Quote Originally Posted by Yitzi View Post
The problem with this is that it makes rocket tag play even more mandatory than it already was, and in particular hurts defensive (high-AC, low-DPR) fighters.
If you define rocket tag as over 150 damage per round from an entire group, then sure.

I think you would be VERY hard pressed to find a group (monster or PC) that as a whole couldn't deal the damage to get through the armor HP.

As for high-AC low-DPR fighters, this is better for them than armor as DR at least, as here their damage stacks with everyone else's for bypassing armor, with DR they lose a much larger chunk of their damage than everyone else, so it hurts them more.

It may be worse for them than the regular method, but let's be honest: Low damage high defense turtles are already a bad option. Making it a little worse honestly does nothing bad to the game, as that is an option that can and should be improved via other means.