2012-01-11, 12:37 AM (ISO 8601)
Re: Armor Fix Idea [D&D 3.5]
Yeah. Decided to just go with "Heavier armor has a benefit now. Hey it doesn't suck now!" rather than worrying about trying to apply nerfs to specific armor types. So Armor itself was left alone, but the buff given was a smaller one, so a nerf wouldn't be needed to balance it out.
Originally Posted by Just to Browse
If I were going to make a nerf to heavier armors to compensate, it would be something generic like -1 AC to medium armors, and -2 AC to heavy armors (with an extra -1 to full plate), but then that leads to weirdness like a chain shirt being equivalent to splint mail, and basically guaranteeing that light armor reins supreme over everything always. And that's lame.
Last edited by Seerow; 2012-01-11 at 12:41 AM.
If my text is blue, I'm being sarcastic.But you already knew that, right?