View Single Post

Thread: Request a Homebrew: Thread 2!

  1. - Top - End - #128
    Bugbear in the Playground
     
    dspeyer's Avatar

    Join Date
    Mar 2008

    Default Re: Request a Homebrew: Thread 2!

    H744

    Nytingulfur

    Nytingulfurs are the incarnation of exploiting others' compassion. Their physical shape (when not using their change shape ability) is like large wolves, except for solid red eyes which glow faintly and bat-like wings which can fold so closely to their body as to be nearly invisible.

    They fight only as a last resort, preferring to use magic and trickery to gain advantages from any they meet. Their favorite game is to find a pair of existing friends, then impersonate each to eachother and ask for expensive favors until the friendship is over.

    If forced to fight, they favor hit-and-run tactics, counting on their fast healing to give them a long term advantage. If there is more than one present, they all pick a single target to focus on and only attack others if convenient or the first is effectively disabled. They first target anyone who can heal, and then whoever looks frailest.

    {table]Size/Type:| Large Outsider (Evil)
    Hit Dice:| 6d8+24 (51 hp)
    Initiative:| +3
    Speed:| 50 ft; fly 30 ft (good)
    Armor Class:| 18 (-1 size, +2 Dex, +1 Dodge +6 natural), touch 12, flat-footed 15
    Base Attack/Grapple:| +6/+16
    Attack:| Bite +11 melee (1d8+9 plus 1d4 wisdom)
    Full Attack:| Bite +11 melee (1d8+9 plus 1d4 wisdom)
    Space/Reach:| 10 ft./5 ft.
    Special Attacks:| spell-like abilities, improved trip
    Special Qualities:| Mindsight to 60ft, Disguise Mind, Immunity to Poison, Fire and Electricity, DR 10/magic, SR 16, Change Shape, Fast Healing 5
    Saves:| Fort +9, Ref +7, Will +6
    Abilities:| Str 22, Dex 15, Con 18, Int 15, Wis 12, Cha 17
    Skills:| Bluff: +12, Disguise: +12 (+22 when using change shape), Forgery: +11, Hide: +7 (+11 in forests), Intimidate: +12, Knowledge(local): +11, Listen: +14 (includes +4 racial), Move Silently: +11, Spot: +10, Survival: +10 (+14 following tracks)
    Feats:| Dodge*, Mobility, Spring Attack
    Organization:| Solitary, pair, or pack (3-5)
    Challenge Rating:| 9
    Treasure:| none
    Alignment:| always lawful evil
    Advancement:| by class level
    Level Adjustment:| +7[/table]

    * A Nytingulfur's mental senses allow them to always apply the dodge feat to whichever enemy is attacking at a given moment.

    spell-like abilities: at will: detect thoughts (dc 15), tongues 3/day: charm monster (dc 17), suggestion (dc 16), major image (dc 16), entice gift (dc 15). Caster level 9th. Save dcs are cha-based

    trip A Nytingulfur that hits with a bite attack can attempt to trip the opponent (+10 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the winter wolf.

    Disguise Mind When detect good/evil/law/chaos, detect thoughts, or discern lies are used on a Nytingulfur, the result is whatever the Nytingulfur wishes it to be. The caster is not aware that the spell has failed. Note that this, combined with the detect thoughts sla means that any two Nytingulfurs can effectively communicate telepathically.

    Change Shape A Nytingulfur can take on the shape of whomever the person its dealing with most trusts, or a generic form of any humanoid race.
    Last edited by dspeyer; 2012-02-02 at 11:47 PM.
    Looking for a monster?

    Age of Wariors,, A Homebrew Sequel to Tome of Battle (see also the original thread, disciplines table and prestige class table)

    All My Homebrew