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Thread: Trissociate [3.5 Base Class] (PEACH)

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    Default Re: Trissociate [3.5 Base Class] (PEACH)

    Psionic Associations

    Ardent Association
    Ardent Association Progression (Based on Associate Level)
    Level Ardent Powers Known Ardent Maximum Power Level Known Special
    Starter - -
    1 1 1 Assume Ardent Psionic Mantle (1)
    2 1 1
    3 2 1
    4 2 1
    5 3 2
    6 3 2
    7 4 3
    8 4 3
    9 5 4
    10 5 4
    11 6 5
    12 6 5
    13 7 6
    14 7 6
    15 8 7
    16 8 7
    17 9 8
    18 9 8
    19 10 9

    Ardent Association Progression (Based on Trissociate Level)
    Level Ardent Power Points
    1 1
    2 2
    3 3
    4 5
    5 7
    6 9
    7 12
    8 15
    9 18
    10 22
    11 27
    12 32
    13 37
    14 43
    15 49
    16 56
    17 63
    18 70
    19 78
    20 86

    Ardent Skills: Add Psicraft and Autohypnosis to your Trissociate class skill list.

    Psionics: When you select this Association, pick one primary Mantle (Complete Psionic pg 66). You gain that Mantle's granted power. Unlike an Ardent you do not gain any secondary Mantles. Nor can you change your selected primary Mantle, barring special and intensive retraining (read: DM fiat).

    You gain Wisdom based Manifesting Powers as an Ardent (Complete Psionic pg 5). Your Manifester level is equal to your Trissociate level. Your Power Points available follows your Trissociate level, instead of your Associate level, as described in the 2nd table above. Hence, at Trissociate level 1, you have a power point pool, and can start taking Psionic feats (even if your Ardent association is secondary, and you do not know any powers yet). You also gain bonus Power Points based on your Wisdom score. Your Powers known however, is still based on your Asociate level, and follows the 1st table above. You may only select powers from your chosen mantle.

    Special: Following the progression above, by level 19, you know 2x level 1 powers, and 1x powers from all other levels. However, most mantles do not have enough powers available to fill all your powers known. Hence you have the option of customizing your selected mantle, and adding appropriate (read: DM approved) powers.

    Automatic Mastery Talents
    Recover Power Points: You gain the Recover Power Points talent as described above.


    Erudite Association
    Erudite Association Progression (Based on Associate Level)
    Level Erudite Powers Known Erudite Maximum Power Level Known Erudite Unique Powers Per Day Special
    Starter - - -
    1 1 1 1
    2 2 1 2
    3 3 1 3
    4 4 1 4
    5 5 2 4
    6 6 2 5
    7 7 3 6
    8 8 3 7
    9 9 4 7
    10 10 4 8
    11 11 5 9
    12 12 5 10
    13 13 6 10
    14 14 6 11
    15 15 7 12
    16 16 7 13
    17 17 8 13
    18 18 8 14
    19 20 9 15

    Erudite Association Progression (Based on Trissociate Level)
    Level Erudite Power Points
    1 1
    2 2
    3 3
    4 5
    5 7
    6 9
    7 12
    8 15
    9 18
    10 22
    11 27
    12 32
    13 37
    14 43
    15 49
    16 56
    17 63
    18 70
    19 78
    20 86

    Erudite Skills: Add Psicraft and Autohypnosis to your Trissociate class skill list.

    Psionics: You gain Intelligence based Manifesting Powers as an Erudite. Your Manifester level is equal to your Trissociate level. Your Power Points available follows your Trissociate level, instead of your Associate level. You gain bonus Power Points based on your Intelligence score. Hence, at Trissociate level 1, you have a power point pool, and can start taking Psionic feats (even if your Erudite association is secondary, and you do not know any powers yet).

    Your Powers known however, is still based on your Associate level, and follows the 1st table above. The 'Erudite Powers Known' column indicates the powers you automatically gain for free, from advancing in levels. Besides these powers, you can also add additional powers to your repertoire. This works as per a normal Erudite except as noted here: Adding a new power costs 20 XP per Trissociate level.

    Erudite Unique Powers Per Day: An Erudite associate manifests psionic powers, paying for each manifestation with an expenditure of power points. Unlike a Psion, an Erudite associate is limited to manifesting a certain number of unique psionic powers from ALL levels per day, from the repertoire of powers he knows.

    Automatic Mastery Talents
    Recover Power Points: You gain the Recover Power Points talent as described above.


    Psion Association
    Psion Association Progression (Based on Associate Level)
    Level Psion Powers Known Psion Maximum Power Level Known Special
    Starter - -
    1 1 1
    2 2 1
    3 3 1 Psion Bonus Feat
    4 4 1
    5 5 2
    6 6 2
    7 7 3
    8 8 3
    9 9 4
    10 10 4
    11 11 5 Psion Bonus Feat
    12 12 5
    13 13 6
    14 14 6
    15 15 7
    16 16 7
    17 17 8
    18 18 8
    19 20 9 Psion Bonus Feat

    Psion Association Progression (Based on Trissociate Level)
    Level Psion Power Points
    1 1
    2 2
    3 3
    4 5
    5 7
    6 9
    7 12
    8 15
    9 18
    10 22
    11 27
    12 32
    13 37
    14 43
    15 49
    16 56
    17 63
    18 70
    19 78
    20 86

    Psion Skills: Add Psicraft and Autohypnosis to your Trissociate class skill list.

    Psionics: You gain Intelligence based Manifesting Powers as a Psion. Your Manifester level is equal to your Trissociate level. Your Power Points available follows your Trissociate level, instead of your Associate level, as described in the 2nd table above. You gain bonus Power Points based on your Intelligence score. Hence, at Trissociate level 1, you have a power point pool, and can start taking Psionic feats (even if your Psion association is secondary, and you do not know any powers yet).

    Your Powers known however, is still based on your Associate level, and follows the 1st table above. You do not have a discipline, and hence you cannot naturally select any Discipline Powers, although these may be acquired by other means (e.g. Expanded Knowledge Feat).

    Psion Bonus Feat: You gain a bonus feat as a Psion.

    Automatic Mastery Talents
    Recover Power Points: You gain the Recover Power Points talent as described above.


    Soulknife Association
    Soulknife Association Progression (Based on Associate Level)
    Level Special
    Starter Wild Talent, Mind Blade
    1 +1 Mind Blade, Soulknife Ability 1
    2
    3 Mind Blade enhancement (+1 bonus equivalent ability)
    4
    5 +2 Mind Blade, Soulknife Ability 2
    6
    7 Mind Blade enhancement (+2 bonus equivalent ability)
    8
    9 +3 Mind Blade, Soulknife Ability 3
    10
    11 Mind Blade enhancement (+3 bonus equivalent ability)
    12
    13 +4 Mind Blade, Soulknife Ability 4
    14
    15 Mind Blade enhancement (+4 bonus equivalent ability)
    16
    17 +5 Mind Blade, Soulknife Ability 5
    18
    19 Mind Blade enhancement (+5 bonus equivalent ability)

    Soulknife Skills: Add Autohypnosis and Tumble to your Trissociate class skill list.

    Wild Talent: You gain Wild Talent as a bonus feat.

    Mind Blade (Su): You gain the use of a Mind Blade, as per the Soulknife Class feature. This functions in all ways like the Soulknife's Mind Blade, except as noted here. The enhancement bonus to attack and damage rolls, and the enhancement bonus pool for weapon special abilities follow the progression stated in the table above. You do not gain any other Soulknife class features (such as weapon focus or throw mind blade), unless selected as a Soulknife Ability (see below).

    Besides the standard Mind Blade enhancement options, you can also select the enhancement options that are available to the Soulbow. However, Soulbow enhancements that only work with ranged weapons (such as Seeking and Distance), function only when you throw your mindblade.

    Soulknife Ability: On Associate level 1, and every 4 levels thereafter, you can select a Soulknife Ability from the list below. Some Soulknife Abilities require previous knowledge of other Soul Abilities for selection, as noted below.

    Soulknife Ability Requirements Description
    Shape Mind Blade - You gain the Shape Mind Blade class feature as a Soulknife.
    Free Draw - You gain the Free Draw class feature as a Soulknife.
    Throw Mind Blade - You gain the Throw Mind Blade class feature as a Soulknife.
    Multiple Throw Throw Mindblade, Free Draw You gain the Multiple Throw class feature as a Soulknife.
    Extended Reach Throw Mindblade Your thrown Mind Blade has a range increment of 100 ft instead of 30 ft.
    Bladewind - You gain the Bladewind class feature as a Soulknife.
    Mind Blade Specific Feat See Text You gain a bonus feat of your choice, so long as that feat applies specifically to your Mind Blade. For example, Weapon Focus (Mind Blade) is a valid feat, whereas Weapon Finesse is not. You may also take feats that allow you to reshape your Mind Blade into other weapon forms. You must qualify for the feat in order to select it. For example, you need to have Weapon Focus (Mind Blade) before you can select Weapon Specialization (Mind Blade). You may select this Soul Ability multiple times, and each time you gain a new feat.

    Spoiler
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    This Association is intended to also emulate the Soulbow, via early access to Multiple Throw, and Extended Reach Soul Ability. With both of those you wind up pretty much with a Soulbow that adds Strength instead of Wisdom to damage. This can be used with Brutal Throw (Complete Adventurer pg 106) and Power Throw (Complete Adventurer pg 111) to create a Strength focused Archer.
    Last edited by JeminiZero; 2014-04-08 at 07:16 AM.