[QUOTE document]Restoration and greater restoration will restore paranoia of half the casterlevel (full casterlevel for greater restoration)[/QUOTE]
(bolded for addendum)
Addendum: "Players will only have to start making saves an hour since waking up from sleep or meditation. When a player turns on the party he can be cured from his paranoia by be´ng pinned down and treated with a casting of restoration or greater restoration to reduce his paranoia score." (will update in OP)
On the amount of saves, without sleep (which is mentioned) they will have to take only 15-16 saves a day, and I would from expreience) have them take them in groups like following (for example):
it seems wierd, but it will speed up play, especially when everyone has low paranoiascores), only when someone gets a high paranoiascore you will have to take save by save. I'll make sure to include it into the documentDM: After traveling 4 hours you reach a city, you feel uneasy traveling through this plane *have the players roll 4 saves*
Player: i rolled a 20, 25, 32 and a nat 20(35)
DM: your paranoiascore will decrease by 1, minimum 0
Another point is that with less saves, the gradual descending into the suck is gone. The either 1 save and really severe penalties, or a walk in the park. to reduce the amount of saves i could have an AMF protect the party from the effect.
addendum: "Since the paranoia effect is magic in nature, an Anti-magic field will protect from the paranoia effect" (for both the paranoia and the burdens)
edit: of course i update the OP with the corrections, else i would have to update the text by continually by having to search for every update in the posts...