat
A mosaican lion attacks as its original creator ordered, though usually in a way similiar to the creature it was modeled after. Therefore it tends to follow intruders silently, stalking them until just the right moment, and then it pounces.

Animate Scene (Ex):
As a full round action a mosaican lion can reasemble its natural form (a flat surface scene) to a life-sized version of its original guardian image, or vice versa. Beforehand it is indistinguishable from a normal mosaic scene unless Detect Magic or similiar spells are used. While in its flat form it loses all its attacks, but can then use its treadeasy ability.

Artistic Touch (Sp):
At will a mosaican may use a type of prestidigitation that allows it to change its colors to match its image(s), make itself appear soiled, old, cracked, damaged, or even newly laid, sparkling clean and flawless.

Fragment Spray (Ex): Once every minute as a standard action a mosaican lion can release a 20-foot cone of jagged stones that imbed themselves in their victim's skin, dealing 1d8 piercing and slashing damage (reflex DC 19 halves). The bits of stone within the wounds then pull themselves loose, causing an additional 1d4 damage. They form together, flying back towards the mosaican that sent them, and are reabsorbed.

Immunity to Magic (Ex):
A mosaican lion is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.

A transmute rock to mud spell slows a mosaican (as the slow spell) for 2d6 rounds, with no saving throw, while transmute mud to rock heals all of its lost hit points.

A stone to flesh spell does not actually change the mosaican's structure but negates its damage reduction and immunity to magic for 1 full round.

Treadeasy (Ex): As a full round action a mosaican lion spread out upon the floor can abruptly spring up sharp stones into those transversing upon it, automatically dealing damage as caltrops for the space it occupies. It may then trip any of those who occupy its space by suddenly moving forward. To avoid being tripped, its opponent must make a successful DC 18 reflex save.

Tremorsense (Ex): A mosaican lion can automatically sense the location of anything within 60 feet that is in contact with the ground, wall, or ceiling, so long as it is touching the ground, wall, or ceiling itself.

Up the Walls (Su): A mosaican can climb and travel on vertical surfaces or even traverse ceilings as if under the affects of a Spider Climb spell, but only while in its flat form. It gains a climb speed equal to its base speed; furthermore, it need not make Climb checks to traverse a vertical or horizontal surface (even upside down). The mosaican retains its Dexterity bonus to Armor Class (if any) while climbing, and opponents get no special bonus to their attacks against it. It can use the run action while climbing.
The mosaican's passage while flat against a service is soundless.

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Creating a Mosaican
Mosaican is a template that can be added to any corporeal creature, hereafter refered to as the base creature.
Size and Type: The creature's type changes to construct. It looses all previous subtypes. It does not gain the augmented subtype. It uses all the base creature's statistics and special abilities except as noted here.
Hit Dice and Hit Points: Drop any Hit Dice gained from class levels (to a minimum of 1) and change remaining Hit Dice to d10's. As a construct, the creature loses amy Constitution bonus to hit points, but gains bonus hit points based on its size, as shown below:

Mosaican Size Bonus Hit Points
Code:
Small         10 bonus hp
Medium        20 bonus hp
Large         30 bonus hp
Huge         40 bonus hp
Gargantuan      60 bonus hp
Colossal       80 bonus hp
Speed: The creature loses any fly and swim speeds it formerly possessed but retains all other types.
Armor Class: The creature's natural armor bonus changes to a number based on its size:

Mosaican Size Natural Armor Bonus
Code:
Tiny or smaller      +1
Small           +2
Medium           +4
Large           +6
Huge            +8
Gargantuan         +11
Colossal          +15
Base Attack: A mosaican's base attack bonus is equal to 3/4th of its Hit Dice (as Cleric).
Attacks: A mosaican retains all the natural attacks, manufactured weapon attacks, and weapon proficiencies of the base creature. A humanoid with no natural attacks gains a slam attack.
Damage: Natural and manufactured weapons deal damage normally. A slam attack deals damage based on the mosaican's size. (If the base creature already has a slam attack, use the mosaican's slam attack only if it's better.)

Mosaican Size Slam Attack Damage
Code:
Dimunitive or Fine 1
Tiny        1d2
Small        1d4
Medium       1d6
Large        1d8
Huge        2d6
Gargantuan     3d6
Colossal      4d6
Special Attacks: A mosaican loses all special attacks of the base creature. It gains the following special attacks.
Fragment Spray (Ex): Once every minute a mosaican can let out a 20-foot cone of jagged stones that imbed themselves in their victim's skin, dealing piercing and slashing damage equal to its slam damage, a successful reflex save halves (DC = 10 + half mosaican's HD + strength modifier). The bits of stone within the wounds then pull themselves loose, causing an additional 1d4 damage. They form together, flying back towards the mosaican that sent them, and are reabsorbed.
Treadeasy (Ex): As a full round action a mosaican spread out upon the floor can abruptly spring up sharp stones into those transversing upon it, automatically dealing damage as caltrops for the space it occupies. It may then trip any of those who occupy its space by suddenly moving forward. To avoid being tripped its opponent must make a successful reflex save (DC 10 + 1 per 20 feet it moves. Example: A creature with a base speed of 30 feet can run 4 times that, for a speed of 120 feet per round. The save DC would thus be 16.)
Special Qualities: A mosaican loses all special qualities of the base creature. It gains the following special qualities:
Artistic Touch (Sp):At will a mosaican may use a type of prestidigitation that allows it to change its colors to match its image(s), make itself appear soiled, old, cracked, damaged, or even newly laid, sparkling clean and flawless.
Animate Scene (Ex): As a full round action a mosaican can reasemble its natural form (a flat surface scene) to a life-sized version of its original guardian image, or vice versa. Beforehand it is indistinguishable from a normal mosaic scene unless Detect Magic or similiar spells are used. While in its flat form it loses all its attacks, but can then use its treadeasy ability.
Construct Traits: A mosaican has immunity to poison, sleep effects, paralysis, stunning, disease, death effects, mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), and any effects that requires a Fortitude save unless it also works on objects or is harmless. It is not subject to extram damage from critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. Cannot heal damage, but can be repaired. It has darkvision out to 60 feet and low-light vision.
Damage Reduction (Ex): The mosaican gains damage reduction based on its Hit Dice, as shown below:

Hit Dice Damage Reduction
Code:
1-4 HD     1/bludgeoning and magic     
5-9 HD     5/bludgeoning and magic
10-19 HD    10/bludgeoning and magic
20+ HD     15/bludgeoning and magic
Immunity to Magic (Ex):
A mosaican is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.

A transmute rock to mud spell slows a mosaican (as the slow spell) for 2d6 rounds, with no saving throw, while transmute mud to rock heals all of its lost hit points.

A stone to flesh spell does not actually change the mosaican's structure but negates its damage reduction and immunity to magic for 1 full round.
Tremorsense (Ex): A mosaican can automatically sense the location of anything within 60 feet that is in contact with the ground, wall, or ceiling, so long as it is touching the ground, wall, or ceiling itself.
Up the Walls (Su): A mosaican can climb and travel on vertical surfaces or even traverse ceilings as if under the affects of a Spider Climb spell, but only while in its flat form. It gains a climb speed equal to its base speed; furthermore, it need not make Climb checks to traverse a vertical or horizontal surface (even upside down). The mosaican retains its Dexterity bonus to Armor Class (if any) while climbing, and opponents get no special bonus to their attacks against it. It can use the run action while climbing.
The mosaican's passage while flat against a service is soundless.
Saves: Base save bonuses are Fort +1/3 HD, Ref +1/3 HD, and Will +1/3 HD.
Abilities: Increase from the base creature as follows: -2 dex, +4 strength. A mosaican has no Constitution or Intelligence score. Its Wisdom changes to 12, and its Charisma to 1.
Skills: A mosaican loses all skills.
Feats: A mosaican loses all feats except those that improve its attack, such as Improved Natural Attack, Multiattack, or Weapon Finesse.
Environment: Any; though usually underground.
Organization: Solitary, Adorning (2), Exhibit (3+)
Challenge Rating: Up to 4 HD, same as base creature +1; 5-10 HD, same as base creature +2; 11+ HD, same as base creature +3
Treasure: None
Alignment: Always neutral
Advancement: As base creature (or - if creature advances by character class).
Level Adjustment: -