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    May 2009
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    Default [DnD 3.5] [NPC Class] Gunpowder Trooper [PEACH]

    Gunpowder Trooper

    NPC "Warrior" for a society where gunpowder weapons are becoming more common place in the standing armies.

    Hit Die
    d6.

    Class Skills
    The Gunpowder Trooper’s class skills (and the key ability for each skill) are Climb (Str), Intimidate (Cha), Jump (Str), Listen (Wis), Knowledge (Military Tactics), Ride (Dex), and Spot (Wis).

    Skill Points at 1st Level
    (2 + Int modifier) × 4.

    Skill Points at Each Additional Level
    2 + Int modifier.

    {table=head]Level | BAB | Fort | Ref | Will | Special
    1 | +1 | +0 | +0 | +0 | Firearms Formations
    2 | +2 | +0 | +0 | +0 |
    3 | +3 | +1 | +1 | +1 |
    4 | +4 | +1 | +1 | +1 |
    5 | +5 | +1 | +1 | +1 | Bayonet Techniques
    6 | +6/+1 | +2 | +2 | +2 |
    7 | +7/+2 | +2 | +2 | +2 |
    8 | +8/+3 | +2 | +2 | +2 |
    9 | +9/+4 | +3 | +3 | +3 |
    10 | +10/+5 | +3 | +3 | +3 | Cool Under Fire
    11 | +11/+6/+1 | +3 | +3 | +3 |
    12 | +12/+7/+2 | +4 | +4 | +4 |
    13 | +13/+8/+3 | +4 | +4 | +4 |
    14 | +14/+9/+4 | +4 | +4 | +4 |
    15 | +15/+10/+5 | +5 | +5 | +5 | Firearms Expertise
    16 | +16/+11/+6/+1 | +5 | +5 | +5 |
    17 | +17/+12/+7/+2 | +5 | +5 | +5 |
    18 | +18/+13/+8/+3 | +6 | +6 | +6 |
    19 | +19/+14/+9/+4 | +6 | +6 | +6 |
    20 | +20/+15/+10/+5 | +6 | +6 | +6 | Bayonet Expertise
    [/table]

    Class Features
    The following is a class feature of the Gunpowder Trooper NPC class.

    Weapon and Armor Proficiency
    The Gunpowder Trooper is proficient in the use of all simple and martial weapons, Bayonet's, all firearms (as listed in the DMG), light and medium armor and all shields (except tower shields).

    Firearms Formations
    These apply only if EVERY member of the unit has these abilities.

    Musket shot wall
    When a unit of Gunpowder Trooper's fire a volley that is not a concentrated volley, the Reflex save to avoid being hit is at +5DC.

    Cloud of lead
    If firing a concentrated volley using only muskets an 1 damage dice is added to the dice total.

    Move and Fire
    If a unit is 4 or more ranks deep the unit may fire a full 2-rank volley every round. If doing so it advances 10' each round as the ranks swap around regardless of if it want's to or not. This may only be used if the unit is in light armor and not carrying a heavy load.

    Bayonet Techniques
    Troopers learn how to quickly and efficiently fix and remove Bayonet's and how to effectively use them in combat.

    Fixing a Bayonet is a move action instead of a standard action.

    In combat when fighting with a Bayonet the Gunpowder Trooper may block attacks with the rifle itself. This gives a +2 Dodge Bonus to AC. This may only be used if the character is in light armor and not carrying a heavy load.

    Cool Under Fire
    Now a seasoned Veteran the Gunpowder Trooper does not flinch when under fire from enemy troops.
    These apply only if EVERY member of the unit has these abilities.

    Gunpowder Trooper units receive +4 to morale checks from taking casualties from missile fire.

    Gunpowder Troopers also receive +2 to saves against fear effects.

    Firearms Expertise
    An expert in the musket the Gunpowder Trooper wields it to greater effect at range.

    All Musket volleys lead by the Gunpowder Trooper with this ability receive +2 to hit.

    If an entire unit has this ability, or the Gunpowder Trooper is alone then Muskets receive a +10% skilled bonus to range increment.

    Bayonet Expertise
    The Bayonet becomes a lethal weapon in the hands of the truly experienced Gunpowder warrior.

    A Fixed Bayonet now deals an extra +2 Damage in melee.
    The Dodge bonus to Armor class improves to +3. This still only applies if the character is in light armor and not carrying a heavy load.
    Last edited by Gaiyamato; 2011-11-16 at 09:58 PM.