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    Ogre in the Playground
     
    BlackDragon

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    Aug 2008

    Default Re: GitP PrC Contest XXXII: Hybrid Theory III

    Fist of the Constructed



    Know thyself, they told me. And now I do.

    Just as some warforged reject the fact that they were made as tools of war, some capitalize on that very nature. Fists of the Constructed are artificers who accept their origins as tools of war, and have started exploring how they can use that to their advantage. The natures of their own bodies hold great interest to them and they seek to understand and exploit the powers that created them and are still doing their work.

    Ultimately, a Fist of the Constructed considers his own body a tool to be experimented with, a tool to be improved. Their ranks are varied, but they all share an interest in the magic that created them, which has led them to try to use their innate talents as much as possible, both physically, and in the arcane arts.

    BECOMING A FIST OF THE CONSTRUCTED
    Most Fists of the Constructed are artificers with a level or two in martial classes, such as fighter or monk. In general, prospective fists of the constructed will choose classes that increase their combat capability, in addition to artificer levels.

    ENTRY REQUIREMENTS
    Race: Warforged
    Spells: Ability to cast second level infusions.
    Feats: Improved Unarmed Strike, any Warforged Feat
    Skills: 8 Ranks in a craft skill which the warforged can use to repair itself.
    Base Attack Bonus: +4

    Class Skills
    The Fist of the Constructed's class skills (and the key ability for each skill) are Appraise (Int), Concentration (Con), Craft (Int), Disable Device (Int), Jump (Str) Knowledge (arcana) (Int), Knowledge (architecture and engineering) (Int), Knowledge (the planes) (Int), Open Lock (Dex), Profession (Wis), Search (Int), Spellcraft (Int), Tumble (Dex) and Use Magic Device (Cha)
    Skills Points at Each Level: 4 + int

    Hit Dice: d8

    {table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Unarmed Damage|Spellcasting

    1st|
    +0
    |
    +2
    |
    +2
    |
    +2
    |Dormant Infusion|1d6|

    2nd|
    +1
    |
    +3
    |
    +3
    |
    +3
    |Lasting Modification +1, Combat Infusion 1/Day|1d8|+1 Level of existing Infusion using Class

    3rd|
    +2
    |
    +3
    |
    +3
    |
    +3
    |Shattered Dormancy, Bonus Feat|1d8|+1 Level of existing Infusion using Class

    4th|
    +3
    |
    +4
    |
    +4
    |
    +4
    |Lasting Modification +2, Combat Infusion 2/Day|1d8|+1 Level of existing Infusion using Class

    5th|
    +3
    |
    +4
    |
    +4
    |
    +4
    |Dormant Defense|1d10|+1 Level of existing Infusion using Class

    6th|
    +4
    |
    +5
    |
    +5
    |
    +5
    |Constructed Body, Lasting Modification +3, Combat Infusion 3/Day|1d10|

    7th|
    +5
    |
    +5
    |
    +6
    |
    +5
    |Dormant Renewal, Bonus Feat|1d10|+1 Level of existing Infusion using Class

    8th|
    +6
    |
    +6
    |
    +6
    |
    +6
    |Lasting Modification +4, Combat Infusion 4/Day|2d6|+1 Level of existing Infusion using Class

    9th|
    +6
    |
    +6
    |
    +6
    |
    +6
    ||2d6|+1 Level of existing Infusion using Class

    10th|
    +7
    |
    +7
    |
    +7
    |
    +7
    |Body of Artifice, Lasting Modification +5, Combat Infusion 5/day|2d6|+1 Level of existing Infusion using Class[/table]

    Proficiencies: A Fist of the Constructed gains no new proficiencies.

    Unarmed Damage: A Fist of the Constructed deals unarmed and slam attack damage according to the table, unless their damage as a monk or unarmed sworsage of their level + their Fist of the Constructed levels would grant them more damage, in which case their Fist of the Constructed Levels stack with their unarmed swordsage or monk levels to determine damage. The values in the table are given for medium warforged, and change according to size as normal.

    Spellcasting: At levels other than 1 and 6, you gain new spells per day and an increase in caster level as if you had also gained a level in an infusion using class to which he belonged to before adding the prestige class levels. You do not, however, gain any other benefit a character of the class would have gained. If you had more than one infusion using class prior to becoming a fist of the constructed, you must decide to which class to add each level for the purpose of determining caster level and spells per day.

    Dormant Infusion: The first thing a fist of the constructed learns is how to mix the magic they create as artificers with the innate forces that make the warforged work, giving them the capability to leave arcane energies dormant within their body.
    At first level, a number of infusions with a limited duration cast on your own body equal to half your fist of the constructed level (round up) may be made dormant. Dormant infusions do not expend their duration or grant their benefits, and they cannot be dispelled until activated. They may be activated at any time with a swift action, at which point they behave as they had been cast in the round they were activated. If you have multiple dormant infusions, you may activate them separately, or all at once. Once your dormant infusions have been activated, they no longer count against your limit of dormant infusions. In addition, you may not make the highest level of infusion you can cast dormant. Dormant infusions remain dormant for a maximum of 24 hours. If they are not activated before 24 passes, they are lost.
    Shattered Dormancy: At third level, the dormant energies may also be released in an offensive manner. As a swift action, the fist of the constructed may activate up to two dormant infusions. However, instead of gaining their normal benefits, the next attack within the same turn made by the fist of the constructed deals extra untyped damage equal to 2d6 x the combined spell level of the activated infusions.
    Dormant Defense: At fifth level, the dormant infusions may be expended for defence. As an immediate action, you may activate any number of dormant infusions you have. However, instead of gaining their normal benefits, you gain a bonus to AC and an amount of DR/- equal to half the combine spell levels of the infusions you are activating. These stack with other sources of AC and DR/-. These benefits last until the start of your next turn.
    Dormant Renewal: At seventh level, the dormant infusions may instead be expended as renewing energies. As a swift action, any number of dormant infusions may be expended to repair 2d6 damage x the combined levels of the expended infusions.

    Lasting Modification: At second level, the fist of the constructed gains a +1 to his caster level for the purpose of the durations of infusions cast on himself. This bonus increases by one at levels 4, 6, 8 and 10.

    Combat Infusion: At second level, times per day as indicated in the table, the fist of the constructed may cast an infusion with a casting time of one minute or less as a swift action.

    Bonus Feat: At levels 3 and 7, the fist of the constructed gains a bonus warforged feat.

    Constructed Body: The fist of the constructed eventually learns to augment his body using just the energies that are already there.
    The fist of the constructed gains a +2 to constitution and becomes immune to critical hits.

    Body of Artifice: The fist of the constructed becomes able to use the innate qualities of his warforged nature better than ever before.
    Any infusion that the fist of the constructed casts on himself has its casting reduced. An infusion with a casting time expressed in minutes, hours, or multiple rounds has its casting time halved (rounding up if necessary), and an infusion that requires a full round action or a full round to cast now has its casting time reduced to a standard action. In addition, every time the fist of the constructed casts an infusion on his own body, he gains 5 temporary hit points (max 30).

    PLAYING A FIST OF THE CONSTRUCTED
    A fist of the constructed is an arcane machine, empowering himself with his understanding of the magics that bind his body. He can be found on the front lines, augmenting his capabilities with magic before putting them to use.
    Combat: A fist of the constructed is usually in the frontlines, using their potent unarmed and slam attacks against their opponents. Usually, they will have several dormant buffs ready to be activated when trouble arrives, at which point they function as frontline fighters.
    Advancement: After taking all ten levels of the fist of the constructed class, a character could seek other prestige classes that advance both martial skills and spellcasting, such as the eldritch knight. Alternatively, the character might simply wish to continue as an artificer.
    Resources: While the research most fists of the constructed do are deeply personal, they often command respect as accomplished artificers, and can thus expect the support and cooperation of various mage guilds. In addition, house Cannith continues to have great interest in the abilities of the fists of the constructed, even though they can no longer legally create warforged.

    FIST OF THE CONSTRUCTED IN THE WORLD
    They keep discovering things even their creators had no idea about! - A house Cannith artificer.

    Most people don't have much understanding as to what the fists of the constructed do, and thus they treat them much like they would any other warforged arcanist. Those with understanding of their craft often follow their doings with interest, as what the fists of the constructed dabble in are largely uncharted waters.
    Daily Life: Many fists of the constructed spend their time trying to understand the intricacies of how warforged work, while also trying to achieve personal advancement. Some have learned to meditate, while others are not nearly as patient. Ultimately, the daily life and goals of a fist of the constructed depend on what path they took to become one.
    Notables: The first and arguably most influential fist of the constructed was a warforged named Sight who was never put on the battlefields of the last war, since it turned out he was much more useful perfecting the warforged themselves. Ultimately, he kept many of his secrets for himself and disappeared sometime before the end of the war, but after that, the artificers of house Cannith encouraged other warforged to seek a similar path in hopes that they would discover what Sight had taken with him.

    Unfortunately for house Cannith and the inhabitants of Khorvaire in general, one of the followers of the path laid down by Sight was lured in by the teachings of the Lord of Blades. This warforged is known as Entourage, and it is suspected that this warforged was the one that made the creation forge the Lord of Blades uses usable again. Nowadays, Entourage is one of the few warforged the Lord of Blades trusts enough to be let free, though his mission is to find a way to fix the creation forge for good so the Lord of Blades can create warforged that are not defective.

    Organizations: Many fists of the constructed are affiliated with house Cannith, while others become parts of expeditions to Xen'drik, as the lost continent has many things relevant to the origin and nature of the warforged.

    NPC Reaction
    Most people do not understand the fists of the constructed, and thus prefer not to think about them. Their craft is arcane and their theories baffling, especially to non-warforged. Thus, most people prefer to leave them to their own devices.

    FIST OF THE CONSTRUCTED IN THE GAME
    Unlike most artificers, a fist of the constructed can bring infusions to bear at a moment's notice, and can be fairly powerful in combat with sufficient amounts of infusions active. In general, a fist of the constructed has somewhat stunted abilities as an artificer, especially in crafting, but is better able to use infusions in combat to compensate.
    Adaptation: While the prestige class is intended for Eberron, the general idea of the class works wherever the warforged can fit. The fists of the constructed can still be affiliated with mage guilds and none of their general fluff needs to be changed.
    Encounters: A fist of the constructed might function as a quest-giver of sorts if he needs aid in research. Alternatively, there are many ways a character could cross the goals of a fist of the constructed, especially one affiliated with the Lord of Blades.

    Sample Encounter
    Entourage has been examining the rumors of new warforged in Sharn, and by interrogating a warforged found wandering, he has finally found something useful. However, before he can escape with the perhaps crucial information, the adventurers that followed him after he caught the warforged have located him. A battle now erupts as Entourage is unwilling to let anyone tell the tale.

    EL 10: This enormous warforged is clad head to toe in adamantine and he wears an oversized spiked gauntlet on his right hand. Something that looks like a crown is carved into his forehead.

    Entourage
    Lawful Evil/Male Personality/Warforged /Artificer 4 (Warforged Substitution)/Fighter 1/Fist of the Constructed 5
    Init +4, Senses: Listen +0, Spot +0
    Languages: Common, Dwarven, Gnomish, Draconic
    ------------------------------------------------
    AC 18, touch 10, flat-footed 18 (+8 Armor)
    hp 74 (10 HD)
    Fort +10, Ref +5, Will +8
    ------------------------------------------------
    Speed 20ft. (4 squares)
    Melee Battlefist +11/+6/+6 (2d8+5)
    Base Atk +7/+2, Grp +10
    Atk Options Power Attack, Shattered Dormancy
    Combat Gear Battlefist
    Spells Per Day Lvl 1 (4), Lvl 2 (4), Lvl 3 (4), Lvl 4 (2)
    Supernatural Abilities None
    -----------------------------------------------
    Abilities Str 16, Dex 10, Con 16, Int 18 (20), Wis 10, Cha 12
    SQ: Infuse Self, Artificer Knowledge, Disable Trap, Artisan Bonus, Item Creation, Tools of War, Dormant Infusion, Combat Infusion 2/day, Lasting Modification +2, Shattered Dormancy, Dormant Defense, DR 3/Adamantine, Living Construct Traits
    Feats Adamantine Body, Scribe Scroll (B), Brew Potion (B), Power Attack, Craft Wondrous Item (B), Exceptional Artisan (B), Improved Unarmed Strike (B), Practiced Spellcaster: Artificer, Improved Damage Reduction (B), Improved Initiative
    Skills Appraise +18, Concentration +16, Craft: Armorsmithing +18, Knowledge: Arcana +18, Knowledge: Architecture and Engineering +18, Spellcraft +18, Use Magic Device +14
    Possessions Battlefist, Headband of Intelligence +2, Wand Sheath, Wand of True Strike (in Wand Sheath), Wand of Invisibility

    Additional Notes: Entourage usually has Toughen Construct (+4 natural armor to AC), Bull's Strength (+4 to Str) and Bear's Endurance (+4 to Con) as dormant infusions. Any infusion Entourage casts on himself is cast at CL 11, and the duration is calculated as if it were CL 13. When Entourage expects trouble, he usually casts various infusions on his own body, as long as he has time to prepare, to augment his ability to fight.
    Last edited by Frog Dragon; 2012-02-19 at 02:20 PM.
    Frog in the playground.

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