I couldn't help myself.

Spoiler
Show
Turducken Swarm
Small Magical Beast (Gargantuan Swarm)
Hit Dice: 36d10 (192 hp)
Initiative: +2
Speed: 15 ft., Fly 30 ft. (Poor)
Armor Class: 20 (-4 size, +5 Dex, +9 Natural), touch 11, flat-footed 15
BAB/Grapple: +8/-
Attack: Swarm (5d6)
Full Attack: Swarm (5d6)
Space/Reach: 35 ft./ 0 ft.
Special Attacks: Gobbler
Special Qualities: All-around vision, darkvision 90 ft., low-light vision, swarm traits
Saves: Fort +12, Reflex +17, Will +5
Abilities: Str 16, Dex 20, Con 14, Int 3, Wis 10, Cha 10
Skills: Hide -4 (+0 in Forests), Spot +6, Search +2
Feats: Lightning Reflexes
Environment: Valleys
Organization: Unusually large hordes
Challenge Rating: 14
Treasure: None
Alignment: Always Neutral
Advancement: —
Level Adjustment: —

The elusive three-headed turducken is a creature that few have ever seen in the wild. They are 4-legged birds with the head of a turkey, a duck and a chicken. In some cultures, they are considered a delicacy, and eggs have been known to sell for upwards of 100 gp each. Unfortunately, efforts to raise turducken domestically have been unsuccessful.

Legends speak of a valley where many turducken live as one, and fight as one as well.

Combat

Turducken swarms attack by using their sonic attack and then overrunning any who threaten them.

All-Around Vision (Ex): The three heads of the turducken allow it to look in any direction providing a +4 racial bonus on Spot and Search checks. A turducken cannot be flanked.

Gobbler (Su): Once a day, a turducken swarm can blast its foes with a cone of sonic energy attack at a range of 100 feet. Anyone within range takes 10d6 points of sonic damage. A successful save (DC 24) halves the damage. Living creatures that can hear the turducken are Deafened for 4d6 rounds. The save is charisma based.

Skills: The dull colors of the turducken’s feathers grant it a +4 racial modifier to Hide in forests.