During the night...

Before Melchia's turn guarding is over, a strong gust of wind comes from the forest, breaking the silence. As the fire is almost put out by the violent wind, Melchia tries to pay attention to the Dark Wood. Despite his efforts, though, some creatures surprise him because of the darkness and their ability to hide.

Three strange wolves spring out of the forest, with the clear intention of attacking. They aren't ordinary wolves, though. Their limbs seem to be half animal, half plant; even the hind legs are crippled by the horrid transofmation, leaving the animals unable to move as fast as normal wolves. Their body is part bark and part fur, and they only have their left eye - the other side of the face is disfigured in exactly the same way, on all three wolves.

The creatures are growling without making too much noise, so nobody awakens.

Lotsa crunch for ya
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Round 1 of combat, Initiative
Melchia: 21
Wolf 1: 20
Wolf 2: 15
Wolf 3: 15

Waking up people
With a full-round action, you can shake someone and wake him up. With a move action, you can shout. This will be a DC -5 (lol) to hear, and if the others hear it they awaken. Sleeping people have a -10 penalty to Listen checks. Attacking or casting a spell with a verbal component is a DC 0 to hear.

CTP, if you perform any action that requires Listen checks for the others, please include their checks on your post if they are needed. Rubido has a -5, Selia -3, Otrino -8.Everyone else, you'll act in Round 2 if you awaken during this round.

None of you is or will be able to readily identify the mutation of these wolves.