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Thread: Trissociate [3.5 Base Class] (PEACH)

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    Default Re: Trissociate [3.5 Base Class] (PEACH)

    Arcane Caster Associations

    Sorcerer Association
    Sorcerer Association Progression (Based on Associate Level)
    Level So0 So1 So2 So3 So4 So5 So6 So7 So8 So9 Special
    Starter 1/1 -/- -/- -/- -/- -/- -/- -/- -/- -/-
    1 2/3 -/- -/- -/- -/- -/- -/- -/- -/- -/-
    2 2/4 -/- -/- -/- -/- -/- -/- -/- -/- -/-
    3 2/4 1/1 -/- -/- -/- -/- -/- -/- -/- -/-
    4 3/4 1/2 -/- -/- -/- -/- -/- -/- -/- -/-
    5 3/4 1/2 1/1 -/- -/- -/- -/- -/- -/- -/-
    6 4/4 1/2 1/2 -/- -/- -/- -/- -/- -/- -/-
    7 4/4 1/2 1/2 1/1 -/- -/- -/- -/- -/- -/-
    8 4/4 2/2 1/2 1/2 -/- -/- -/- -/- -/- -/-
    9 4/4 2/2 1/2 1/2 1/1 -/- -/- -/- -/- -/-
    10 4/4 2/2 2/2 1/2 1/2 -/- -/- -/- -/- -/-
    11 4/4 2/2 2/2 1/2 1/2 1/1 -/- -/- -/- -/-
    12 4/4 2/2 2/2 2/2 1/2 1/2 -/- -/- -/- -/-
    13 4/4 2/2 2/2 2/2 1/2 1/2 1/1 -/- -/- -/-
    14 4/4 2/2 2/2 2/2 2/2 1/2 1/2 -/- -/- -/-
    15 4/4 2/2 2/2 2/2 2/2 1/2 1/2 1/1 -/- -/-
    16 4/4 2/2 2/2 2/2 2/2 2/2 1/2 1/2 -/- -/-
    17 4/4 2/2 2/2 2/2 2/2 2/2 1/2 1/2 1/1 -/-
    18 4/4 2/2 2/2 2/2 2/2 2/2 2/2 1/2 1/2 -/-
    19 4/4 2/2 2/2 2/2 2/2 2/2 2/2 1/2 1/2 1/2

    Sorcerer Skills: Add Spellcraft to your Trissociate class skill list.

    Spellcasting: You gain Charisma based spontaneous Arcane spells as a Sorcerer. Your Caster level is equal to your Trissociate level. Your spell slots and spells known at each level follow the tables above (So0-So9) and the numbers indicate Spell Slots/Spells Known. You gain bonus spell slots based on your Charisma score. Additionally, starting from level 4 and every level thereafter (not just even levels), you can swap out one spell known for another at the same level.

    Automatic Mastery Talents
    Recover Spell (Sorcerer): You gain the Recover Spell talent as described above.


    Wizard Association
    Wizard Association Progression (Based on Associate Level)
    Level Wz0 Wz1 Wz2 Wz3 Wz4 Wz5 Wz6 Wz7 Wz8 Wz9 Special
    Starter 1 - - - - - - - - - Scribe Scroll
    1 2 - - - - - - - - -
    2 3 - - - - - - - - -
    3 3 1 - - - - - - - -
    4 3 1 - - - - - - - -
    5 3 1 1 - - - - - - -
    6 3 1 1 - - - - - - -
    7 3 1 1 1 - - - - - -
    8 3 1 1 1 - - - - - -
    9 3 1 1 1 1 - - - - -
    10 3 1 1 1 1 - - - - -
    11 3 1 1 1 1 1 - - - - Wizard Bonus Feat
    12 3 1 1 1 1 1 - - - -
    13 3 1 1 1 1 1 1 - - -
    14 3 1 1 1 1 1 1 - - -
    15 3 1 1 1 1 1 1 1 - -
    16 3 1 1 1 1 1 1 1 - -
    17 3 1 1 1 1 1 1 1 1 -
    18 3 1 1 1 1 1 1 1 1 -
    19 3 1 1 1 1 1 1 1 1 1

    Wizard Skills: Add Spellcraft and Decipher Script to your Trissociate class skill list.

    Spellcasting: You gain Intelligence based prepared Arcane spells as a Wizard. Your Caster level is equal to your Trissociate level. Your spell slots at each level follows the table above (Wz0-Wz9). You gain bonus spell slots based on your Intelligence score.

    Spellbook: A Wizard associate must study his spellbook each day, to prepare his spells. This functions like a Wizard's spellbook except as noted here. At Trissociate level 1, you can fill your spellbook with 5+Int modifier cantrips of your choice. If you begin play with at least 1 level in Trissociate, your first Spellbook is given to you free. Whenever you gain another level of Trissociate, you automatically learn 2 new spells, up to the highest level you can cast, as per a normal Wizard.

    Scribe Scroll: You gain Scribe Scroll as a bonus feat. If you already have Scribe Scroll, you may instead pick one other Item Creation feat of your choice, which you qualify for.

    Wizard Bonus Feat: You gain a bonus feat as per a Wizard.

    Automatic Mastery Talents
    Recover Spell (Wizard): You gain the Recover Spell talent as described above.


    Spoiler
    Show

    Recommended Spell List
    During actual play testing, I found that Wizard/Sorcerer associate based Gishes are a bit multi-attribute dependent. They don't have the resources to crank out Int/Cha as high as an actual dedicated Wizard/Sorcerer. As such it is usually more optimal for them to pick spells that do not have a save DC. For convenience, I've compiled a list of potentially useful spells with no save, or which have strong effects even when the save is made:

    No Save Spells (Core)
    Spoiler
    Show

    1. Magic Missile
    1. Ray of Enfeeblement
    3. Dispel Magic
    4. Dimensional Anchor
    4. Enervation
    4. Solid Fog
    5. Wall of Force
    5. Wall of Stone
    6. Greater Dispel Magic
    7. Force Cage
    7. Reverse Gravity
    8. Irresistable Dance
    8. Maze
    9. Energy drain
    And the entire Summon Monster Series


    Utility Spells (Core)
    Spoiler
    Show

    0. Detect Magic
    0. Light
    0. Mage Hand
    0. Message
    0. Prestidigitation
    1. Alarm
    1. Comprehend Languages
    1. Disguise Self
    1. Floating Disc
    1. Identify
    1. Magic Aura
    1. Mount
    1. Unseen Servant
    1. Ventriloquism
    2. Continual Flame
    2. Knock
    2. Rope Trick
    2. Shatter
    2. Spectral Hand
    2. Whispering Wind
    3. Phantom Steed
    3. Shrink Item
    3. Water Breathing
    3. Wind Wall
    4. Animate Dead
    4. Arcane Eye
    4. Detect Scrying
    4. Dimension Door
    4. Remove Curse
    4. Stone Shape
    5. Break Enchantment
    5. Contact Other Plane
    5. Passwall
    5. Permanency
    5. Prying Eyes
    5. Secret Chest
    5. Sending
    5. Teleport
    6. Contingency
    6. Move Earth
    6. Shadow Walk
    7. Control Weather
    7. Ethereal Jaunt
    7. Greater Teleport
    7. Mages Magnificent Mansion
    7. Phase Door
    7. Plane Shift
    7. Simulacrum
    8. Clone
    8. Dimension Lock
    8. Greater Prying eyes
    9. Etherealness
    9. Gate
    9. Teleportation Circle
    9. Wish


    Buff Spells (Core)
    Spoiler
    Show

    1. Endure Elements
    1. Enlarge Person
    1. Feather Fall
    1. Jump
    1. Mage Armor
    1. Protection From X
    1. Shield
    1. True Strike
    2. Alter Self
    2. Blur
    2. Invisibility
    2. Mirror Image
    2. Protection from Arrows
    2. Resist Energy
    2. See Invisibility
    2. Spider Climb
    2. Stat Buffs (Bull Strength, Cats Grace, Bears Endurance, Fox Cunning, Owls Wisdom, Eagle Splendor)
    3. Arcane Sight
    3. Displacement
    3. Fly
    3. Greater Magic Weapon
    3. Haste
    3. Heroism
    3. Invisibility Sphere
    3. Keen Edge
    3. Magic Circle Against X
    3. Protection from Energy
    3. Tongues
    4. Greater Invisibility
    4. Mass Enlarge Person
    4. Polymorph
    5. Overland Flight
    6. Antimagic Field
    6. Greater Heroism
    6. True Seeing
    7. Ethereal Jaunt
    7. Greater Arcane Sight
    7. Mass Invisibility
    7. Project Image
    7. Spell Turning
    8. Mind Blank
    8. Moment of Prescience
    8. Polymorph Any Object
    9. Foresight
    9. Shapechange
    9. Time stop


    No Save Spells (Splat)
    Spoiler
    Show

    0. Caltrops (SpC 42)
    1. Blockade (CSc 95)
    1. Lesser Orb of X (SpC)
    1. Lesser Shivering Touch (Frost 104)
    1. Ray of Clumsiness (SpC 166)
    1. Targetting Ray (SpC 219)
    2. Arcane Turmoil (CM 96)
    2. Cloud of Knives (PHB2 107)
    2. Curse of Impending Blades (SpC 56)
    2. Ray of Stupidity (SpC 167)
    2. Ray of Weakness (SpC 168)
    2. Stolen Breath (SpC 207)
    3. Chain Missile (SpC 44)
    3. Haboob (Sand 117)
    3. Legion of Sentinels (PHB2 116)
    3. Mass Curse of Impending Blades (SpC 57)
    3. Melf Unicorn Arrows (PHB2 119)
    3. Shivering Touch (Frost 104)
    4. Dispelling Screen (SpC 67)
    4. Orb of X (SpC)
    4. Wall of Sand (SpC 235)
    5. Channeled Lifetheft (CM 98)
    5. Orb of Dancing Death (MoE 99)
    5. Spell Theft (CSc 104)
    6. Freezing Fog (SpC 99)
    6. Ray of Entropy (SpC 167)
    7. Avasculate (SpC 19)
    8. Chain Dispel (PHB2 105)
    9. Reaving Dispel (SpC)
    9. Summon Elemental Monolith (SpC)
    And the Summon Undead Series.


    Utility Spells (Splat)
    Spoiler
    Show

    0. Stick (SpC 206)
    1. Benign Transposition (SpC 27)
    1. Deep Breath (SpC 61)
    1. Hoard Gullet (DrM 68)
    1. Stand (SpC 125)
    1. Summon Component (CM 118)
    1. Wave Blessing (Storm 125)
    2. Dimension Hop (PHB2 110)
    2. Discern Shapechanger (SpC 66)
    2. Dragoneye Rune (DrM 66)
    2. Force Ladder (SpC 97)
    2. Icicle (Frost 101)
    2. Quick Potion (SpC 164)
    2. Speaking Stones (MoE 102)
    2. Spymaster's Coin (CSc 104)
    3. Circle Dance (SpC 46)
    3. Corpse Candle (SpC 53)
    3. Dimension Step (PHB2 110)
    3. Skull Watch (SpC 191)
    3. Water to Acid (Storm 124)
    4. Ethereal Mount (SpC 85)
    4. Force Chest (SpC 97)
    4. Passage of Shifting Sands (DrM 70)
    4. Perfect Summons (BoED 103)
    5. Evacuation Rune (CSc 98)
    6. Eye of Stone (RoS 162)
    6. Trusted Bloodhound (CM 111)
    8. Greater Plane Shift (SpC 159)
    9. Ice Assassin (Frost 97)


    Buff Spells (Splat)
    Spoiler
    Show

    1. Bigby's Helpful Hand (PHB2 102)
    1. Bloodwind (SpC 33)
    1. Ebon Eyes (SpC 77)
    1. Fist of Stone (SpC 94)
    1. Friendly Face RoD 166)
    1. Nerveskitter (SpC 146)
    1. True Casting (CM 121)
    2. Create Magic Tattoo (SpC 55)
    2. Heroics (SpC 113)
    2. Jaws of the Moray (Storm 117)
    2. Kuo-Toa Skin (Storm 118)
    2. Mirror Move (Web)
    2. Sonic Weapon (SpC 195)
    2. Swift Fly (SpC 96)
    2. Swim (Storm 122)
    2. Wings of Cover (RoD 119, Sorcerer Only)
    2. Wraithstrike (SpC 243)
    3. Adept Spirit (MoI 98)
    3. Animate Weapon (CM 95)
    3. Anticipate Teleportation (SpC 13)
    3. Battlemagic Perception (HoB 125)
    3. Disobedience (CSc 97)
    3. Dragon Skin (SpC 73)
    3. Ferocity of Sanguine Rage (DrM 67)
    3. Girallon's Blessing (SpC 106)
    3. Greater Mage Armor (SpC 136)
    3. Greater Mighty Wallop (RoD 116)
    3. Heart of Water (CM 107)
    3. Sense of the Dragon (RoD 117)
    3. Sonorous Hum (SpC 196)
    3. Spellcaster's Bane (CArc 117)
    4. Assay Spell Resistance (SpC 14)
    4. Battle Hymn (SpC 25)
    4. Celerity (PHB2 105)
    4. Friendly Fire (ExEv 27)
    4. Greater Mirror Image (PHB2 120)
    4. Greater Resistance (SpC 174)
    4. Heart of Earth (CM 106)
    4. Mass Resist Energy (SpC 174)
    4. Ray Deflection (SpC 166)
    4. Spell Enhancer (SpC 198)
    4. Voice of the Dragon (SpC 232)
    5. Arcane Fusion (CM 96, Sorcerer Only)
    5. Dragonsight (SpC 73)
    5. Greater Blink (SpC 32)
    5. Greater Enlarger Person (SpC 82)
    5. Lord of The Sky (DrM 69)
    5. Mass Fly (SpC 96)
    5. Swift Etherealness (PHB2 113)
    6. Bite of the Weretiger (SpC 28)
    6. Brilliant Blade (SpC 40)
    6. Greater Anticipate Teleportation (SpC 13)
    6. Stone Body (SpC 207)
    6. Superior Resistance (SpC 174)
    7. Bite of the Werebear (SpC 28)
    7. Brilliant Aura (SpC 39)
    7. Elemental Body (SpC 78)
    7. Energy Absorption (CM 103)
    7. Energy Immunity (SpC 80)
    7. Ironguard (SpC 125)
    8. Ghostform (SpC 103)
    8. Greater Arcane Fusion (CM 96, Sorcerer Only)
    8. Greater Celerity (SpC 105)
    8. Superior Invisibility (SpC 125)
    8. Veil of Undeath (SpC 229)
    9. Absorption (SpC 6)
    9. Effulgent Epuration (SpC 78)
    9. Invoke the Magic (LoM 212)




    Wu Jen Association
    Requirements
    Alignment: You must be non-lawful to select the Wu Jen association.

    Wu Jen Association Progression (Based on Associate Level)
    Level Wj0 Wj1 Wj2 Wj3 Wj4 Wj5 Wj6 Wj7 Wj8 Wj9 Special
    Starter 1 - - - - - - - - -
    1 2 - - - - - - - - - Wu Jen Watchful Spirit
    2 3 - - - - - - - - -
    3 3 1 - - - - - - - -
    4 3 1 - - - - - - - -
    5 3 1 1 - - - - - - -
    6 3 1 1 - - - - - - -
    7 3 1 1 1 - - - - - - Wu Jen Elemental Mastery
    8 3 1 1 1 - - - - - -
    9 3 1 1 1 1 - - - - -
    10 3 1 1 1 1 - - - - -
    11 3 1 1 1 1 1 - - - -
    12 3 1 1 1 1 1 - - - -
    13 3 1 1 1 1 1 1 - - - Wu Jen Spell Secret
    14 3 1 1 1 1 1 1 - - -
    15 3 1 1 1 1 1 1 1 - -
    16 3 1 1 1 1 1 1 1 - -
    17 3 1 1 1 1 1 1 1 1 -
    18 3 1 1 1 1 1 1 1 1 -
    19 3 1 1 1 1 1 1 1 1 1 Wu Jen Spell Secret

    Wu Jen Skills: Add Spellcraft to your Trissociate class skill list.

    Spellcasting: You gain Intelligence based prepared Arcane spells as a Wu Jen (Complete Arcane pg 14). Your Caster level is equal to your Trissociate level. Your spell slots at each level follows the table above (Wj0-Wj9). You gain bonus spell slots based on your Intelligence score.

    Spellbook: A Wu Jen associate must study his spellbook each day, to prepare his spells. This functions like a Wu Jen's spellbook except as noted here. At Trissociate level 1, you can fill your spellbook with 5+Int modifier cantrips of your choice. If you begin play with at least 1 level in Trissociate, your first Spellbook is given to you free. Whenever you gain another level of Trissociate, you automatically learn 2 new spells, up to the highest level you can cast, as per a normal Wu Jen.

    Others: You gain class features as a Wu Jen, following the progression in the table above.

    Automatic Mastery Talents
    Recover Spell (Wu Jen): You gain the Recover Spell talent as described above.
    Last edited by JeminiZero; 2014-04-05 at 01:51 AM.