A harsh, bleating horn heralds the appearance of a burly, battlescarred goblin. Around him, kobolds scurry as if afraid to get too close. A great tattoo depicting a skeletal ram’s head marks this goblin’s face. He wears a wolf fur cloak and a chain shirt, and he wields a battleaxe in both hands.
As the Goblin charges forward, he brings one of his axes to bear with deadly accuracy against Draziw. The wizard falls to the ground as the Goblin stands over him.
Valandil Heals Crane for Surge +2
Move: to D18
Standard: Charge to B16 and attack Draziw @ 29 vs AC CRIT, dealing 7 after DR
Draziw is now unconscious and dyeing
It is now Thyrn’s turn.
Dawn and Kourni are on Delay.
Round : 8
Kourni: 13 DELAY
Dawn: 17 DELAY
Thyrn: 3 <-----------Active Player
Monsters status :
(E4) – Q1 : DEAD
(B10) Thyrn : 30/30, TEMP HP: 0, Healing surges : 8/10, AP: 0 DR5 (Valandil)
(C10) Valandil Seralonde : 18/23, TEMP HP: 0, Healing surges : 5/5, AP: 0 DR5 (Valandil)
(A15) Draziw : -4/22, TEMP HP: 0, Healing Surges : 4/7, AP: 0 DR5 (Valandil), BLOODIED, Immobilized UENT (D3), Unconscious, Dyeing, prone
(I5) Kourni Mistcaller: 24/30, TEMP HP:0, Healing surges:11/11, AP:1 DR5 (Valandil), DR2 (Kourni)
(C15) Weeping Crane: 10/27, TEMP HP:0, Healing surges: 6/10, AP:0, BLOODIED, +2 to attacks UENT (Valandil)
(A18) Dawn Sunstorm: 21/31, TEMP HP:0, Healing surges: 12/13, AP:1 DR5 (Valandil), +2 to all Def (Total Defense), Slowed UENT (D2)
Combat Map :
Do not hamper movement but do provide cover
Does not hamper movement except for squares that also contain rocks which are difficult terrain
The 5 squares between the rocky outcroppings are difficult terrain