2012-01-10, 06:01 PM (ISO 8601)
Re: Armor Fix Idea [D&D 3.5]
This is a reasonable alternative, particularly with the BAB scaling. The only thing is I was imagining it more along the lines of the heavy armor wearer gets hit more often, but takes less damage. With your suggestion, Heavy Armor gets hit both less often and takes less damage. This may not be a bad thing (as I do think heavy armor, being a harder to get proficiency SHOULD mean something), but it is an important point to consider. Light/non-armor wearers under this system wouldn't be just have higher attribute requirements, but would be substantially squishier even with good attributes, than their heavy armor counter parts.
Originally Posted by Pechvarry
Also, this does make converting monsters a little trickier, they (mostly) don't get bonus attacks from BAB, but instead from extra natural attacks. Would you make it still scale with itteratives (making monsters a little weaker since they don't get them), based on natural attacks, or based on BAB regardless of iteratives?
If my text is blue, I'm being sarcastic.But you already knew that, right?