2012-01-10, 11:17 PM (ISO 8601)
Barbarian in the Playground
Re: Armor Fix Idea [D&D 3.5]
For monsters wearing armor, I would simply go based on BAB. Technically, I would do that with characters, and tying it to BABs 6/11/16 makes it easy on everyone since it's a milestone players are already familiar with. Not sure I'd use a system like this for natural armor, as most monsters already have tons of it. Alternatively, give a weaker conversion rate for natural armor.
Originally Posted by Seerow
This is actually rather attractive -- if the only reasonable way to bring down the armored opponent is to focus fire them, then that "mass aggro" is a pretty decent tank mechanic. Counterpoint: this makes a tank's needs to have threatening abilities even more pronounced, as opponents are even more likely to ignore them as soon as they see the dreaded heavy armor and walk around them.
Originally Posted by Yitzi
@Seerow: I assume you intend to use this along with a suggestion you made in another thread about having move speed penalties based solely on player Encumbrance, as opposed to having special rules inherent to medium/heavy armor?
Because that is the most blessedly simple armor fix I've seen yet. Obviously not all-inclusive of armor's problems but dear Lord. How did I miss that there are 2 systems in place to punish wearers-of-lots-of-gear to hit you twice with penalties?