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Thread: Stone Age D&D classes

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    Pixie in the Playground
     
    Repaermirg's Avatar

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    Default Re: Stone Age D&D classes

    Sneak: Thieves, robbers, and wary combatants of the forest, Sneaks often pretend to be Walkers in order to avoid suspicion. In the tribes where they are accepted, they often play the roles of Walkers, scouting ahead of the tribe. They use the woods to their advantage in fights, often utilizing guerrilla tactics to avoid taking hits.


    Uses stats of Wilderness Rogue (from Unearthed Arcana) which is as follows:

    The wilderness rogue prefers to put her skills to use in the great outdoors, rather than in cramped alleys and dungeon corridors. In many ways, she is similar to the traditional ranger, though with less combat savvy and with none of the ranger's divine link to the natural world.
    Class Skills

    Remove the following rogue class skills from the wilderness rogue's class skill list: Appraise, Diplomacy, Decipher Script, Forgery, and Gather Information.

    Add the following skills to the wilderness rogue's class skill list: Handle Animal, Knowledge (geography), Knowledge (nature), Ride, and Survival.
    Class Features

    The wilderness rogue has all the standard rogue class features, except as noted below.
    Special Abilities

    Add woodland stride (as the 7th-level ranger ability), camouflage (as the 13th-level ranger ability) and hide in plain sight (as the 17th-level ranger ability, requires the rogue to already have the camouflage ability) to the list of special abilities that can be chosen by the wilderness rogue.
    Last edited by Repaermirg; 2011-12-22 at 02:12 PM.