2011-12-03, 11:45 AM (ISO 8601)
Bugbear in the Playground
Re: [3.5] Scarcity and Scavenging, Crowding and Conflict: The Scroungers Campaign Set
That is an excellent question; one which I hadn't considered. I think I'll replace it with Wind Walk.
Originally Posted by The Anarresti
Control Weather has a significantly longer duration and wider area than either Control Wind or Control Water. It's the kind of spell that can alter the weather in a small region, whereas the other two are much more localized and short-term. It just feels more epic than the other two; the type of thing that would require a ritual rather than just a spell. It's also higher level. Rituals were a way for me to include higher-level spells without making them something every caster could rattle off multiple times per day. I originally was going to eliminate it completely, since I wanted the weather (and natural processes in general) to be more uncontrolled, but I thought it should at least remain an option, if a difficult one. Control Wind and Control Water couldn't ultimately have much of an effect on a major storm or cold snap, but Control Weather could.