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Thread: [4E] Keep on the Shadowfell - IC

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    Ogre in the Playground
     
    AssassinGuy

    Join Date
    Sep 2010
    Location
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    Default Re: [4E] Keep on the Shadowfell - IC

    Crunch:
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    Draziw fails his first death saving throw

    W:
    Standard: Energy Orb against Dawn @ 13 vs Ref, 5 damage after DR

    D2:
    Standard: Short Sword against Dawn @ 24 vs AC, 6 damage after DR

    D3:
    Standard: Short Sword against Crane @ 20 vs AC, 8 damage

    Crane is unconscious again and Dawn is Bloodied.

    It is now Valandil's, Dawn is on Delay.


    Initiave :
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    Round : 10
    T: 18
    Q: 24
    Draziw: 22
    W: 22
    D: 20
    S: 18
    Valandil: 7 <-----------Active Player
    Kourni: 13
    I: 6
    Dawn: 17 DELAY
    Thyrn: 3
    Crane: 5


    Monsters status :
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    (E4) Q1 : DEAD
    (K6)D1: DEAD
    (M13)S1: DEAD
    (H6)T1:DEAD
    (B17)T2:DEAD
    (L6)T3:DEAD
    (L9)T4:DEAD
    (I6)T5: DEAD
    (L5)T6:DEAD
    (K5)T7:DEAD
    (J4)T8:DEAD
    (D0)T9:DEAD
    (L7)T10:DEAD
    (D20)T11:DEAD
    (C15)T12:DEAD
    (D16)T13:DEAD
    (B18)T14:DEAD
    (B15)T15:DEAD
    (C16)T16:
    (B16)T17:DEAD
    (B17)T18:
    (D16)T19:
    (B16)T20:
    (F21)Q2:DEAD
    (B16)Q3:DEAD
    (A15)Q4:DEAD
    (B18)-D2: BLOODIED, Grabbed UENT (Crane), marked by Crane
    (A16)-D3:
    (E17)-W:
    (A17)-I:


    Players Status
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    {table] Square | Character | Hit Points | Temp HP | Surges | AP | Effects
    B12 | Thyrn| 30/30 | 0 | 8/10 | 0 | DR5 (Valandil)
    C10 | Valandil Seralonde | 18/23 | 0 | 5/5 | 0 | DR5 (Valandil)
    A15 | Draziw | -4/22 | 0 | 4/7 | 0 | DR5 (Valandil), BLOODIED, Unconscious, Dying, Prone, 1 Strike
    C15 | Kourni Mistcaller | 24/30 | 0 | 11/11 | 1 | DR5 (Valandil), DR2 (Kourni)
    A15 | Weeping Crane | -6/27 | 0 | 5/10 | 0 | BLOODIED, Unconscious, Dying, Prone, +2 to attacks UENT (Valandil)
    A18 | Dawn Sunstorm | 10/31 | 0 | 12/13 | 1 | DR5 (Valandil), BLOODIED
    [/table]


    Combat Map :
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    Combat Map
    Illumination: Bright Light
    Trees: Do not hamper movement but do provide cover
    River: Does not hamper movement except for squares that also contain rocks which are difficult terrain
    Waterfall: The 5 squares between the rocky outcroppings are difficult terrain
    Sacred Circle: Unknown
    Last edited by Gillric; 2012-02-19 at 01:37 PM.
    Playing:
    Ashe Natura - Grandpre Academy (Second Group) - D&D 4E


    Running:
    Keep on the Shadowfell - (OOC Thread)