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    Default Re: GitP PrC Contest XXXII: Hybrid Theory III

    Scion of Ashardalon

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    I sold my soul to something rather superior to a demon. For one thing, he used a demon as his heart.

    Ashardalon was a great and ancient red dragon who, upon losing his heart, replaced it with a Balor demon, a process that made him somewhat more, and somewhat less, than a demon or a dragon. Until he was finally slain, at the very wellspring of life, he was one of the most feared mortal creatures in existence.

    All the lorekeepers know this; however, few know the continuation of the story. That, mortally wounded, Ashardalon made a final leap; he became a vestige.

    Of those that know this, most are Binders of some description; however, some come to the great Ashardalon with a different deal... a trade.

    Their soul, for power.

    And so a Scion of Ashardalon is born.

    BECOMING A SCION OF ASHARDALON
    The earliest Scions spoke directly to Ashardalon himself; however, one of the earliest Scions saw fit to set up a cult to his patron, and so many of the more modern Scions made the pact through the cult, rather than in the far more daunting manner of face to face.

    ENTRY REQUIREMENTS
    Class Features: Eldritch Blast 2d6, Scales +2
    Alignment: Any Non-Good and Non-Lawful.
    Special: Must have made a pact with Ashardalon, and accept him as your patron. This pact is made in a day-long ceremony, during which a wyrmling Metallic dragon is offered in sacrifice to Ashardalon; the cult's main temple breeds metallic dragons specifically for this purpose.

    Class Skills
    The Class Name's class skills (and the key ability for each skill) are Appraise (Int), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Intimidate (Cha), Jump (Str), Knowledge (all skills, taken individually) (Int), Listen (Wis), Search (Wis), Sense Motive (Wis), Speak Language (NA), Spellcraft (Int), Spot (Wis), Use Magic Device (Cha)
    Skills Points at Each Level: 4 + int

    Hit Dice: d8

    {table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Invocations

    1st|
    +0
    |
    +0
    |
    +0
    |
    +2
    |Demonic Heart, Ashardalon's Breath|+1 level of lowest-level existing invocation using class

    2nd|
    +1
    |
    +0
    |
    +0
    |
    +3
    |Patron's Scales +1, Presence of the Draconian Demon (Empathy)|+1 level of existing invocation using class/+1 level of existing invocation using class

    3rd|
    +2
    |
    +1
    |
    +1
    |
    +3
    |Memories of the Primeval Sorcerer (Least)|+1 level of existing invocation using class/+1 level of existing invocation using class

    4th|
    +3
    |
    +1
    |
    +1
    |
    +4
    |Rebuke of the Red Dragon|+1 level of lowest-level existing invocation using class

    5th|
    +3
    |
    +1
    |
    +1
    |
    +4
    |Patron's Scales +2, Memories of the Primeval Sorcerer (Greater)|+1 level of existing invocation using class/+1 level of existing invocation using class

    6th|
    +4
    |
    +2
    |
    +2
    |
    +5
    |Presence of the Draconian Demon (Telepathy)|+1 level of existing invocation using class/+1 level of existing invocation using class

    7th|
    +5
    |
    +2
    |
    +2
    |
    +5
    |Memories of the Primeval Sorcerer (Greater)|+1 level of lowest-level existing invocation using class

    8th|
    +6
    |
    +2
    |
    +2
    |
    +6
    |Patron's Scales +3, Archetype of the Hellish Father|+1 level of existing invocation using class/+1 level of existing invocation using class

    9th|
    +6
    |
    +3
    |
    +3
    |
    +6
    |Memories of the Primeval Sorcerer (Dark)|+1 level of existing invocation using class/+1 level of existing invocation using class

    10th|
    +7
    |
    +3
    |
    +3
    |
    +7
    |Presence of the Draconian Demon (Terror)|+1 level of lowest-level existing invocation using class[/table]

    Weapon Proficiencies: A Scion of Ashardalon gains no new weapon or armor proficiencies.

    Invocations Beginning at 1st level, a Scion of Ashardalon gains new invocations known and an increase in caster level as if they had also gained a level in an invocation-using class to which they belonged before adding the prestige class level. They do not, however, gain any other benefit a character of that class would have gained.

    At every level but 1st, 4th, 7th, and 10th, they gain this increase for any two invocation using classes that they have levels in; at 1st, 4th, 7th, and 10th levels, they only increase their caster level and their number of new invocations known for their invocation using class with the lower caster level.

    Demonic Heart (Ex): A Scion is not merely a warlock, or someone who fawns over dragons; they have become something... more.

    A Scion of Ashardalon stacks their levels in every invocation-using class and any classes that are used to advance invocations for the purpose of determining which grades of invocations they can access in each class.

    Breath of Ashardalon (Su): A Scion's eldritch knowledge has fused with their knowledge of the fires of Dragonkind, becoming something far more exciting.

    A Scion of Ashardalon's levels in the Warlock and Dragonfire Adept classes stack for the purpose of damage for their breath weapon; however, they lose their normal Eldritch Blast, and can no longer learn Blast Shape Invocations.

    In addition, from this point onward, their breath weapon is treated as if it were an Eldritch Blast of the same number of dice for the purpose of prerequisites; in addition, they may apply Eldritch Essences to their breath weapon as if they were Breath Effects, and any class features that alter Eldritch Blast, or which reference their Eldritch Blast damage, instead apply to their Breath Weapon. They may not, however, channel spells through their breath weapon through any means.

    Patron's Scales (Ex): A Scion's skin continues to become scalier, at a visibly faster rate than it normally would be; it is thought that this is merely Ashardalon's attempt to warp their bodies to a more pleasing aspect.

    At the levels indicated on the above table, the Scion adds the listed amount to their Natural Armor; later increases overlap with prior bonuses, and do not stack.

    Presence of the Draconian Demon (Su): A Scion begins to gain both the presence of a Dragon, and the insidious mental voice of a demon. These fuse in... interesting ways.

    At 2nd level, whenever the Scion uses their breath weapon or uses an invocation, creatures within a radius of 10'/class level are subject to their frightful presence if they have fewer HD than the Scion. A potentially affected creature that succeeds on a Will save (DC 10 +Class Level+Charisma Modifier) remains immune to the Scion's frightful presence for 24 hours. On a failure, creatures with 4 or less HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds. Dragons ignore the frightful presence of the Scion, and the Scion ignores the frightful presence of dragons.

    In addition, the Scion may communicate with any creature within 5'/class level, but may only transmit vague emotions at this point; most creatures find this contact painful, and so take 1 point of nonlethal damage per class level for each round the contact is maintained.

    At 6th level, the empathic communication improves to full-out telepathy; in addition, within their telepathic range, their frightful presence ignores immunity to fear, though creatures that have immunity to fear do gain a +4 bonus to their save.

    At 10th level, their frightful presence and telepathy have synchronized to the point that they briefly contact the minds of those affected by their frightful presence, causing them to temporarily break. Any creature within the range of their telepathy that would be Panicked begins Cowering, and any creature that would be Shaken is instead Frightened.

    Memories of the Primeval Sorcerer (Sp): It bears remembering that dragons were the earliest sorcerers, and that demons tend to have some amount of magical might as well...

    In a 1 hour ritual at the beginning of the day, the Scion may exchange a number of Invocations equal to half their class level for a number of spells from the Sorcerer spell list, which they use as spell-like abilities at will. They may not select spells with an expensive material components or an XP cost, and retain the somatic components for that given spell, if it had any. The save DCs for these spell-like abilities are Charisma based.

    This choice lasts until the Scion has slept for 8 hours.

    At 3rd level, they may exchange Least invocations for any sorcerer spell of up to 1st level.

    At 5th level, they may exchange Lesser invocations for any sorcerer spell of up to 2nd level.

    At 7th level, they may exchange Greater invocations for any sorcerer spell of up to 3rd level.

    At 9th level, they may exchange Dark invocations for any sorcerer spell of up to 4th level.

    Rebuke of the Red Dragon (Su): It is folly to strike a dragon. It is folly to strike a demon. And, so, it is folly to strike a Scion of Ashardalon.

    At 4th level, whenever a Scion of Ashardalon is struck by a non-reach melee weapon, they deal an amount of fire damage equal to twice the number of dice in their breath weapon; they may apply a breath effect or Eldritch Essence to this class feature.

    Archetype of the Hellish Father (Ex): As a red dragon, and later a demonic force in his own right, Ashardalon's range of spells was larger than that of a mere mortal sorcerer; and so, the Scion comes to resemble him further in this regard.

    At 8th level, the Scion may treat spells from the Chaos, Diabolic, Dragon, Evil, and Fire domains as if they were Sorcerer spells for the purpose of their Memories of the Primeval Sorcerer class feature.

    PLAYING A SCION OF ASHARDALON
    You are a perfect fusion of dragon and demon... or at least the servant of one. But your day will come, soon...
    Combat: In combat, a Scion will usually blast away with their breath weapon, making it do interesting things via Eldritch Essences; in addition, they can use several choice sorcerer spells at will, which does tend to add a little bit of diversity to what they can whip out. Besides that, they are almost full invocation users from at least two different "disciplines", if you would; they are quite dangerous in their own right in that respect. And there is the fact that anyone who is too close will be smacked with potent amounts of fear while you attack them.
    Advancement: After this point, most go on to either further advance their abilities as a Warlock or as a Dragonfire Adept; a small number will find some way to advance both.
    Resources: Scions of Ashardalon can usually call upon the might of the Cult of Ashardalon for aid, as the cult sees them as holy men, after a fashion.

    SCIONS OF ASHARDALON IN THE WORLD
    Then... then the man breathed out this... area of darkness, it felt like, and I collapsed to the floor, sobbing, with my heart almost giving out.

    After that day, I forgot my ambitions as a dragonslayer, let me tell you that.
    -Ivan the Simple, a beggar.


    A Scion of Ashardalon does not merely survive in this world; they enjoy attempting to burn it down. Given the fact that most churches would consider them dangerous lunatics who worship a dead demon, they are hunted down, for the safety of those around them. Despite this fact, not all Scions are truly evil; though the path does not call to the good of heart or to people who especially love order, it has often attracted people who were merely anarchistic.
    Daily Life: Some of their patron's greed does permeate their souls; a Scion can oftentimes be found gambling, stealing, or acquiring a pretty object through some other, often illicit means.
    Notables: Little is known about the original founder of the Cult of Ashardalon, except that his (or her) name was Dana Ash; due to this fact, whoever the current leader of the cult goes by that name on official business.
    Organizations: The Cult of Ashardalon usually grooms its members to take the next step and become Scions, but it does not frown on those few that still make the pact by themselves; it, in fact, usually accepts them as a normal religion would accept a saint, as they where the closest to their patron.

    NPC Reaction
    Unless they are of a similar bent, most people that a Scion interacts with treat them as anyone would treat a borderline criminal with the ability to breath eldritch fire and who can directly speak into their minds; they fear them, and will do nearly anything to get themselves out of their current predicament.

    SCIONS OF ASHARDALON IN THE GAME
    This class should not be used in a campaign where the DM would not allow a Blackguard or another similar class.
    Adaptation: If Dragons have a different form of spellcasting, or Sovereign Archetypes are allowed in the setting, replace Memories of the Ancient Sorcerer with Memories of the Ancient (Appropriate Name), which draws abilities of an equivalent level, and Archetype of the Hellish Father with the ability to select a single Archetype, and use the spellcasting alteration for that Archetype on the list of spells they can select, instead of adding the listed domains.

    Alternatively, they could be a group of cultists that worship Hellfire Drakes; in that case, replace Memories of the Ancient Sorcerer with Form of the Devilish Compatriot, which replaces their ability to draw spells from the Sorcerer spell list with the ability to draw Investiture spells from the Blackguard list.
    Encounters: Most likely, the party will encounter a Scion by either messing in Cult of Ashardalon business, or if they just so happen to own an object that the Scion has taken a shine to.

    Sample Encounter
    Give an example of how one might encounter a member of this PrC.
    EL x: Give the encounter level and description of a sample member of this class and a stat block for him/her.


    Name
    alignment/Gender/Race/Levels
    Init +0, Senses: Listen +, Spot +,
    Languages
    ------------------------------------------------
    AC , touch , flat-footed ()
    hp ( HD)
    Fort +, Ref +, Will +
    ------------------------------------------------
    Speed ft. ( squares)
    Melee
    Base Atk +, Grp +
    Atk Options
    Combat Gear
    Spells Prepared
    Supernatural Abilities
    -----------------------------------------------
    Abilities Str , Dex , Con , Int , Wis , Cha
    SQ
    Feats
    Skills
    Possessions