You are immune to all supernatural fear effects.
1 Remove Fear
3 Good Hope
4 Freedom of Movement
5 Heroism, Greater
6 Heroes’ Feast
7 Fear Immunity (caster level willing creatures become immune to all fear effects for 24 hours)
8 Heroism, Greater, Mass (like Heroism, Greater, but caster level creatures)
9 Reject Death (for caster level rounds, you cannot die except by your own will. At the end you take 6 points of constitution damage. The damage cannot be prevented.)
1/day, add you class level to your wisdom score for a single action.
2 Owl's Wisdom
3 Detect Thought
4 Discern Lies
6 Owl's Wisdom, Mass
7 Legend Lore
8 Hypercognition (as psionic power)
9 Contact Other Plane, Greater (like Contact Other Plane, but contacted creatures never lie to you and you may use a will save instead of an intelligence check to protect your mind)
A number of times per day equal to half your class level rounded up, you may either add a +2 bonus to any die roll you make or inflict a -2 penalty to any die roll made against you. Declare the use of this power before the roll.
2 Bull's Strength
4 Divine Power
5 Dominate Person
6 Symbol of Pain
7 Bite of the Werebear
8 Symbol of Death
9 Dominate Monster
Spells with descriptions in parenthesis I made up for this.