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Thread: Trissociate [3.5 Base Class] (PEACH)

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    Default Re: Trissociate [3.5 Base Class] (PEACH)

    Divine Caster Associations

    Archivist Association
    Archivist Association Progression (Based on Associate Level)
    Level Ac0 Ac1 Ac2 Ac3 Ac4 Ac5 Ac6 Ac7 Ac8 Ac9 Special
    Starter 1 - - - - - - - - - Scribe Scroll
    1 2 - - - - - - - - -
    2 3 - - - - - - - - -
    3 3 1 - - - - - - - -
    4 3 1 - - - - - - - -
    5 3 1 1 - - - - - - -
    6 3 1 1 - - - - - - -
    7 3 1 1 1 - - - - - -
    8 3 1 1 1 - - - - - -
    9 3 1 1 1 1 - - - - -
    10 3 1 1 1 1 - - - - -
    11 3 1 1 1 1 1 - - - - Archivist Bonus Feat
    12 3 1 1 1 1 1 - - - -
    13 3 1 1 1 1 1 1 - - -
    14 3 1 1 1 1 1 1 - - -
    15 3 1 1 1 1 1 1 1 - -
    16 3 1 1 1 1 1 1 1 - -
    17 3 1 1 1 1 1 1 1 1 -
    18 3 1 1 1 1 1 1 1 1 -
    19 3 1 1 1 1 1 1 1 1 1

    Archivist Skills: Add Spellcraft, Heal and Decipher Script to your Trissociate class skill list.

    Spellcasting: You gain Intelligence based prepared Divine spells as an Archivist. Your spells at each level follow the table above (Ac0-Ac9) Your Caster level is equal to your Trissociate level. Your spell slots at each level follows the table above. Your spell access and spell DC are based on your Intelligence score. You bonus spells slots are based on your Wisdom score.

    Prayerbook: An Archivist associate must study his spellbook each day, to prepare his spells. This functions like an Archivist's prayerbook except as noted here. At Trissociate level 1, you can fill your prayerbook with 5+Int modifier orisons of your choice. If you begin play with at least 1 level in Trissociate, your first prayerbook is given to you free. Whenever you gain another level of Trissociate, you automatically learn 2 new spells, up to the highest level you can cast, as per a normal Archivist.

    Scribe Scroll: You gain Scribe Scroll as a bonus feat. If you already have Scribe Scroll, you may instead pick one other Item Creation feat of your choice, which you qualify for.

    Archivist Bonus Feat: You gain a bonus feat as per an Archivist.

    Automatic Mastery Talents
    Recover Spell (Archivist): You gain the Recover Spell talent as described above.


    Cleric Association
    Cleric Association Progression (Based on Associate Level)
    Level Cl0 Cl1 Cl2 Cl3 Cl4 Cl5 Cl6 Cl7 Cl8 Cl9 Special
    Starter 1 - - - - - - - - - Spontaneous Casting
    1 2 - - - - - - - - - Cleric Domain
    2 3 - - - - - - - - -
    3 3 1 - - - - - - - -
    4 3 1 - - - - - - - -
    5 3 1 1 - - - - - - -
    6 3 1 1 - - - - - - -
    7 3 1 1 1 - - - - - -
    8 3 1 1 1 - - - - - -
    9 3 1 1 1 1 - - - - -
    10 3 1 1 1 1 - - - - -
    11 3 1 1 1 1 1 - - - -
    12 3 1 1 1 1 1 - - - -
    13 3 1 1 1 1 1 1 - - -
    14 3 1 1 1 1 1 1 - - -
    15 3 1 1 1 1 1 1 1 - -
    16 3 1 1 1 1 1 1 1 - -
    17 3 1 1 1 1 1 1 1 1 -
    18 3 1 1 1 1 1 1 1 1 -
    19 3 1 1 1 1 1 1 1 1 1

    Cleric Skills: Add Spellcraft and Heal to your Trissociate class skill list.

    Spellcasting: You gain Wisdom based prepared Divine spells as a Cleric. Your Caster level is equal to your Trissociate level. Your spell slots at each level follows the table above (Cl0-Cl9). You gain bonus spell slots based on your Wisdom score.

    Spontaneous Casting: This functions the same as a normal Cleric. If you also have the Turn/Rebuke Undead Association, you must pick the ability to spontaneously cast Cure spells if you can Turn Undead, or the ability to spontaneously cast Inflict spells if you can Rebuke Undead.

    Cleric Domain: Choose 1 Domain appropriate for your alignment/deity/cause. You gain that Domain's associated special ability. You do not gain extra dedicated Domain spell slots. Instead, you may also spontaneously convert prepared spells to Domain spells.

    Automatic Mastery Talents
    Recover Spell (Cleric): You gain the Recover Spell talent as described above.


    Druid Association
    Requirements
    Alignment: You must be neutral in some way to select the Druid association.

    Druid Association Progression (Based on Associate Level)
    Level Dr0 Dr1 Dr2 Dr3 Dr4 Dr5 Dr6 Dr7 Dr8 Dr9 Special
    Starter 1 - - - - - - - - - Bonus Language
    1 2 - - - - - - - - - Druid Spontaneous Casting
    2 3 - - - - - - - - -
    3 3 1 - - - - - - - -
    4 3 1 - - - - - - - -
    5 3 1 1 - - - - - - -
    6 3 1 1 - - - - - - -
    7 3 1 1 1 - - - - - -
    8 3 1 1 1 - - - - - -
    9 3 1 1 1 1 - - - - - Druid-Venom Immunity
    10 3 1 1 1 1 - - - - -
    11 3 1 1 1 1 1 - - - -
    12 3 1 1 1 1 1 - - - -
    13 3 1 1 1 1 1 1 - - -
    14 3 1 1 1 1 1 1 - - -
    15 3 1 1 1 1 1 1 1 - -
    16 3 1 1 1 1 1 1 1 - -
    17 3 1 1 1 1 1 1 1 1 - Druid-Timeless Body
    18 3 1 1 1 1 1 1 1 1 -
    19 3 1 1 1 1 1 1 1 1 1

    Druid Skills: Add Spellcraft, Heal and Survival to your Trissociate class skill list.

    Bonus Language: You gain Druidic as a bonus language.

    Spellcasting: You gain Wisdom based prepared Divine spells as a Druid. Your Caster level is equal to your Trissociate level. Your spell slots at each level follows the table above (Dr0-Dr9). You gain bonus spell slots based on your Wisdom score. Unlike a true Druid, you are not prohibited from wearing metal armor.

    Others: You gain class features as a Druid, following the progression in the table above.

    Druid Spontaneous Casting: You may spontaneously convert prepared spells into Summon Nature Ally of the appropriate level, as a Druid does.

    Automatic Mastery Talents
    Recover Spell (Druid): You gain the Recover Spell talent as described above.


    Favored Soul Association
    Favored Soul Association Progression (Based on Associate Level)
    Level Fs0 Fs1 Fs2 Fs3 Fs4 Fs5 Fs6 Fs7 Fs8 Fs9 Special
    Starter 1/1 -/- -/- -/- -/- -/- -/- -/- -/- -/-
    1 2/4 -/- -/- -/- -/- -/- -/- -/- -/- -/- Favored Soul-Diety Weapon Proficiency
    2 2/5 -/- -/- -/- -/- -/- -/- -/- -/- -/-
    3 2/5 1/2 -/- -/- -/- -/- -/- -/- -/- -/- Favored Soul Chosen Energy Resistance 1
    4 3/5 1/3 -/- -/- -/- -/- -/- -/- -/- -/-
    5 3/5 1/3 1/2 -/- -/- -/- -/- -/- -/- -/-
    6 4/5 1/3 1/3 -/- -/- -/- -/- -/- -/- -/-
    7 4/5 1/3 1/3 1/2 -/- -/- -/- -/- -/- -/- Favored Soul-Diety Weapon Focus
    8 4/5 2/3 1/3 1/3 -/- -/- -/- -/- -/- -/-
    9 4/5 2/3 1/3 1/3 1/2 -/- -/- -/- -/- -/- Favored Soul Chosen Energy Resistance 2
    10 4/5 2/3 2/3 1/3 1/3 -/- -/- -/- -/- -/-
    11 4/5 2/3 2/3 1/3 1/3 1/2 -/- -/- -/- -/-
    12 4/5 2/3 2/3 2/3 1/3 1/3 -/- -/- -/- -/-
    13 4/5 2/3 2/3 2/3 1/3 1/3 1/2 -/- -/- -/- Favored Soul-Diety Weapon Specialization
    14 4/5 2/3 2/3 2/3 2/3 1/3 1/3 -/- -/- -/-
    15 4/5 2/3 2/3 2/3 2/3 1/3 1/3 1/2 -/- -/- Favored Soul Chosen Energy Resistance 3
    16 4/5 2/3 2/3 2/3 2/3 2/3 1/3 1/3 -/- -/-
    17 4/5 2/3 2/3 2/3 2/3 2/3 1/3 1/3 1/2 -/-
    18 4/5 2/3 2/3 2/3 2/3 2/3 2/3 1/3 1/3 -/-
    19 4/5 2/3 2/3 2/3 2/3 2/3 2/3 1/3 1/3 1/3

    Favored Soul Skills: Add Spellcraft and Heal to your Trissociate class skill list.

    Spellcasting: You gain Charisma based spontaneous Divine spells as a Favored Soul (Complete Divine pg 6). Your Caster level is equal to your Trissociate level. Your spell slots and spells known at each level follow the tables above (Fs0-Fs9) and the numbers indicate Spell Slots/Spells Known. Your spell access and bonus spell slots are based on your Charisma score. However, your spell DCs are based on your Wisdom bonus. Additionally, starting from level 4 and every level thereafter (not just even levels), you can swap out one spell known for another at the same level.

    Others: You gain class features as a Favored Soul, following the progression in the table above.

    Favored Soul Chosen Energy Resistance (Ex): Select one of the following energy types (Fire, Cold, Electricity, Acid, Sonic). You gain Energy Resistance against that energy type equal to your Trissociate level. Each time you gain this ability, you must select a different energy type from the above list.
    Special: If you have the Chosen Energy Resistance class feature from different Associations, when you select the same energy type for multiple Associations, their effects stack. This does not apply to Chosen Energy Resistance within the same Association, since you must select a different energy type each time. For example, if you select the same Chosen Energy Resistance for 2 different Associations, your energy resistance becomes twice your Trissociate level.

    Automatic Mastery Talents
    Recover Spell (Favored Soul): You gain the Recover Spell talent as described above.


    Shugenja Association
    Shugenja Association Progression (Based on Associate Level)
    Level Sj0 Sj1 Sj2 Sj3 Sj4 Sj5 Sj6 Sj7 Sj8 Sj9 Special
    Starter 1/o+1+0 -/- -/- -/- -/- -/- -/- -/- -/- -/- Shugenja Element Focus
    1 2/o+2+1 -/- -/- -/- -/- -/- -/- -/- -/- -/- Shugenja Sense Elements
    2 2/o+2+2 -/- -/- -/- -/- -/- -/- -/- -/- -/-
    3 2/o+2+2 1/o+1+0 -/- -/- -/- -/- -/- -/- -/- -/-
    4 3/o+2+2 1/o+1+1 -/- -/- -/- -/- -/- -/- -/- -/-
    5 3/o+2+2 1/o+1+1 1/o+1+0 -/- -/- -/- -/- -/- -/- -/-
    6 4/o+2+2 1/o+1+1 1/o+1+1 -/- -/- -/- -/- -/- -/- -/-
    7 4/o+2+2 1/o+1+1 1/o+1+1 1/o+1+0 -/- -/- -/- -/- -/- -/-
    8 4/o+2+2 2/o+1+1 1/o+1+1 1/o+1+1 -/- -/- -/- -/- -/- -/-
    9 4/o+2+2 2/o+1+1 1/o+1+1 1/o+1+1 1/o+1+0 -/- -/- -/- -/- -/-
    10 4/o+2+2 2/o+1+1 2/o+1+1 1/o+1+1 1/o+1+1 -/- -/- -/- -/- -/-
    11 4/o+2+2 2/o+1+1 2/o+1+1 1/o+1+1 1/o+1+1 1/o+1+0 -/- -/- -/- -/-
    12 4/o+2+2 2/o+1+1 2/o+1+1 2/o+1+1 1/o+1+1 1/o+1+1 -/- -/- -/- -/-
    13 4/o+2+2 2/o+1+1 2/o+1+1 2/o+1+1 1/o+1+1 1/o+1+1 1/o+1+0 -/- -/- -/-
    14 4/o+2+2 2/o+1+1 2/o+1+1 2/o+1+1 2/o+1+1 1/o+1+1 1/o+1+1 -/- -/- -/-
    15 4/o+2+2 2/o+1+1 2/o+1+1 2/o+1+1 2/o+1+1 1/o+1+1 1/o+1+1 1/o+1+0 -/- -/-
    16 4/o+2+2 2/o+1+1 2/o+1+1 2/o+1+1 2/o+1+1 2/o+1+1 1/o+1+1 1/o+1+1 -/- -/-
    17 4/o+2+2 2/o+1+1 2/o+1+1 2/o+1+1 2/o+1+1 2/o+1+1 1/o+1+1 1/o+1+1 1/o+1+0 -/-
    18 4/o+2+2 2/o+1+1 2/o+1+1 2/o+1+1 2/o+1+1 2/o+1+1 2/o+1+1 1/o+1+1 1/o+1+1 -/-
    19 4/o+2+2 2/o+1+1 2/o+1+1 2/o+1+1 2/o+1+1 2/o+1+1 2/o+1+1 1/o+1+1 1/o+1+1 1/o+1+1

    Shugenja Skills: Add Spellcraft and Heal to your Trissociate class skill list.

    Spellcasting: You gain Charisma based spontaneous Divine spells as a Shugenja (Complete Divine pg 10). Your Caster level is equal to your Trissociate level. Your spell slots and spells known at each level follows the table above (Sj0-Sj9) and the numbers indicate Spell Slots/Spells Known. For spells known, at each spell level, you get an order spell represented by the 'o'. The number in the middle is the number of spells known of your Favored Element, and the final number is the additional number of spells known of any element (except for your prohibited element). You gain bonus spell slots based on your Charisma score. Additionally, starting from level 4 and every level thereafter (not just even levels), you can swap out one spell known for another at the same level.

    Others: You gain class features as a Shugenja, following the progression in the table above. Like a normal Shugenja, you must select an Order, and a Favored Element provided by that Order.

    Automatic Mastery Talents
    Recover Spell (Shugenja): You gain the Recover Spell talent as described above.


    Spirit Shaman Association
    Spirit Shaman Association Progression (Based on Associate Level)
    Level Ss0 Ss1 Ss2 Ss3 Ss4 Ss5 Ss6 Ss7 Ss8 Ss9 Special
    Starter 1/1 -/- -/- -/- -/- -/- -/- -/- -/- -/-
    1 2/3 -/- -/- -/- -/- -/- -/- -/- -/- -/- Spirit Shaman-Spirit guide (Alertness)
    2 2/4 -/- -/- -/- -/- -/- -/- -/- -/- -/-
    3 2/4 1/1 -/- -/- -/- -/- -/- -/- -/- -/- Spirit Shaman-Detect Spirits
    4 3/4 1/2 -/- -/- -/- -/- -/- -/- -/- -/-
    5 3/4 1/2 1/1 -/- -/- -/- -/- -/- -/- -/-
    6 4/4 1/2 1/2 -/- -/- -/- -/- -/- -/- -/-
    7 4/4 1/2 1/2 1/1 -/- -/- -/- -/- -/- -/- Spirit Shaman-Ghost Warrior (Ghost Touch, Full AC vs Incorporeal)
    8 4/4 2/2 1/2 1/2 -/- -/- -/- -/- -/- -/-
    9 4/4 2/2 1/2 1/2 1/1 -/- -/- -/- -/- -/-
    10 4/4 2/2 2/2 1/2 1/2 -/- -/- -/- -/- -/-
    11 4/4 2/2 2/2 1/2 1/2 1/1 -/- -/- -/- -/- Spirit Shaman-Blessing of the Spirits (Protection from Spirits)
    12 4/4 2/2 2/2 2/2 1/2 1/2 -/- -/- -/- -/-
    13 4/4 2/2 2/2 2/2 1/2 1/2 1/1 -/- -/- -/-
    14 4/4 2/2 2/2 2/2 2/2 1/2 1/2 -/- -/- -/-
    15 4/4 2/2 2/2 2/2 2/2 1/2 1/2 1/1 -/- -/- Spirit Shaman-Exorcism
    16 4/4 2/2 2/2 2/2 2/2 2/2 1/2 1/2 -/- -/-
    17 4/4 2/2 2/2 2/2 2/2 2/2 1/2 1/2 1/1 -/-
    18 4/4 2/2 2/2 2/2 2/2 2/2 2/2 1/2 1/2 -/-
    19 4/4 2/2 2/2 2/2 2/2 2/2 2/2 1/2 1/2 1/2 Spirit Shaman-Guide Magic (Spirit Concentration)

    Spirit Shaman Skills: Add Spellcraft, Heal and Survival to your Trissociate class skill list.

    Spellcasting: You gain Wisdom/Charisma based retrieved/spontaneous Divine spells as a Spirit Shaman (Complete Divine pg 14). Your Caster level is equal to your Trissociate level. Your spell slots and spells retrieved per day at each level follow the tables above (Ss0-Ss9) and the numbers indicate Spell Slots/Spells Retrieved. Your spell access and bonus spell slots are based on your Wisdom score. Whereas your spell DC is based on your Charisma score.

    Others: You gain class features as a Spirit Shaman, following the progression in the table above.

    Automatic Mastery Talents
    Recover Spell (Spirit Shaman): You gain the Recover Spell talent as described above.
    Last edited by JeminiZero; 2014-04-05 at 01:56 AM.