NILBOG



"As you can see I'm not the usual token mook. I'm a new and improved mook. Wait, that came out wrong..."

It has long been tradition to experiment magically upon the goblinoids, as their bodies seem to have an affinity for mutation that surpasses the other humanoid races. Even better they tend to breed true once the results have been accomplished.

While this has long led to many failed experiments by overzealous madmen seeking to quickly create a new race of loyal minions. Few experiments have gone more wrong than the Nilbogs. Originally they were intended to be an enhanced warrior race who would be nigh well invulnerable due to being healed by damage. The magics used to effect this reversal were unpredictable and tricky, and for once even the Goblins they were used on seemed unwilling to do anything but die. Success was eventually achieved after many deaths, but it was only a partial success. The Nilbogs only occasionally bred true, and their strange abilities were only occasionally inherited by their line. Even worse many were in constant pain or were ferociously defiant when given orders. Being unpredictable and stubborn made them bad servitors, and many were killed or left to fend for themselves.

Nilbogs appear to be normal goblins, sometimes with odd deformities or skin colors.

NILBOG RACIAL TRAITS
· +2 Str, -2 Dex, +2 Cha
· Size Class: Small. +1 Size Bonus to Armor Class and Attack Rolls. +4 Size Bonus to Hide Checks. -4 Size Penalty to Bull Rush, Grapple, Overrun, and Trip Checks. Lifting and Carrying Limits are half those of a Medium character. Space is 5', Reach is 5'.
· Humanoid with the Goblinoid Subtype
· Base Land speed 30 ft.
· Dark Vision 60'
· Reversal (Ex): Nilbogs suffer from an odd condition they refer to as 'the reversal'. Positive energy effects (such as Healing spells) cause them damage. Negative energy effects (such as Inflict spells) and/or damage taken from weapons or spells/effects/environmental problems heals any damage they may have suffered (In other words positive energy effects are the only way to deal hit point damage). If they are at full hit points they gain the extra hit points as temporary hit points that last 1 minute.
· +4 Racial Bonus on Intimidate and Survival Checks
· The Nilbogs automatically speak Common and Goblin. Bonus Languages include Elven, Gnoll, Draconic, Giant, and Orc.
· Level Adjustment: +2
· Favored Class: Barbarian

STARTING AGE
Adulthood: 14
Barbarian, Rogue, Sorcerer: +1d4
Bard, Fighter, Paladin, Ranger: +1d6
Cleric, Druid, Monk, Wizard: +2d6

AGING EFFECTS
Middle Age: 30
Old: 45
Venerable: 60
Maximum Age: +2d10

HEIGHT AND WEIGHT
Base Height: Male: 2'8" Female: 2'6"
Height Modifier: +2d4
Base Weight: Male: 30 lbs. Female: 25 lbs.
Weight Modifier: x1 lb.

NILBOG CHARACTERS
If you want to play something unusual, you don't get much more unusual than the Nilbog. And healing for you will be simple. All you need to do is start a fight. A few solid axe blows and you're good as new.
Adventuring Race: Nilbogs commonly go on adventures because they're ordered to by their superiors. Of those few who are in the business for themselves. they adventure for money and power. Same as most Goblins would.
Character Development: Being as damage actually heals you, you are born to be a melee tank. You may not do as much damage as other tanks, but you can really soak it up. Just watch out for the Undead. Their ability to bestow ability damage or negative levels can just ruin your day.
Character Names: Nilbogs use Goblin names. But they usually reverse the names as a way of letting other Goblinoids know who they are.

ROLEPLAYING A NILBOG
You're a hired killer. A goblin meant to take opponents by surprise, and be able to kill them off before they can figure out why their weapons aren't hurting you. Nilbogs are still rare, and not many people know about your condition. Fewer people know how much grief it causes you mentally either.
Personality: Nilbogs are without exception twitchy and bad tempered. The reversal causes many small frustrating events in their lives, and sometimes this frustration boils over leading to temporary fits of madness. Many Nilbogs also have minor deformities they ted to be touchy about. they are reclusive, antisocial, and sometimes just shy of suicidal. Life is not happy for a Nilbog.
Behaviors: Nilbogs are pretty much like any other Goblin, but with some noticeable mental problems. Many have what could charitably be called anger management issues, or are at least mildly scizophrenic. Something about living with the Reversal effect is not mentally healthy to individuals.
Language: Nilbogs are Goblins, and as such speak and use the Goblin language as usual.

NILBOG SOCIETY
Nilbogs live among Goblins, and share their culture and society. They aren't exactly accepted as normal, but they aren't discriminated against either. Many Goblins hold them in superstitious fear.
Alignment : Unlike most Goblins, Nilbogs are almost always Chaotic Evil. Perhaps it's what they went through to gain their powers, or maybe it's because their life has been so screwed over because of said powers.
Lands : Most Nilbogs live amongst Goblins, which means the majority of them live in Temperate Plains areas.
Settlements : Only other Nilbogs, and possibly some Goblins, can possibly understand what the Nilbogs go through, so it's rare that the leave the Goblin homelands. Plus among Goblins, they're just another Goblin. Among other people their unusual nature becomes much more readily apparent.
Beliefs : Nilbogs worship the Goblinoid pantheon like any other Goblin.
Relations: Much like the other Goblinoids the Nilbogs consider themselves to be almost permanently at war with the other races.

NILBOG ADVENTURES
· A local gladiator has been killing almost all of his opponents a little too easily. Magical help is suspected. Your team has been hired to expose him, and you're being sent into the arena against him because of your unusual abilities.
· Recently entire villages have been massacred, and giant footprints have been found leading away from the villages. Giant footprints which eventually begin to shrink. It is suspected a Greater Nilbog is in the area, and you have been asked to find and recruit him.
· Recently all of your brothers have lost their powers and become ordinary Goblins. Most have died not long after. You must discover why, and how to cure it before the same ailment strikes you.


NILBOG RACIAL SUBSTITUTION LEVELS


BARBARIAN
Levels 7, 10, 13, 16, 19: Replace Damage Reduction with Damage Sponge and Improved Damage Sponge at Levels 7 and 13.
Damage Sponge (Ex): When rolling damage dice your opponent may re-roll 1's. If the opponent succeeds with a critical hit he may re-roll 1's and 2's.
Improved Damage Sponge (Ex): When rolling damage dice your opponent may re-roll 1's and 2's. If the opponent succeeds with a critical hit he may re-roll 1's, 2's, and 3's.

Rogue
Levels 2 and 10: Replace Evasion and the first Rogue's Special Ability with Damage Sponge and Improved Damage Sponge
Damage Sponge (Ex): When rolling damage dice your opponent may re-roll 1's. If the opponent succeeds with a critical hit he may re-roll 1's and 2's.
Improved Damage Sponge (Ex): When rolling damage dice your opponent may re-roll 1's and 2's. If the opponent succeeds with a critical hit he may re-roll 1's, 2's, and 3's.

RANGER
Level 9: Replace Evasion with Damage Sponge.
Damage Sponge (Ex): When rolling damage dice your opponent may re-roll 1's. If the opponent succeeds with a critical hit he may re-roll 1's and 2's.