2012-02-03, 06:03 PM (ISO 8601)
Halfling in the Playground
Re: World of Warcraft XIII: Even Aspects Get Nerfed
Anybody got a chance to mess around with the Ret pally bug before they fixed it? I wish I were on to see the ridiculous numbers. :P
That's pretty similar to our comp (I'm a druid too), except we have a priest instead of a shaman. DK tanks are pretty good for this if you happen to have one but it is by no means a necessity.
Originally Posted by Karoht
That's a really clever trick there with the pet-Swiftmend idea by the way! Never would've thought of it. For Purple we assigned a group for each healer and call out if we plan to cross-heal and warn if someone is about to blow up. Abusing paladin Beacon and WoG to heal the tank means that the tank rarely blows up. I typically restrict myself to using Rejuv/HT/Swiftmend since they will heal for the most while causing as few stacks as possible; LB is helpful to keep up but not mandatory if your tank is covered. For Black we use a combination of initial tank aggro, Army of the Dead, and BoP to keep the adds off the healers and casters.
The heaviest damage combo is Red/Green/Yellow/Black (I assume that's what you meant?) and generally that's the best time for using BL/Hero and major raid CDs. Generally I will use a Tranq near the beginning and then use a damage reduction CDs after Tranq fades. I refrain from using ToL in order to save it for a possible 2nd RGYK combo later on.
Which ooze colors do you prioritize on killing? Ours is generally Yellow > Green but there are exceptions, e.g. kill Green during RGYK.