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    May 2011

    Default Splat It! - Permanency Support (Work ALWAYS in Progress)

    I'm sure nearly every single person here has encountered this problem at some point in time: Either a class, or a class feature, or an ability of some sort seems strong, or shows promise, until you remember one basic, fundamental fact of D&D: Unless it's core-based, it probably doesn't have support outside of the book it's featured in. With few exceptions, classes outside of the PHB don't receive much ACF or spell support, and even certain concepts go largely unexplored in future support.

    In the first of what may (or may not) prove to be a promising Splat It! series, I explore one of these concepts: Permanency, a fifth-level spell from the Sorcerer/Wizard spell list. Permanency offers users the ability to make certain spell effects permanent, at the cost of a certain amount of XP (500 times the spell level, to be exact). Within the realm of a core game, the ability can be applied to a few different spells to do some neat tricks; however, within campaigns of the broader scope, or even campaigns with a different specific focus, the spell can't do that much.

    I'd like to remedy that problem.

    Included below are spells from more than a dozen different splatbooks, including the Player's Handbook II, the Complete series, and others (as appropriate). For the most part, I have covered all the 3.5 content available to me that isn't setting-specific, although I'd like to with a future update.

    In the interests of making this list as comprehensive as possible, if you can think of a spell that should absolutely be on the Permanency list, but isn't, or have a compelling reason why a spell that is on the Permanency list shouldn't be, please include them in a post and I'll sort it out.

    Without further ado, the revised Permanency list...

    You can make the following spells permanent in regard to yourself.

    {table=head] Spell | Sourcebook | Minimum Caster Level | XP Cost
    Arcane Sensitivity | Shining South | 9th | 500 XP
    Arcane Sight | Player's Handbook | 11th | 1,500 XP
    Aura of Terror | Spell Compendium | 14th | 3,000 XP
    Blinding Glory | Book of Exalted Deeds | 17th | 4,500 XP
    Blindsight | Player's Guide to Faerun | 10th | 1,000 XP
    Celestial Brilliance | Book of Exalted Deeds | 12th | 2,000 XP
    Comprehend languages | Player's Handbook | 9th | 500 XP
    Create Magic Tattoo | Spell Compendium | 10th | 1,000 XP
    Darkvision | Player's Handbook | 10th | 1,000 XP
    Dead End | Spell Compendium | 9th | 500 XP
    Deeper Darkvision | Spell Compendium | 11th | 1,500 XP
    Detect Aberration | Eberron Campaign Setting | 9th | 500 XP
    Detect Chaos/Evil/Good/Law | Player's Handbook* | 9th | 500 XP
    Detect Curse | Oriental Adventures | 11th | 1,500 XP
    Detect Disease | Oriental Adventures | 9th | 500 XP
    Detect Dragonblood | Dragon Magic | 9th | 500 XP
    Detect Dragonmark | Magic of Eberron | 9th | 500 XP
    Detect Ghosts | Ghostwalk | 9th | 500 XP
    Detect Inarcanum | Magic of Inarcanum | 9th | 500 XP
    Detect Magic | Player's Handbook | 9th | 500 XP
    Detect Poison | Player's Handbook* | 9th | 500 XP
    Detect Secret Doors | Player's Handbook* | 9th | 500 XP
    Detect Taint | Heroes of Horror | 9th | 500 XP
    Detect Thoughts | Player's Handbook* | 10th | 1,000 XP
    Detect Undead | Player's Handbook* | 9th | 500 XP
    Discern Shapechanger | Spell Compendium | 10th | 1,000 XP
    Expose the Dead | Magic of Eberron | 10th | 1,000 XP
    Find Traps | Player's Handbook* | 10th | 1,000 XP
    Hoard Gullet | Dragon Magic | 9th | 500 XP
    Karmic Aura | Complete Mage | 9th | 500 XP
    Low-Light Vision | Spell Compendium | 9th | 500 XP
    Luminous Gaze | Spell Compendium | 9th | 500 XP
    Necrotic Awareness | Libris Mortis | 9th | 500 XP
    Read Magic | Player's Handbook | 9th | 500 XP
    Reflective Disguise | Underdark | 10th | 1,000 XP
    Scent | Complete Divine | 10th | 1,000 XP
    Sense of the Dragon | Races of the Dragon | 11th | 1,500 XP
    See invisibility | Player's Handbook | 10th | 1,000 XP
    Spectral Hand | Player's Handbook* | 10th | 1,000 XP
    Suppress Glyph | Magic of Faerun | 15th | 3,000 XP
    Tongues | Player's Handbook | 11th | 1,500 XP
    Tremorsense | Spell Compendium | 11th | 1,500 XP
    Undetectable Alignment | Player's Handbook* | 9th | 500 XP[/table]

    In addition to personal use, permanency can be used to make the following spells permanent on yourself, another creature, or an object (as appropriate).

    {table=head] Spell | Sourcebook | Minimum Caster Level | XP Cost
    Air Breathing | Spell Compendium | 11th | 1,500 XP
    Detect Animals or Plants | Player's Handbook* | 9th | 500 XP
    Detect Snares and Pits | Player's Handbook* | 9th | 500 XP
    Disguise Undead | Magic of Faerun | 10th | 1,000 XP
    Endure Elements | Player's Handbook* | 9th | 500 XP
    Enlarge Person | Player's Handbook | 9th | 500 XP
    Healthful Rest | Spell Compendium | 9th | 500 XP
    Jagged Tooth | Spell Compendium | 11th | 1,500 XP
    Magic Fang | Player's Handbook | 9th | 500 XP
    Magic Fang, Greater | Player's Handbook | 11th | 1,500 XP
    Misrepresent Alignment | Races of Eberron | 10th | 1,000 XP
    One with the Land | Magic of Faerun | 10th | 1,000 XP
    Reduce Person | Player's Handbook | 9th | 500 XP
    Remove Scent | Spell Compendium | 9th | 500 XP
    Resistance | Player's Handbook | 9th | 500 XP
    Resist Planar Alignment | Spell Compendium | 9th | 500 XP
    Sea Legs | Shining South | 9th | 500 XP
    Sharptooth | Spell Compendium | 12th | 2,000
    Snowshoes | Spell Compendium | 9th | 500 XP
    Spawn Screen | Libris Mortis | 10th | 1,000 XP
    Speak with Animals | Player's Handbook* | 9th | 500 XP
    Speak with Plants | Player's Handbook* | 11th | 1,500 XP
    Speechlink | Magic of Faerun | 12th | 2,000 XP
    Telepathic Bond | Player's Handbook | 13th | 2,500 XP
    Tojanida Sight | Stormwrack | 10th | 1,000 XP
    Water Breathing | Player's Handbook* | 11th | 1,500 XP[/table]

    Additionally, the following spells can be cast upon objects or areas only and rendered permanent.

    {table=head] Spell | Sourcebook | Minimum Caster Level | XP Cost
    Adamantine Weapon | Magic of Eberron | 11th | 1,500 XP
    Alarm | Player's Handbook | 9th | 500 XP
    Alarm, Greater | Spell Compendium | 10th | 1,000 XP
    Align Weapon | Player's Handbook* | 10th | 1,000 XP
    Animate Objects | Player's Handbook | 14th | 3,000 XP
    Attentive Alarm | Complete Mage | 10th | 1,000 XP
    Billim's Bifrost Bridge | Dragonlance Campaign Setting | 11th | 1,500 XP
    Bridge of Sound | Savage Species | 11th | 1,500 XP
    Caustic Mire | Complete Mage | 12th | 2,000 XP
    Caustic Smoke | Complete Mage | 11th | 1,500 XP
    Climbing Tree | Complete Mage | 9th | 500 XP
    Clothier's Closet | Magic of Eberron | 10th | 1,000 XP
    Cloud Chariot | Oriental Adventures | 16th | 4,000 XP
    Consecrate | Player's Handbook* | 10th | 1,000 XP
    Damning Darkness | Lords of Madness | 12th | 2,000 XP
    Dancing Lights | Player's Handbook | 9th | 500 XP
    Dark Way | Spell Compendium | 10th | 1,000 XP
    Darsson's Chilling Chamber | Shining South | 10th | 1,000 XP
    Darsson's Cooling Breeze | Shining South | 9th | 500 XP
    Darsson's Fiery Furnace | Shining South | 10th | 1,000 XP
    Desecrate | Player's Handbook* | 10th | 1,000 XP
    Ectoplasmic Web | Ghostwalk | 11th | 1,500 XP
    Energized Shield | Spell Compendium | 11th | 1,500 XP
    Energized Shield, Lesser | Spell Compendium | 10th | 1,000 XP
    Fang Trap | Serpent Kingdoms | 12th | 2,000 XP
    Fire Trap | Player's Handbook* | 12th | 2,000 XP
    Fog Cloud | Player's Handbook* | 10th | 1,000 XP
    Force Chest | Spell Compendium | 12th | 2,000 XP
    Force Ladder | Spell Compendium | 10th | 1,000 XP
    Ghost Lantern | Complete Mage | 12th | 2,000 XP
    Ghost Sound | Player's Handbook | 9th | 500 XP
    Ghost Touch Armor | Spell Compendium | 10th | 1,000 XP
    Ghoul Glyph | Libris Mortis | 10th | 1,000 XP
    Ghoul Light | Libris Mortis | 9th | 500 XP
    Glyph of Warding | Player's Handbook* | 11th | 1,500 XP
    Greenfire | Unapproachable East | 11th | 1,500 XP
    Gust of Wind | Player's Handbook | 11th | 1,500 XP
    Haboob | Sandstorm | 11th | 1,500 XP
    Hallucinatory Terrain | Player's Handbook* | 12th | 2,000 XP
    Hidden Ward | Magic of Eberron | 9th | 500 XP
    Holy Sword | Player's Handbook* | 12th | 2,000 XP
    Illusory Script | Player's Handbook* | 11th | 1,500 XP
    Invisibility | Player's Handbook | 10th | 1,000 XP
    Keen Edge | Player's Handbook* | 11th | 1,500 XP
    Mage’s Private Sanctum | Player's Handbook | 13th | 2,500 XP
    Magic Aura | Player's Handbook* | 9th | 500 XP
    Magic Mouth | Player's Handbook | 10th | 1,000 XP
    Magic Vestments | Player's Handbook* | 11th | 1,500 XP
    Magic Weapon | Player's Handbook* | 9th | 500 XP
    Magic Weapon, Greater | Player's Handbook* | 12th | 2,000 XP
    Moon Path | Forgotten Realms Campaign Setting | 13th | 2,500 XP
    Nightmare Terrain | Complete Mage | 12th | 2,000 XP
    Obscure Object | Player's Handbook* | 10th | 1,000 XP
    Path of Frost | Dragon Magic | 9th | 500 XP
    Phantom Battle | Player's Handbook II | 12th | 2,000 XP
    Phase Door | Player's Handbook | 15th | 3,500 XP
    Prismatic Sphere | Player's Handbook | 17th | 4,500 XP
    Prismatic Spray | Player's Handbook II | 11th | 1,500 XP
    Prismatic Wall | Player's Handbook | 16th | 4,000 XP
    Refusal | Spell Compendium | 13th | 2,500 XP
    Resinous Tar | Complete Mage | 9th | 500 XP
    Returning Weapon | Races of the Wild | 10th | 1,000 XP
    Safe Clearing | Magic of Faerun | 11th | 1,500 XP
    Scattering Trap | Player's Handbook II | 11th | 1,500 XP
    Shrink Item | Player's Handbook | 11th | 1,500 XP
    Snare | Player's Handbook* | 11th | 1,500 XP
    Solid Fog | Player's Handbook | 12th | 2,000 XP
    Spikes | Spell Compendium | 11th | 1,500 XP
    Stinking Cloud | Player's Handbook | 11th | 1,500 XP
    Suspended Silence | Spell Compendium | 11th | 1,500 XP
    Symbol of Death | Player's Handbook | 16th | 4,000 XP
    Symbol of Fear | Player's Handbook | 14th | 3,000 XP
    Symbol of Insanity | Player's Handbook | 16th | 4,000 XP
    Symbol of Pain | Player's Handbook | 13th | 2,500 XP
    Symbol of Persuasion | Player's Handbook | 14th | 3,000 XP
    Symbol of Sleep | Player's Handbook | 16th | 4,000 XP
    Symbol of Spell Loss | Spell Compendium | 13th | 2,500 XP
    Symbol of Stunning | Player's Handbook | 15th | 3,500 XP
    Symbol of Weakness | Player's Handbook | 15th | 3,500 XP
    Telepathic Block | Book of Exalted Deeds | 13th | 2,500 XP
    Teleportation Circle | Player's Handbook | 17th | 4,500 XP
    Tenser's Floating Disk | Player's Handbook* | 9th | 500 XP
    Undead Bane Weapon | Spell Compendium | 12th | 2,000 XP
    Unseen Crafter | Races of Eberron | 10th | 1,000 XP
    Unseen Servant | Player's Handbook* | 9th | 500 XP
    Utterdark | Lords of Madness | 17th | 4,500 XP
    Vanishing Weapon | Book of Exalted Deeds | 13th | 2,500 XP
    Wall of Chaos/Evil/Good/Law | Spell Compendium | 12th | 2,000 XP
    Wall of Dispel Magic | Spell Compendium | 12th | 2,000 XP
    Wall of Fire | Player's Handbook | 12th | 2,000 XP
    Wall of Force | Player's Handbook | 13th | 2,500 XP
    Wall of Gloom | Spell Compendium | 10th | 1,000 XP
    Wall of Ice | Player's Handbook* | 12th | 2,000 XP
    Wall of Magma | Sandstorm | 13th | 2,500 XP
    Wall of Sand | Spell Compendium | 12th | 2,000 XP
    Wall of Scales | Races of the Dragon | 12th | 2,000 XP
    Wall of Water | Sandstorm | 12th | 2,000 XP
    Weapon of Impact | Spell Compendium | 11th | 1,500 XP
    Web | Player's Handbook | 10th | 1,000 XP
    Wind Wall | Player's Handbook* | 11th | 1,500 XP
    Zone of Natural Purity | Eberron Campaign Setting | 10th | 1,000 XP
    Zone of Respite | Spell Compendium | 13th | 2,500 XP
    Zone of Revelation | Spell Compendium | 13th | 2,500 XP[/table]

    Notes on spells included in the Permanency list, in the order they were collected. (NOTE: In cases where a spell appeared in both the Spell Compendium and its original source in my book-diving, the Spell Compendium version was invariably used, because it was the second book I looked through. The exception to this is if I missed the spell the first time.)

    Unless noted, a spell appeared on the Permanency list on 12-23-2011. This is to keep track of future updates.

    Spoiler
    Show
    Player's Handbook II
    Scattering Trap - 11th - 1,500 xp (on area)
    Prismatic Spray - 11th - 1,500 xp (on area)
    Phantom Battle - 12th - 2,000 xp (on area)

    Spell Compendium
    Healthful Rest - 9th - 500 xp (on other)
    Low-Light Vision - 9th - 500 xp (on self)
    Luminous Gaze - 9th - 500 xp (on self)
    Remove Scent - 9th - 500 xp (on self or others)
    Resist Planar Alignment - 9th - 500 xp (on self or others)
    Dead End - 9th - 500 xp (on self)
    Alarm, Greater - 10th - 1,000 xp (on area)
    Create Magic Tattoo - 10th - 1,000 xp (on self) (12-24-2011)
    Discern Shapechanger - 10th - 1,000 xp (on self)
    Force Ladder - 10th - 1,000 xp (on object)
    Dark Way - 10th - 1,000 xp (on object)
    Wall of Gloom - 10th - 1,000 xp (on object)
    Avoid Planar Effects - 11th - 1,500 xp (on self or others; once per casting)
    Suspended Silence - 11th - 1,500 xp (on object)
    Deeper Darkvision - 11th - 1,500 xp (on self)
    Tremorsense - 11th - 1,500 xp (on self)
    Wall of Sand - 12th - 2,000 xp (on object)
    Force Chest - 12th - 2,000 xp (on object)
    Refusal - 13th - 2,500 xp (on area)
    Symbol of Spell Loss - 13th - 2,500 xp (on object)
    Zone of Respite - 13th - 2,500 xp (on area)
    Zone of Revelation - 13th - 2,500 xp (on area)
    Aura of Terror - 14th - 3,000 xp (on self)
    Snowshoes - 9th - 500 xp (on other) (12-25-2011)
    Healthful Rest - 9th - 500 xp (on other) (12-25-2011)
    Ghost Touch Armor - 10th - 1,000 xp (on object) (12-25-2011)
    Energized Shield, Lesser - 10th - 1,000 xp (on object) (12-25-2011)
    Energized Shield - 11th - 1,500 xp (on object) (12-25-2011)
    Undead Bane Weapon - 12th - 2,000 xp (on object) (12-25-2011)
    Jagged Tooth - 11th - 1,500 xp (on other) (12-25-2011)
    Spikes - 11th - 1,500 xp (on object) (12-25-2011)
    Air Breathing - 11th - 1,500 xp (on other) (12-25-2011)
    Weapon of Impact - 11th - 1,500 xp (on object) (12-25-2011)
    Wall of Chaos/Evil/Good/Law - 12th - 2,000 xp (on object) (12-25-2011)
    Force Chest - 12th - 2,000 xp (on object) (12-25-2011)
    Sharptooth - 12th - 2,000 xp (on other) (12-25-2011)
    Wall of Dispel Magic - 13th - 2,500 xp (on object) (12-25-2011)

    Complete Mage
    Attentive Alarm - Complete Mage - 10th - 1,000 xp (on object) (12-24-2011)
    Caustic Mire - Complete Mage - 12th - 2,000 xp (on object) (12-24-2011)
    Caustic Smoke - Complete Mage - 11th - 1,500 xp (on object) (12-24-2011)
    Climbing Tree - Complete Mage - 9th - 500 xp (on object) (12-24-2011)
    Ghost Lantern - Complete Mage - 12th - 2,000 xp (on object) (12-24-2011)
    Karmic Aura - 9th - 500 xp (on self)
    Nightmare Terrain - Complete Mage - 12th - 2,000 xp (on object) (12-24-2011)
    Resinous Tar - Complete Mage - 9th - 500 xp (on object) (12-24-2011)

    Complete Divine
    Scent - 10th - 1,000 xp (on self)

    Book of Exalted Deeds
    Telepathic Block - 13th - 2,500 xp (on object)

    Dragonlance Campaign Setting
    Billim's Bifrost Bridge - 11th - 1,500 xp (on object)

    Dragon Magic
    Detect Dragonblood - 9th - 500 XP (on self) (12-25-2011)
    Path of Frost - 9th - 500 XP (on object) (12-25-2011)
    Hoard Gullet - 9th - 500 XP (on self) (12-25-2011)

    Ghostwalk
    Detect Ghosts - 9th - 500 xp (on self)
    Ectoplasmic Web - 11th - 1,500 xp (on object)

    Heroes of Horror
    Detect Taint - 9th - 500 xp (on self)

    Libris Mortis
    Necrotic Awareness - 9th - 500 XP (on self) (12-25-2011)
    Ghoul Light - 9th - 500 XP (on object) (12-25-2011)
    Spawn Screen - 10th - 1,000 XP (on other) (12-25-2011)
    Ghoul Glyph - 10th - 1,000 XP (on object) (12-25-2011)

    Lords of Madness
    Damning Darkness - 12th 2,000 XP (on object) (12-25-2011)
    Utterdark - 17th - 4,500 XP (on area) (12-25-2011)

    Magic of Inarcanum
    Detect Inarcanum - 9th - 500 xp (on self)

    Oriental Adventures
    Cloud Chariot - 16th - 4,000 xp (on object)
    Detect Curse - 11th - 1,500 xp (on self)
    Detect Disease - 9th - 500 xp (on self)
    Smoke Ladder - 9th - 500 xp (on self)

    Races of the Dragon
    Sense of the Dragon - 11th - 1,500 XP (on self) (12-25-2011)
    Wall of Scales - 12th - 2,000 XP (on object) (12-25-2011)

    Races of the Wild
    Returning Weapon - 10th - 1,000 XP (on object) (12-25-2011)

    Sandstorm
    Haboob - Sandstorm - 11th - 1,500 XP (on object) (12-24-2011)
    Wall of Magma - Sandstorm - 13th - 2,500 XP (on object) (12-24-2011)
    Wall of Water - Sandstorm - 12th - 2,000 XP (on object) (12-24-2011)

    Savage Species
    Bridge of Sound - 11th - 1,500 xp (on object)

    Stormwrack
    Tojanida Sight - 10th - 1,000 xp (on other)

    Eberron Campaign Setting
    Detect Aberration - 9th - 500 xp (on self) (12-24-2011)
    Zone of Natural Purity - 10th - 1,000 xp (on area) (12-24-2011)

    Magic of Eberron
    Adamantine Weapon - 11th - 1,500 xp (on object) (12-24-2011)
    Hidden Ward - 9th - 500 xp (on object) (12-24-2011)
    Detect Dragonmark - 9th - 500 xp (on self) (12-24-2011)
    Clothier's Closet - 10th - 1,000 xp (on object) (12-24-2011)
    Expose the Dead - 10th - 1,000 xp (on self) (12-24-2011)

    Races of Eberron
    Misrepresent Alignment - 10th - 1,000 xp (on self, others, or object) (12-24-2011)
    Unseen Crafter - 10th - 1,000 xp (on other) (12-24-2011)

    Forgotten Realms Campaign Setting
    Moon Path - 13th - 2,500 xp (on object) (12-24-2011)

    Player's Guide to Faerun (from the "comprehensive spell lists"):
    Player's Guide to Faerun
    Blindsight - 10th - 1,000 xp (on self) (12-24-2011)

    Magic of Faerun
    Speechlink - 12th - 2,000 xp (on other) (12-24-2011)
    Suppress Glyph - 15th - 3,000 xp (on self) (12-24-2011)
    Safe Clearing - 11th - 1,500 xp (on area) (12-24-2011)
    One with the Land - 10th - 1,000 xp (on other) (12-24-2011)
    Disguise Undead - 10th - 1,000 xp (on other) (12-24-2011)

    Underdark
    Reflective Disguise - 10th - 1,000 xp (on self) (12-24-2011)
    Serpent Kingdoms
    Fang Trap - 12th - 2,000 xp (on area) (12-24-2011)

    Shining South
    Arcane Sensitivity - 9th - 500 xp (on self) (12-24-2011)
    Darsson's Chilling Chamber - 10th - 1,000 xp (on area) (12-24-2011)
    Darsson's Cooling Breeze - 9th - 500 xp (on area) (12-24-2011)
    Darsson's Fiery Furnace - 10th - 1,000 xp (on area) (12-24-2011)
    Sea Legs - 9th - 500 xp (on other) (12-24-2011)

    Unapproachable East
    Greenfire - 11th - 1,500 xp (on area) (12-24-2011)

    Player's Handbook
    Magic Aura - 9th - 500 xp (on object) (12-25-2011)
    Magic Weapon - 9th - 500 xp (on object) (12-25-2011)
    Obscure Object - 10th - 1,000 xp (on object) (12-25-2011)
    Undetectable Alignment - 9th - 500 xp (on self) (12-25-2011)
    Unseen Servant - 9th - 500 xp (on object) (12-25-2011)
    Detect Thoughts - 10th - 1,000 xp (on self) (12-25-2011)
    Speak with Animals - 9th - 500 xp (on other) (12-25-2011)
    Detect Poison - 9th - 500 xp (on self) (12-25-2011)
    Detect Chaos/Evil/Good/Law - 9th - 500 xp (on self) (12-25-2011)
    Detect Undead - 9th - 500 xp (on self) (12-25-2011)
    Endure Elements - 9th - 500 xp (on other) (12-25-2011)
    Align Weapon - 10th - 1,000 xp (on object) (12-25-2011)
    Consecrate - 10th - 1,000 xp (on area) (12-25-2011)
    Desecrate - 10th - 1,000 xp (on area) (12-25-2011)
    Find Traps - 10th - 1,000 xp (on self) (12-25-2011)
    Glyph of Warding - 11th - 1,500 xp (on object) (12-25-2011)
    Wind Wall - 11th - 1,500 xp (on area) (12-25-2011)
    Magic Weapon, Greater - 12th - 2,000 xp (on object) (12-25-2011)
    Detect Animals or Plants - 9th - 500 xp (on others) (12-25-2011)
    Detect Snares and Pits - 9th - 500 xp (on others) (12-25-2011)
    Speak with Plants - 11th - 1,500 xp (on others) (12-25-2011)
    Holy Sword - 12th - 2,000 xp (on object) (12-25-2011)
    Snare - 11th - 1,500 xp (on object) (12-25-2011)
    Detect Secret Doors - 9th - 500 xp (on self) (12-25-2011)
    Tenser's Floating Disk - 9th - 500 xp (on object) (12-25-2011)
    Fog Cloud - 10th - 1,000 xp (on object) (12-25-2011)
    Spectral Hand - 10th - 1,000 xp (on self) (12-25-2011)
    Illusory Script - 11th - 1,500 xp (on object) (12-25-2011)
    Keen Edge - 11th - 1,500 xp (on object) (12-25-2011)
    Water Breathing - 11th - 1,500 xp (on other) (12-25-2011)
    Fire Trap - 12th - 2,000 xp (on object) (12-25-2011)
    Hallucinatory Terrain - 12th - 2,000 xp (on area) (12-25-2011)
    Wall of Ice - 12th - 2,000 xp (on object) (12-25-2011)
    Magic Vestments - 11th - 1,500 xp (on object) (12-27-2011)

    Book of Exalted Deeds
    Blinding Glory - 17th - 4,500 xp (on self) (01-02-2012)
    Celestial Brilliance - 12th - 2,000 xp (on self) (01-02-2012)
    Vanishing Weapon - 13th - 2,500 xp (on object) (01-02-2012)


    Sourcebooks used:
    Spoiler
    Show
    Player's Handbook II
    Spell Compendium
    Book of Exalted Deeds
    Book of Vile Darkness
    Complete Adventurer
    Complete Arcane
    Complete Divine
    Complete Champion
    Complete Mage
    Complete Scoundrel
    Complete Warrior
    Dragonlance Campaign Setting
    Frostburn
    Ghostwalk
    Heroes of Battle
    Heroes of Horror
    Libris Mortis
    Oriental Adventures
    Races of Destiny
    Races of Stone
    Races of the Dragon
    Races of the Wild
    Rokugan Campaign Setting
    Sandstorm
    Stormwrack
    Eberron Campaign Setting
    Magic of Eberron
    Races of Eberron
    Champions of Ruin
    Champions of Valor


    Updates:
    - 12-24-2011: Introduced splat support for Eberron and Forgotten Realms campaign settings; introduced support for spells from the Complete Mage, Sandstorm, and Spell Compendium books (revisions) thanks to Dracomortis
    - 12-25-2011: Introduced enhanced support for Player's Handbook; revised criteria for spells' inclusion onto the Permanency list (to include certain weapon and armor enhancements); revision of the Spell Compendium list to accommodate the new criteria

    To be introduced in future updates:
    - Cleaner formatting
    - Page numbers, for reference

    "Wouldn't it be nice" list:
    - "Errata" text for each individual spell (specifying restrictions and what-have-you; this may be an impossibly, or at least unnecessarily, large task)
    - Original sources for each spell, as opposed to Spell Compendium or other compilations the spells arrive in

    Happy hunting, Giants!
    Last edited by Lonely Tylenol; 2012-01-02 at 06:47 PM.
    Homebrewiness!
    Base Classes: Blood Mage
    Prestige Classes: Trophy Hunter / Spellshatterer
    Miscellany: Permanency Support
    Resources:
    Alchemical Items/Special Materials List / E6 Magic Item List