We allowed our True-Namer to take one. His impossibly high True Naming checks makes him very decent. We ignored everything else. I would never allow it as written.

Quote Originally Posted by NeoSeraphi View Post
It's an unwritten rule that nice DMs don't Sunder their players' gear. But the Item Familiar feat was written and "balanced" on the basis that if it got out of control, a DM could just take the item away.
Really . . . I guess I don't roll with nice GM's.

I break people's stuff all the time. Bebilith's have ripped a few armors to pieces. I had an NPC break a PC's Vorpal Sword. Had another guy get pinned, have his continuous vigor amulet ripped off an swallowed [Although he did get it back the hard way]. My Low-Level Artificer had his crossbow busted after he surrendered a fight.

My player's tend to break stuff too. There is a subconsious "oh no I could have used/selled that" cry but then the "I guess I couldn't use/sell it if the enemy beat us with it". Plus we don't usually play the roving band of murders who kill [bad] people and take their stuff.