2012-01-09, 11:48 PM (ISO 8601)
Re: Armor Fix Idea [D&D 3.5]
I'm sorry, but I'm a little confused; how often does this temporary HP pool refresh?
Originally Posted by Seerow
It seems like you saying that every round (at level 20) your parties tank would need to take 130 points of damage before you even scratch his regular HP pool. Also, if you don't get the temp HP down to zero (like you only hit him for 128 or something) to break the armor, does he start the next round at 2, 130 again, or some other number?
I would assume I'm just misunderstanding this, because if not then I think it's a little OP.
Last edited by Deepbluediver; 2012-01-09 at 11:49 PM.