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Thread: Orc/Goblinoid Resources

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    Default Re: Orc/Goblinoid Resources

    kleinbar and xombie chief are done and I hope to progress through the Goblin Bomber tonight so it's time for the next critter for draconi

    KRIEGBAR

    [IMG]Picture URL if you have one[/IMG]

    "There's a more optimal way of doing this you know."

    A Kriegbar is the offspring of a Bugbear and a Hobgoblin. They tend to look like well muscled athletic Hobgoblins who are somewhat furrier than normal. A great many are tactical geniuses with a mind for squad level warfare, but alas as they grow older their brain sort of short circuits and thy end up given over to fits of rage. Many end up being put down assuming they live so long.

    KRIEGBAR RACIAL TRAITS
    ∑ +2 Str, +2 Dex, +2 Con, -2 Cha
    ∑ Size Class: Medium
    ∑ Humanoid with the Goblinoid Subtype
    ∑ Base speed 30 ft.
    ∑ Dark Vision 60'
    ∑ +1 Natural Armor Bonus
    ∑ A Kriegbar has 2 Racial Hit Dice, giving it the following: 2d8 Hit Points, +1 base Attack Bonus, +0 Fort Save, +3 Ref Save, +0 Will Save, and (2 + Int modifier) skill points per level (with times 4 skill points for the first level). Class skills are Climb, Hide, Jump, Listen, Move Silently, and Spot. It also gets 1 Feat.
    ∑ Kriegbar have a +4 Racial Bonus to Move Silently Checks.
    ∑ Kriegbar automatically speak Common and Goblin. Bonus languages include Draconic, Giant, Gnoll, Elven, and Orc.
    ∑ Level Adjustment: +1
    ∑ Favored Class: Marshall

    STARTING AGE
    Adulthood: 13
    Barbarian, Rogue, Sorcerer: +1d4
    Bard, Fighter, Paladin, Ranger: +1d6
    Cleric, Druid, Monk, Wizard: +2d6

    AGING EFFECTS
    Middle Age: 28
    Old: 43
    Venerable: 56
    Maximum Age: +2d10 years

    HEIGHT AND WEIGHT
    Base Height: Male: 4'10" Female: 4'5"
    Height Modifier: +2d10"
    Base Weight: Male: 120 lbs. Female: 85 lbs.
    Weight Modifier: (x2d4) lbs.

    KRIEGBAR CHARACTERS
    You were born for melee or rogueing it up. Your physical stats are all good, and you have no mental drawback except Cha. So you won't be a face man, but you make a good backstabbing assassin.
    Adventuring Race: Money and power. An advantage of some sort is required to balance out the risk to your person. Failing that a solution to a problem you have will get you off and going.
    Character Development: Kriegbar gain a boost to all three physical stats making them pretty much set for their role as a melee combatant. Or maybe a gish who doesn't need Charisma.
    Character Names: Kriegbar use either Goblin or Bugbear names depending on which parents society has raised them.

    ROLEPLAYING A KRIEGBAR
    Your resemblance to Hobgoblins throws people off when they first see you because quite frankly your personality doesn't quite match.They're expecting a warmongering religious psychopath, not a calculating schemer. Granted that doesn't exactly put them at ease either.
    Personality: You tend to think first before speaking or doing to ponder your options, and rarely betray what you feel inside. This causes some problems as others get frustrated wanting you to act more, or at least quicker, or because you aren't so easily provoked. For those unfortunates among you who do go into homicidal rages at old age, you have problems because those who couldn't provoke you before can do so easily now. Much to their sorrow.
    Behaviors: Kriegbar are often accused of being emotionless robots due to their analytical approach to most problems. Once they get older, they're often accused of insanity as many of them become berserkers. Many, not all. Either way you get stereotyped horribly.
    Language: Kriegbar speak Goblin and Common much like their parents.

    KRIEGBAR SOCIETY
    The Kriegbar belong to whichever parent they live with, meaning they live in either the Goblin or Bugbear cultures respectively.
    Alignment : Kriegbar tend to gravitate towards Neutral Evil, somewhere midway between their parents.
    Lands : Generally they live with their parental races unless cast out for some reason. Since one species lives in warm hills and the other in mountains the Kleinbar generally live in villages on the edge of both.
    Settlements : See above.
    Beliefs :Religious beliefs are pretty much the. same as other Goblinoids, and they worship the Goblinoid Pantheon.
    Relations: While they have the same inborn cultural racism as other Goblinoids, Kriegbar have led a different enough life to consider other species as possible value or friends. Well, some do...

    KRIEGBAR ADVENTURES
    ∑ The mercenary band you tour with has been hired to find an artifact, but you subsequently discover your employers have hired 3 other competing teams of roughly equal size. What gives? And what do you do now?
    ∑ You've been accused of the rages common to older members of your race to implicate you in the murder of a high ranking military official. The only witnesses are outsiders, and even worse they aren't goblinoids. Your work is cut out for you.
    ∑ Your mother has asked you to deliver a family heirloom to her sister. Who lives on the other side of a trail preyed on by bandits of a dozen races.



    Kriegbar Tactician
    You were born with a knack for tactics.
    Prerequisites: Kriegbar, must be taken at 1st Level
    Benefits: You gain a +2 Racial Bonus to all opposed checks in Combat,

    Kriegbar Rage
    Some Kriegbar surrender to madness as they age.
    Prerequisites: Kriegbar, must be taken once you have reached the end of or passed the Middle Age category, BAB +6
    Benefits: You gain a +2 Racial Bonus to Attack and Damage rolls on any round in which you are willing to accept a -2 Penalty to your Armor Class.

    Tall as a Bugbear
    You have inherited your Bugbear parents prodigious size and mass, and then some.
    Prerequisites: Kriegbar, must be taken at 1st level, Str 15+
    Benefits: You gain Powerful Build (Ex): The physical stature of Kriegbar lets them function in many ways as if they were one size category larger. Whenever a Kriegbar is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the Kriegbar is treated as one size larger if doing so is advantageous to him. A Kriegbar is also considered to be one size larger when determining whether a creatureís special attacks based on size (such as improved grab or swallow whole) can affect him. A Kriegbar can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subjectís size category.

    Born Athlete
    You have inherited an enhanced version of your Hobgoblin parents physical prowess.
    Prerequisites: Kriegbar, must be taken at 1st level, Con 15+
    Benefits: If it's higher, you may use you Constitution Modifier in place of your Str or Dex modifier for skills that key off of those two stats.
    Last edited by Bhu; 2011-12-23 at 03:31 AM.
    Revised avatar by Trixie, New avvie by Crisis21!
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