Yes, it's everyone's favorite immortal amnesiac from Planescape: Torment (except in this case, without the immortality or amnesia, since he's, y'know, dead). Now available in 3.5 flavor!
Note: This uses the Weapon Groups variant rule.
The Nameless One
Medium Outsider (Human)
HD 20d10+20d6+20d4+20d8 (884.5 HP, rounds down to 884)
Speed 30 ft. (6 squares);
AC 17 (+7 Dex); touch 17 (+7 Dex); flat-footed 10
BAB +50; Grp +50
Attack +1 Heavy Mace +60 (1d8+8, 20/x2)
Full-Attack +1 Heavy Mace +60/+55/+50/+45 (1d8+8, 20/x2)
Space 5 ft.; Reach 5 ft.
Special Attacks 20th level Wizard Spellcaster, Raise Dead, Stories-Bones-Tell
Special Qualities darkvision 60ft, Fast Healing 15, SR 85 (5+HD), Resistance to Fire/Cold/Acid 10, Resistance to Electricity 5, Damage Reduction 5/-, Sneak Attack +10d6, Trapfinding, Evasion, Trap Sense +6, Improved Uncanny Dodge, Deceased, Bonus Feats, Former Player Character, Proficiencies, Memories of Life, No Fate
Saves Fort +49 Ref +43 Will +43
Abilities Str 25, Dex 25, Con 25, Int 25, Wis 25, Cha 25
Skills Appraise +13, Balance +32, Bluff +32, Climb +32, Concentration +32, Craft (Weaponsmithing) +32, Craft (Trapmaking) +32, Craft (Tombs) +32, Decipher Script +32, Diplomacy +32, Disable Device +32, Disguise +32, Escape Artist +13, Forgery +32, Gather Information +32, Handle Animal +13, Heal +13, Hide +32, Intimidate +32, Jump +32, Knowledge (Arcana) +32, Knowledge (Architecture and Engineering) +32, Knowledge (Dungeoneering) +32, Knowledge (Geography) +32, Knowledge (History) +32, Knowledge (Local) +32, Knowledge (Nature) +32, Knowledge (Nobility/Royalty) +32, Knowledge (Religion) +32, Knowledge (The Planes) +32, Listen +32, Move Silently +32, Open Lock +32, Profession (Cartography) +32, Ride +13, Search +32, Sleight of Hand +32, Spellcraft +32, Spot +32, Survival +32, Swim +13, Tumble +13, Use Magic Device +32, Use Rope +13
Feats Able Learner, Power Attack, Endurance, Hibernate, Weapon Group (Claw Weapons), Weapon Focus (Claw Weapons), Greater Weapon Focus (Claw Weapons), Eschew Materials
Fighter Feats Improved Unarmed Strike, Weapon Focus (Axes, Light Blades, Maces and Clubs, Picks and Hammers, Unarmed Strike), Greater Weapon Focus (Axes, Light Blades, Maces and Clubs, Picks and Hammers, Unarmed Strike)
Epic Feats Great Strength (x4), Great Dexterity (x4), Great Constitution (x4), Great Intelligence (x4), Great Wisdom (x4)
Rogue Feats Great Charisma (x2), Quick Draw, Ignore Materials
Wizard Feats Scribe Scroll, Etch Rune, Craft Wondrous Item, Craft Magic Weapons and Armor
Environment The Gray Wastes
Challenge Rating 25
Treasure Nonstandard (just the +1 Heavy Mace)
Advancement by character class; Favored Class Any
Level Adjustment N/A
The Nameless One speaks Common, Githzerai, Infernal, Abyssal, and Uyo. He also understands Rebus, though he cannot "speak" it without the use of magic, due to the visual nature of the language.
Raise Dead (Sp): As a standard action, The Nameless One may resurrect allies, as the Resurrect spell (caster level equals The Nameless One's HD). However, unlike the spell, it may be used on Undead, Constructs, Outsiders, and Elementals. It also requires only a standard action to use, has a range of 60 ft, and leaves the target with full hit points. The soul being resurrected is not told TNO's name.
Stories-Bones-Tell (Sp): As a standard action, The Nameless One can speak to the dead as if using the Speak With Dead spell (caster level equals The Nameless One's HD, and saving throw DCs are Charisma-based). Unlike the spell, however, it also allows The Nameless One to question corpses that have been turned into Undead (in such cases, the corpse will only tell information about the original person from whom the Undead creature was made, unless the Undead creature willingly chooses to communicate).
Spells: The Nameless One knows and casts spells as a 20th level Wizard, gaining bonus spells for a high Intelligence score. He is considered to have the Eidetic Spellcaster ACF.
Fast Healing (Ex): Unlike normal fast healing, The Nameless One can regrow and reattach body parts, as the Regeneration ability.
Deceased (Ex): The Nameless One is the soul of his dead human self. He is therefore immune to effects requiring living targets (such as Ability Drain) and his original body can be raised or resurrected as normal (or would be able to, were he not dead from old age). He is considered a human for the purposes of race. Despite being considered dead, he has a Constitution score. The Nameless One is healed by both positive and negative energy, and is immune to death by massive damage.
Former Player Character (Ex): The Nameless One is a 20th level Fighter, 20th level Rogue, 20th level Wizard (Eidetic Spellcaster ACF), and 20th level Ex-Cleric (see the relevant classes and features). He was also once a player character, and has recieved the benefits at 1st level expected of a Player Character.
Proficiencies (Ex): The Nameless One's fighter levels offer him proficiency with all armor and shields (including tower shields), as well as the following weapon groups: Basic, Axes, Light Blades, Maces and Clubs, Picks and Hammers.
Bonus Feats (Ex): The Nameless One has recieved Bonus Feats from his classes. They are listed alongside his normal feats.
Memories of Life (Ex): The Nameless One has a wide array of redundant experience from his many lifetimes. His number of skill points are retroactively modified when his intelligence modifier changes. However, he does not recieve synergy bonuses.
No Fate (Ex): The Nameless One has no predefined fate. Any effect which sees the future does not see The Nameless One or his effects on the future. He also does not automatically fail tasks on a roll of "natural 1" or automatically succeed on tasks with a roll of "natural 20".
Sneak Attack (Ex), Trapfinding (Ex), Evasion (Ex), Trap Sense (Ex), Improved Uncanny Dodge (Ex): See the Rogue abilities.