Thyrn: I think I screwed up your result. Q3 was dead long ago and I only glanced at the map. Was your target Q2 or D3? I have updated it to be Q2 which is still a kill but required you to move forward to get line of sight.
Crane hits with both attacks, killing T13
Charge to B15 and attack Crane @ 25 vs AC, 4 damage
Charge to B16 and attack Crane @ 15 vs AC, miss
Move and Charge to B17 and attack Dawn @ 22 vs AC, 0 damage after DR
It is now Draziw’s turn. I will wait for him to roll his own death saving throw.
Dawn and Kourni are on Delay.
Round : 9
Draziw: 22 <-----------Active Player
Kourni: 13 DELAY
Dawn: 17 DELAY
Monsters status :
(E4) – Q1 : DEAD
(B12) Thyrn : 30/30, TEMP HP: 0, Healing surges : 8/10, AP: 0 DR5 (Valandil)
(C10) Valandil Seralonde : 18/23, TEMP HP: 0, Healing surges : 5/5, AP: 0 DR5 (Valandil)
(A15) Draziw : -4/22, TEMP HP: 0, Healing Surges : 4/7, AP: 0 DR5 (Valandil), BLOODIED, Immobilized UENT (D3), Unconscious, Dyeing, prone
(I5) Kourni Mistcaller: 24/30, TEMP HP:0, Healing surges:11/11, AP:1 DR5 (Valandil), DR2 (Kourni)
(A15) Weeping Crane: 6/27, TEMP HP:0, Healing surges: 6/10, AP:0, BLOODIED, +2 to attacks UENT (Valandil)
(A18) Dawn Sunstorm: 21/31, TEMP HP:0, Healing surges: 12/13, AP:1 DR5 (Valandil), +2 to all Def (Total Defense), Slowed UENT (D2)
Combat Map :
Do not hamper movement but do provide cover
Does not hamper movement except for squares that also contain rocks which are difficult terrain
The 5 squares between the rocky outcroppings are difficult terrain