3d10 HD (19HP)
Speed 30 ft. (6 squares);
Init: +7 (+3 dex, +4 improved intitiative)
AC 15; touch 14 flat-footed 12
(10+1 size +3 dex ,+1 natural)
BAB +1; Grp -1 (BAB+1, Str mod. +2, size mod -4)
Attack Slam +4 melee (1d6+2 bludgeoning damage)
Full-Attack Slam +4 melee (1d6+2 bludgeoning damage)
Space 5 ft.; Reach 5 ft.
Special Qualities Blidsight 60ft, Congeal, Fire vulnerability, Ooze traits
Saves Fort +1 Ref +1 Will +1
Abilities Str 15, Dex 16, Con 12, Int -, Wis 10, Cha 8
Feats Improved intitiative<sup>B</sup> , Weapon finesse<sup>B</sup>
Organization Solitatary, pair, gang (3-6) slime mould (3-10) or colony (2-24)
Challenge Rating 1
Alignment Alaways True Neutral
Advancement 4- 6 HD (Medium), 7-9 (Large)
You fought valliantly to protect the lair of Akanthor the Noble from the servants of the dark cult who sought to steal the eggs of the kindhearted white dragon while he was away. You were sucssful and drove them off, but yet, they captured one.
Resolved to not let the attackers corrupt if only a single egg into a terrible monstrosity, you cast a flight spell on yourself and your companions to give chase. Soon you catch up with the last three assailants remaining, extend you hand and unleash a barrage of force darts at the one who seems the most heavily injured. He scremms and plummets as the enchament of flight leaves his dying body, and large a large leather bag that has a bright blue egg stuck in hole in the side slip stom his back.
Then , in a moment of terrible silence where the cruses of all involved could be as much as felt,
You take a daring nosedinve, after a few more seconds of horror, snatch the bag with your magic and return to solid ground, leaving your companion to finish off the or two thieves
Wihle inspecting the, satchel, you are shocked to see the egg is cracked, but when you touch it with a spell for mending, its shell is suudently consumed from the inside out by a glob of translucent slime a with a faint tinge of blue. It sems to be somehow many times larger that the egg ifrom which it came. Having seen far stranger things in life, you are barely suprised, but osverve with the curiosity of s sage as the ball of phlegm starts roaming around with rudimentary itelligence, and nibbling at objects, around it comfirming to be a creature of some sort. Then you see it attempt to devour a flask of alchhemist´s fire, the contents spill out and ignite, and the creature sizzles and thickens like an egg poured into a frying pan. Overcame with curiosity, you try to scoop it up a into your bag of holding , only to dicover that its pseudopodia hit with enough force to make you stagger.
An ovial slime stands abuot two and half feet tall, and weighs 40 pounds.
Like all mindless oozes, ovial slimes spend their time roaming around looking for food wihich neans anything and everything organic, and also for a way to procreate by impregating hard shelled eggs (for example of birds and dragons) with their slime, that turns the oganic tissues into more of itself.
Because of this, these jellies are non-aggressive and wil leave large most humaniodss alone unless they are hungry. However the have sense of selfpresservation and will devite most of their efforts to run when thei HP drops to 1/6 of their normal total.
The body of an ovial slime is a primitve sensory organ that can ascertain objects and creatures within 60 feet.
Every time the ovial slime takes fire damage at least equal to 1/6 of it´s total hitpionts
(3 hp fot this particular one) it´ s jelly tissues congeals and smoothens like a fried egg , giving it a +1 natural armor bonus, a +1 bonus to Escape artist checks and a +1 circumstance bonus to grapple checks as it´s s surface becomes smoother, and more able do deflect impact and at the same time more able to adhere to rough surfaces. For every addtional sixth of total hitopits they lose these bonuses increase by +1 until the oze dies. These improvement persist for 10 minutes from the time when the last increment of the bonuses was added.
An Ovial ooze takes half again as much (+50%) damage from spells with the [Fire] descriptor, and other fire based effects, both mundane and magical.
An ooze possesses the following traits (unless otherwise noted in a creature’s entry).
• Mindless: No Intelligence score, and immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
• Blind (but have the blindsight special quality), with immunity to gaze attacks, visual effects, illusions, and other attack forms that rely on sight.
• Immunity to poison, sleep effects, paralysis, polymorph, and stunning.
• Some oozes have the ability to deal acid damage to objects. In such a case, the amount of damage is equal to 10 + ½ ooze’s HD + ooze’s Con modifier per full round of contact.
• Not subject to critical hits or flanking.
• Proficient with its natural weapons only.
• Proficient with no armor.
• Oozes eat and breathe, but do not sleep.
-A wizard intrested in the creation of artificial life forms intends to find out whteher onvial smiles can be made from the eggs of other than blue dranons and has sent you to a mountain where yound dragons have feast to celadrate the laying of eggs with asilme stoved away in your backpack. Survival definitely takes precedence over scientific knowledge now, but the wizard doesn´t think so.
-A wild magic storm has caused a huge swarn of ovial slimes to appear near an isolated village and they are hungry and about to reach the peasants. Stop the manace and figure out what has caused the oozes to appear.