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Thread: [4E] Keep on the Shadowfell - IC

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    Ogre in the Playground
     
    AssassinGuy

    Join Date
    Sep 2010
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    Default Re: [4E] Keep on the Shadowfell - IC

    Crunch:
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    Thyrn: I think I screwed up your result. Q3 was dead long ago and I only glanced at the map. Was your target Q2 or D3? I have updated it to be Q2 which is still a kill but required you to move forward to get line of sight.

    Crane hits with both attacks, killing T13

    T15:
    Charge to B15 and attack Crane @ 25 vs AC, 4 damage

    T17:
    Charge to B16 and attack Crane @ 15 vs AC, miss

    T18:
    Move and Charge to B17 and attack Dawn @ 22 vs AC, 0 damage after DR

    It is now Draziws turn. I will wait for him to roll his own death saving throw.
    Dawn and Kourni are on Delay.


    Initiave :
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    Round : 9
    T: 18
    Q: 24
    Draziw: 22 <-----------Active Player
    W: 22
    D: 20
    S: 18
    Kourni: 13 DELAY
    Valandil: 7
    I: 6
    Dawn: 17 DELAY
    Thyrn: 3
    Crane: 5


    Monsters status :
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    (E4) Q1 : DEAD
    (K6)D1: DEAD
    (M13)S1: DEAD
    (H6)T1:DEAD
    (B17)T2:DEAD
    (L6)T3:DEAD
    (L9)T4:DEAD
    (I6)T5: DEAD
    (L5)T6:DEAD
    (K5)T7:DEAD
    (J4)T8:DEAD
    (D0)T9:DEAD
    (L7)T10:DEAD
    (D20)T11:DEAD
    (C15)T12:DEAD
    (D16)T13:DEAD
    (B18)T14:DEAD
    (B15)T15:
    (--)T16:
    (B16)T17:
    (B17)T18:
    (--)T19:
    (--)T20:
    (F21)Q2:DEAD
    (B16)Q3:DEAD
    (A15)Q4:DEAD
    (B18)-D2:
    (A16)-D3:
    (E17)-W:
    (A17)-I:


    Players Status
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    (B12) Thyrn : 30/30, TEMP HP: 0, Healing surges : 8/10, AP: 0 DR5 (Valandil)

    (C10) Valandil Seralonde : 18/23, TEMP HP: 0, Healing surges : 5/5, AP: 0 DR5 (Valandil)

    (A15) Draziw : -4/22, TEMP HP: 0, Healing Surges : 4/7, AP: 0 DR5 (Valandil), BLOODIED, Immobilized UENT (D3), Unconscious, Dyeing, prone

    (I5) Kourni Mistcaller: 24/30, TEMP HP:0, Healing surges:11/11, AP:1 DR5 (Valandil), DR2 (Kourni)

    (A15) Weeping Crane: 6/27, TEMP HP:0, Healing surges: 6/10, AP:0, BLOODIED, +2 to attacks UENT (Valandil)

    (A18) Dawn Sunstorm: 21/31, TEMP HP:0, Healing surges: 12/13, AP:1 DR5 (Valandil), +2 to all Def (Total Defense), Slowed UENT (D2)


    Combat Map :
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    Combat Map
    Illumination: Bright Light
    Trees: Do not hamper movement but do provide cover
    River: Does not hamper movement except for squares that also contain rocks which are difficult terrain
    Waterfall: The 5 squares between the rocky outcroppings are difficult terrain
    Sacred Circle: Unknown
    Last edited by Gillric; 2012-02-05 at 03:56 PM.
    Playing:
    Ashe Natura - Grandpre Academy (Second Group) - D&D 4E
    Belim Copperheart - [4E] The Hulmund Saga

    Running:
    Keep on the Shadowfell - (OOC Thread) - (OOC Thread 2) - IC Thread